So many great games!

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

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generalfdog
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So many great games!

Post by generalfdog »

Ever since I was a kid playing axis and allies I have wanted a game exactly like wpp! for me it is the perfect scale and detail,I have just played or have finished 5 excellent games. One as Allies that was quit interesting where I was stopped cold in the Sollmans and lost a lot of ships but US production overcame and a central pacific advance succeeded along with a successful operation Olympia at the last few turns of the game made for an allied victory. Another as Japan where my opponent conceded after an exciting joust in the south pacific and an Australian invasion, and even one where after many failed tries an invasion of USSR succeeded. And my favorite since I like underdog games, where I am Japan, losing but putting up a dogged defense. Thanks to all the good players on pbem and thanks to Alvaro for a great game! :)
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AlvaroSousa
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Re: So many great games!

Post by AlvaroSousa »

Glad you are happy. And yea I felt a game was needed right in the middle of all the games out there at the right scale that is playable and fun. That's why I made both of these.

WP2 will be even better with the same level of management.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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ncc1701e
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Re: So many great games!

Post by ncc1701e »

Well, personally, I stopped playing. I am just finishing one last game. I am tired of leaving my fleets at port because of the automatic naval interdiction.
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generalfdog
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Re: So many great games!

Post by generalfdog »

ncc1701e wrote: Fri May 12, 2023 7:13 pm Well, personally, I stopped playing. I am just finishing one last game. I am tired of leaving my fleets at port because of the automatic naval interdiction.
That is annoying I brought that up and it sounds like a no interdict button is in the works. The last games I played with you turned out pretty good 👍
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ncc1701e
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Re: So many great games!

Post by ncc1701e »

generalfdog wrote: Sat May 13, 2023 4:30 am
ncc1701e wrote: Fri May 12, 2023 7:13 pm Well, personally, I stopped playing. I am just finishing one last game. I am tired of leaving my fleets at port because of the automatic naval interdiction.
That is annoying I brought that up and it sounds like a no interdict button is in the works. The last games I played with you turned out pretty good 👍
Yes but something was missing for me. My fleets were in port until I was sure to commit them without risk. No Coral Sea, no Midway, no Eastern Solomons, no Santa Cruz.

It was just doing naval blockade with night move. Attacking only if a fleet was one hex away trying to break the blockade. Attacking at even a two hexes distance is NO WAY since you leave your fleet in Fleet mode... So, in fact, there were no naval engagement at all, just port blockade. For a Pacific game, it is boring.

A no interdiction button is one thing. But then, we will speak of effectiveness lost while at sea. This penalty without any technology allowing to improve anything like the USA did in the war. I have made a suggestion for improvement here but no, too complicated:
https://www.matrixgames.com/forums/view ... 2&t=382111

Then, the replacements coming from no where without any need to do a naval transport to bring in more troops. The killing strategy, put understrength unit on several islands and wait them to be full strength, nothing more. I did another suggestion here but looks like it won't be done:
https://www.matrixgames.com/forums/view ... 2&t=382087

And my last complain about the game is the treatment of isolated units on an island because a naval landing did fail to take the port. Or the defending unit was pushed from its port. In both situation, no way to reembark them. No way to bring at least one manpower step of reinforcement each turn by resupplying from sea. Effectiveness is dropping like hell. Guadalcanal campaign lasted 6 months and 2 days. In the game, this is just not possible for the player not owning the port.
https://www.matrixgames.com/forums/view ... 2&t=387632

So no really, I lost the fun of playing it.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
generalfdog
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Re: So many great games!

Post by generalfdog »

ncc1701e wrote: Sat May 13, 2023 9:25 am
generalfdog wrote: Sat May 13, 2023 4:30 am
ncc1701e wrote: Fri May 12, 2023 7:13 pm Well, personally, I stopped playing. I am just finishing one last game. I am tired of leaving my fleets at port because of the automatic naval interdiction.
That is annoying I brought that up and it sounds like a no interdict button is in the works. The last games I played with you turned out pretty good 👍
Yes but something was missing for me. My fleets were in port until I was sure to commit them without risk. No Coral Sea, no Midway, no Eastern Solomons, no Santa Cruz.

It was just doing naval blockade with night move. Attacking only if a fleet was one hex away trying to break the blockade. Attacking at even a two hexes distance is NO WAY since you leave your fleet in Fleet mode... So, in fact, there were no naval engagement at all, just port blockade. For a Pacific game, it is boring.

A no interdiction button is one thing. But then, we will speak of effectiveness lost while at sea. This penalty without any technology allowing to improve anything like the USA did in the war. I have made a suggestion for improvement here but no, too complicated:
https://www.matrixgames.com/forums/view ... 2&t=382111

Then, the replacements coming from no where without any need to do a naval transport to bring in more troops. The killing strategy, put understrength unit on several islands and wait them to be full strength, nothing more. I did another suggestion here but looks like it won't be done:
https://www.matrixgames.com/forums/view ... 2&t=382087

And my last complain about the game is the treatment of isolated units on an island because a naval landing did fail to take the port. Or the defending unit was pushed from its port. In both situation, no way to reembark them. No way to bring at least one manpower step of reinforcement each turn by resupplying from sea. Effectiveness is dropping like hell. Guadalcanal campaign lasted 6 months and 2 days. In the game, this is just not possible for the player not owning the port.
https://www.matrixgames.com/forums/view ... 2&t=387632

So no really, I lost the fun of playing it.
Sorry you feel that way as you are a fun opponent. For me the big one is the interdiction issue I think if that is changed for the better we will have some more interesting naval engagements, effectiveness lost at sea is a thing maybe too much idk but it does force you to operate from friendly ports which is historical, the replacement thing is obviously not entirely realistic but kind of minor issue and doesn't really bother me, being isolated without a port, idk seems like you should have issues, Guadalcanal seems like it could be pretty well modeled the US captured Henderson field and the port early on and then Japan just sent unit after unit in to counter attack and basically be annihilated
generalfdog
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Re: So many great games!

Post by generalfdog »

right now even though the game could stand some improvement, i think it is in a pretty good place, it seems balanced well and feels fairly historical, as discussed the naval system has an issue or 2 but imho is still the best out there for a game of it's scale. What else is really out there? witp admirals edition I'm sure is historically more accurate but who has that kind of time, I loved world at war but it is simple, territory based and outdated, and there's no players, strategic command is a beautiful game but I can't seem to get in to it and in imho it's naval system is a joke, and world in flame is a great game but doesn't have a true pbem, no ai and is cumbersome as a converted board game. So i would argue this is the best strategic level ww2 game out there, can't wait for wp2!
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ncc1701e
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Re: So many great games!

Post by ncc1701e »

I don't know if you have TOAW4 but Larry is doing an AAR right now on the Pacific At War scenario.
https://www.matrixgames.com/forums/view ... 8#p5098688

In this game, you have the possibility in the same turn to attack port and airfield because CV unit has two separate counter units for fighters (doing airfield attack) and bombers (doing port attack). And airfield attack actually destroys planes on the ground. In WPP, in hotseat mode, try to perform two airfield attacks with your CVs on Pearl the first turn. You won't damage anything (same thing than in WPE). All the historical air raids on Truk, Rabaul to destroy planes and, in the case of Truk, coming from CVs, it works great in TOAW4 for example.
TOAW4.JPG
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Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
generalfdog
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Re: So many great games!

Post by generalfdog »

ncc1701e wrote: Sun May 14, 2023 10:19 am I don't know if you have TOAW4 but Larry is doing an AAR right now on the Pacific At War scenario.
https://www.matrixgames.com/forums/view ... 8#p5098688

In this game, you have the possibility in the same turn to attack port and airfield because CV unit has two separate counter units for fighters (doing airfield attack) and bombers (doing port attack). And airfield attack actually destroys planes on the ground. In WPP, in hotseat mode, try to perform two airfield attacks with your CVs on Pearl the first turn. You won't damage anything (same thing than in WPE). All the historical air raids on Truk, Rabaul to destroy planes and, in the case of Truk, coming from CVs, it works great in TOAW4 for example.
TOAW4.JPG
Yes it is good game and I'm sure more realistic but playing a theater game would be ridiculous, I would like to see who wins in less than a year. I don't think I will ever play more then a small battle scenario TOAW4. Besides I really just like how wp plays, it's clean quick and fun
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Re: So many great games!

Post by ncc1701e »

Don't get me wrong. WPE/WPP are on my top list of the best wargames. I am just finding I am too limited on the naval side of the game. Hence this post also.
https://www.matrixgames.com/forums/view ... 2&t=394438
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
generalfdog
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Re: So many great games!

Post by generalfdog »

ncc1701e wrote: Tue May 16, 2023 6:54 pm Don't get me wrong. WPE/WPP are on my top list of the best wargames. I am just finding I am too limited on the naval side of the game. Hence this post also.
https://www.matrixgames.com/forums/view ... 2&t=394438
On much of what you say about the navy I agree, I think if you added a no intercept button made supply ships add effectiveness or reduced effectiveness loss and made spotting a little less likely for larger ship groups it would play alot better at sea. But even so I have had some very interesting naval engagements lately, idk maybe we playing wrong but it's fun anyway. The cheesiest thing I can't stand is when players move out, trigger an intercept, destroy a bunch of ships and then move back to port hence my campaigning for a no intercept button. We haven't been doing that so all is good.
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Re: So many great games!

Post by ncc1701e »

generalfdog wrote: Wed May 17, 2023 3:50 am
ncc1701e wrote: Tue May 16, 2023 6:54 pm Don't get me wrong. WPE/WPP are on my top list of the best wargames. I am just finding I am too limited on the naval side of the game. Hence this post also.
https://www.matrixgames.com/forums/view ... 2&t=394438
On much of what you say about the navy I agree, I think if you added a no intercept button made supply ships add effectiveness or reduced effectiveness loss and made spotting a little less likely for larger ship groups it would play alot better at sea. But even so I have had some very interesting naval engagements lately, idk maybe we playing wrong but it's fun anyway. The cheesiest thing I can't stand is when players move out, trigger an intercept, destroy a bunch of ships and then move back to port hence my campaigning for a no intercept button. We haven't been doing that so all is good.
Good summary. And I have highlighted in red the main problem imo. Not even able to respond to this. It is either a no interception button, either as soon as a Carrier/Surface Interception occurs; the fleet doing it is losing its remaining operation point to prevent it to go back to port.
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Re: So many great games!

Post by AlvaroSousa »

Remember to put these suggestions on the wishlist post.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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Re: So many great games!

Post by ncc1701e »

AlvaroSousa wrote: Fri May 19, 2023 1:42 pm Remember to put these suggestions on the wishlist post.
Done but I hope the "no intercept" button or the fact that a Carrier / Surface Interception remove the remaining operation points of a naval unit is something that could be done in WPP timeframe.

Like what you did for the Repair button. The button for Raider / Fleet mode could have three options:
. Raider
. Chase (the existing Fleet mode)
And the new option:
. Mission (a Fleet mode but that won't intercept anything)
No interception button.JPG
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Chancellor Gorkon to Captain James T. Kirk:
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Re: So many great games!

Post by AlvaroSousa »

The new game engine already has this feature.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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