(Strike Mission) aircraft returning with bombs

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Jorge_Stanbury
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(Strike Mission) aircraft returning with bombs

Post by Jorge_Stanbury »

Hello,
I am testing strike missions on tutorial

I would like to set a strike mission in which the flight executes a first pass, releases the bombs and if there are leftover bombs, launches a second attack, a third, etc until all bombs are spent or the target is destroyed.
then If there are still bombs left after the target is destroyed, it should attack nearby targets.

Is this possible to do?

Because even with "Target destroyed: continue mission", "engage until winchester" and "opportunity scramble"; it is still following strictly a flight plan that allows only one strike, then it returns home, many times with bombs and the target not destroyed

I have been un-assigning flights from missions and manually attacking and I was thinking on creating a ASu patrol mission on the target to assign flights with leftover bombs

And I know I can change doctrine to force launching all bombs on the first pass, but I would prefer to set it on the same mission

thanks in advance
boogabooga
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Re: (Strike Mission) aircraft returning with bombs

Post by boogabooga »

Jorge_Stanbury wrote: Sun May 14, 2023 11:22 pm Because even with "Target destroyed: continue mission", "engage until winchester" and "opportunity scramble"; it is still following strictly a flight plan that allows only one strike, then it returns home, many times with bombs and the target not destroyed
I think that the GUI buttons for these options are mislabeled. Don't take the GUI at face value right now.

Please see here:
https://www.matrixgames.com/forums/view ... &hilit=GUI

See if that helps, then we'll talk.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
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Jorge_Stanbury
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Re: (Strike Mission) aircraft returning with bombs

Post by Jorge_Stanbury »

thanks, do you know if this is fixed in the beta version?

and if I understood correctly, I can go around the bug:

what label says --> what it does
Opportunity Scramble --> Target Destroyed: Continue Mission
Focus on Strike Target --> Target Destroyed: Return to Base
Target Destroyed - Continue Mission --> Focus on Strike Target
Target Destroyed - Return to Base --> Opportunity Scramble

I will test a strike with:
"Opportunity Scramble", "Target Destroyed - Continue Mission" and "Engage until Winchester"

thanks
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Jorge_Stanbury
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Re: (Strike Mission) aircraft returning with bombs

Post by Jorge_Stanbury »

Results of my tests:

"Opportunity Scramble", "Target Destroyed - Continue Mission" and "Engage until Winchester":
Flight will strike until it runs out of ammo, it will only focus on the selected target. If target is removed (e.g.: someone else destroyed it) it will return to base


"Opportunity Scramble", "Target Destroyed - RTB" and "Engage until Winchester":
Flight will strike until it runs out of ammo, it will only focus on the selected target. If target is removed (e.g.: someone else destroyed it) it will pick another target.
this will be my main setting for easy targets

and I will watch out for when this is fixed in some future update
mikerohan
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Re: (Strike Mission) aircraft returning with bombs

Post by mikerohan »

Jorge_Stanbury wrote: Mon May 15, 2023 3:02 pm "Opportunity Scramble", "Target Destroyed - RTB" and "Engage until Winchester":
Flight will strike until it runs out of ammo, it will only focus on the selected target. If target is removed (e.g.: someone else destroyed it) it will pick another target.
this will be my main setting for easy targets
I can confirm this result in another test. Intended or not, I will also use this explanation until a confirmation/clarification is in place.

Thanks to both of you for the tests and the clarification of **what is happening** vs **what I presumed was going to happen**.

Cheers!
boogabooga
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Re: (Strike Mission) aircraft returning with bombs

Post by boogabooga »

Jorge_Stanbury wrote: Mon May 15, 2023 11:47 am thanks, do you know if this is fixed in the beta version?
I don't know. I'm back on 1307.14. I didn't like beta as it is.

I have no idea what "Engage until Winchester"/"Engage until Shotgun" does or if it does anything, I can't tell.

The fact that this GUI bug slipped by for so long shows just how little the community actually understands about the post-Tiny mission structure.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
thewood1
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Re: (Strike Mission) aircraft returning with bombs

Post by thewood1 »

"The fact that this GUI bug slipped by for so long shows just how little the community actually understands about the post-Tiny mission structure"

I also think it shows how many people actually use all these options...understanding them or not. Just take a look at most scenarios built since Tiny and even experienced designers rarely change WRA, withdrawal, etc. from default.
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Jorge_Stanbury
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Re: (Strike Mission) aircraft returning with bombs

Post by Jorge_Stanbury »

Maybe it helps that the default setting; which is: "Opportunity scramble" - "Target destroyed: RTB" translates into:

Target Destroyed: Continue Mission - Opportunity scramble; which is a good setting in most situations. It is when I change

Winchester vs Shotgun: I think that in the context of a land attack mission, they do the exact same, this is a setting more useful for air-to-air missile loadouts.

For me, the GUI at tab "targets", is super confusing, because there is a separate tab "EMCON/WRA" that deals in more detail with doctrines. What happens if for example, in an air strike mission, I select "Winchester" in the target page's GUI and then select "Shotgun: one engagement with BVR or standoff, disengage immediately" in EMCON/ WRA, which one is it going to pick?
The logical answer would be that setting at the target's tab should overrule WRA in relation to the targets selected, EMCON/ WRA should work for all the rest. In my example: if the flight is intercepted, it should follow ""Shotgun: one engagement", but if it finds the mission target, it should use "Winchester" , but I am not sure

The issue was reported 2 months ago, it should had been fixed by now

thanks all
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