SPAAG not engaging HIND

Flashpoint Campaigns Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989.

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SodyM
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SPAAG not engaging HIND

Post by SodyM »

Hi,

I'm testing Tutorial 3 scenario using latest beta and there's something that I don't understand.
As you can see, SPAAG is able to see HIND and it's also in firing range, has LOS but this unit will not attack HIND.
Is it a bug or do I understand something wrong ?
Please check provided screenshot and save file for more details.
SPAAG + Hind
SPAAG + Hind
SPAAG.PNG (286.33 KiB) Viewed 662 times
Tutorial #3 - Advanced Features 230516_1232 @ 62_pct__0907_hrs.zip
Savefile
(692.81 KiB) Downloaded 15 times
BTW - thank you for this great game. I love it !!!

Michal
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cbelva
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Re: SPAAG not engaging HIND

Post by cbelva »

It is really not in firing range or it is at the extreme of its range at best which wouldn't make it a good target. When he Hind moves up on hex the Vulcan opens up on it. The Subunit Inspector shows the Vulcan's range to be 1600m. The question I have is why does the range ring show 2000m. I will need to ask the developers that.
Charles Belva
On Target Simulations LLC
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cbelva
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Re: SPAAG not engaging HIND

Post by cbelva »

According to a developer, the range ring on the map rounds the range to the nearest 500. You should always check the Subunit Inspector.
Charles Belva
On Target Simulations LLC
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CapnDarwin
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Re: SPAAG not engaging HIND

Post by CapnDarwin »

Is the unit's SOP set to 2/3rds range? That would also impact the engagement equation.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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SodyM
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Re: SPAAG not engaging HIND

Post by SodyM »

Here are all settings
Settings
Settings
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cbelva
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Re: SPAAG not engaging HIND

Post by cbelva »

I had seen the SOP setting of max range. The helo looks out of range to me. The edge of the hex it is in is 1500m. The helo would not necessarily be on the edge. I set the helo to move and as soon as it moved into the closer hex, the Vulcan opened up on it. However, it scored no hits. The Vulcan is not all that accurate. The stinger fired and took out a helo.

Bottom line, I see nothing wrong with the Vulcan not firing.
Charles Belva
On Target Simulations LLC
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SodyM
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Re: SPAAG not engaging HIND

Post by SodyM »

cbelva wrote: Tue May 16, 2023 5:57 pm I had seen the SOP setting of max range. The helo looks out of range to me. The edge of the hex it is in is 1500m. The helo would not necessarily be on the edge. I set the helo to move and as soon as it moved into the closer hex, the Vulcan opened up on it. However, it scored no hits. The Vulcan is not all that accurate. The stinger fired and took out a helo.

Bottom line, I see nothing wrong with the Vulcan not firing.
OK, thank you for your analysis. I think, I'll have to check subunit details more often, it helps a lot :-)
Again - thank you for this great game !
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WildCatNL
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Re: SPAAG not engaging HIND

Post by WildCatNL »

cbelva wrote: Tue May 16, 2023 2:38 pm It is really not in firing range or it is at the extreme of its range at best which wouldn't make it a good target. When he Hind moves up on hex the Vulcan opens up on it. The Subunit Inspector shows the Vulcan's range to be 1600m. The question I have is why does the range ring show 2000m. I will need to ask the developers that.
The range ring displays 2000m because the Vulcan equipped unit also includes an M113 APC, whose 50cal is stated to have max 2000m range.
(Range rings do indeed show rounded numbers, but rounding to nearest 50m, not 500m)
William
On Target Simulations LLC
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