CMO Update - v1.05.1307.18

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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LiamR
Posts: 132
Joined: Tue May 16, 2023 10:08 am

CMO Update - v1.05.1307.18

Post by LiamR »

We are happy to announce the latest version of Command is ready for you to download and play. You can download it here or via Steam

Included are bugfixes, tweaks, and QoL features added for customizing Weapons Release Authorization.

Change History:

v1.05.1307.18 – 6th June 2023
• ADDED: WRA shortcut-button in unit status panel
• ADDED: On the "Scenario Migration" window, you can now customize the default WRA-range for AAW missiles when migrating a scenario
• TWEAK: Aligned Editor "Set Unit Property" menu items: Replaced 'Set unit fuel & airborne time' with a new 'Set Unit Properties' which does fuel, air/sea time and alt/depth. Replaced the 'Set time at sea' with call to the above.
• FIXED: #15168: Bug opening formation editor
• FIXED: In some cases the units where requested to fire more weapons then they are carrying, causing fewer weapons to be delivered
• FIXED: #15158: GUI Bug: Mission level EMCON depends on previously selected tab
• FIXED: Do not drop the target if there is a salvo in place but you have to fire infinite weapons
• FIXED: Kinzhal missile flies into space
• FIXED: [Mission Planner] The Mission was looking for a new target if the previous one moved, instead of trying to reacquire it
• FIXED: Strike Plan doesn't work as expected
• FIXED: In some cases ACs where RTB before Winchester or target destruction
• FIXED: Issue in retrieving the proper weapon based on the target type
• FIXED: #15127: [B1307.14] MDSP & WRA Issues
• FIXED: #15048 "Unit is Damaged" Trigger goes off multiple times for the same unit
• FIXED: #15061: Ford Showcase: ScenEdit_SetEMCON doesn't toggle sensors
• FIXED: #14918: Strike Mission WRA not discriminating between Escort and Striker munitions
• FIXED: Un-assigning unit changes condition of a non-operating unit.
• FIXED: Un-assigning unit changes condition of a non-operating unit.
• FIXED: LuaSetTigger() not using correct area RPs for relative bearing
• FIXED: Lua ScenEdit_SetReferencePoint not changing bearing type unless 'highlighted' is present
• Includes all official scenarios rebuilt to DB v499, with their default AAW WRA-range set to 75% of maximum range.
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KLAB
Posts: 509
Joined: Tue Feb 27, 2007 5:24 pm

Re: CMO Update - v1.05.1307.18

Post by KLAB »

Thanks,

When will this strand version include the DB 500 and CWDB 500?

Are the 64 bit Steam versions creating a 2 tier system?

Regards

K
Dimitris
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Re: CMO Update - v1.05.1307.18

Post by Dimitris »

KLAB wrote: Wed Jun 07, 2023 3:00 pm When will this strand version include the DB 500 and CWDB 500?
Probably never.

You want the bleeding-edge stuff, you'll need the public beta (which will soon be the new official version). Simple as that.
Parel803
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Location: Netherlands

Re: CMO Update - v1.05.1307.18

Post by Parel803 »

Thank you.
regards GJ
thewood1
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Location: Boston

Re: CMO Update - v1.05.1307.18

Post by thewood1 »

KLAB wrote: Wed Jun 07, 2023 3:00 pm Thanks,

When will this strand version include the DB 500 and CWDB 500?

Are the 64 bit Steam versions creating a 2 tier system?

Regards

K
Didn't you already ask that? And it got answered?

https://www.matrixgames.com/forums/view ... 1&t=395516

Did you think the answer would be different?
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KLAB
Posts: 509
Joined: Tue Feb 27, 2007 5:24 pm

Re: CMO Update - v1.05.1307.18

Post by KLAB »

thewood1 wrote: Wed Jun 07, 2023 5:28 pm
KLAB wrote: Wed Jun 07, 2023 3:00 pm Thanks,

When will this strand version include the DB 500 and CWDB 500?

Are the 64 bit Steam versions creating a 2 tier system?

Regards

K
Didn't you already ask that? And it got answered?

https://www.matrixgames.com/forums/view ... 1&t=395516

Did you think the answer would be different?
It wasn't and it has now - unequivocally. If I am going to justify the dubious "Steam" experience I just want to be certain its worth the squeeze. Thanks . K
KnightHawk75
Posts: 1850
Joined: Thu Nov 15, 2018 7:24 pm

Re: CMO Update - v1.05.1307.18

Post by KnightHawk75 »

Thanks for the update and fixes.
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SchDerGrosse
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Location: Hungary

Re: CMO Update - v1.05.1307.18

Post by SchDerGrosse »

Thanks for the patch!

A quick question. The patch notes say: "• Includes all official scenarios rebuilt to DB v499, with their default AAW WRA-range set to 75% of maximum range."

Yet every scenario I have checked still has WRA set no NEZ.

Am I missing something?
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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Re: CMO Update - v1.05.1307.18

Post by Dimitris »

SchDerGrosse wrote: Sat Jun 10, 2023 11:29 am Thanks for the patch!

A quick question. The patch notes say: "• Includes all official scenarios rebuilt to DB v499, with their default AAW WRA-range set to 75% of maximum range."

Yet every scenario I have checked still has WRA set no NEZ.

Am I missing something?
Confirmed. This looks like a mishap during production & release. We'll double-check on the next round. Sorry.

As a temporary solution, I have uploaded the refreshed official scenarios here: https://drive.google.com/file/d/1ptU0No ... sp=sharing
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