SOSUS upgrades

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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thewood1
Posts: 10408
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

SOSUS upgrades

Post by thewood1 »

I know a significant amount of money was budget over the last 10-15 years to replace the SOSUS bottom arrays. Are these listed in the CMO db? I couldn't find them. I noticed Japan, China, and Russia have modernized sensors in their bottom arrays, but the US still only lists SOSUS sensors from the 1970s.
Craigkn
Posts: 200
Joined: Thu Jan 27, 2022 12:06 am
Location: Central Maryland

Re: SOSUS upgrades

Post by Craigkn »

That is a really good question, given recent current events. Google research on "Integrated Undersea Sensor System (IUSS)" produced some current information, indicating the system is being upgraded. The new IUSS combines SOSUS and T-AGOS mobile platforms. I cant find specifics of locations, however the facility (I just tested the US one) can be dropped in the ocean, and was able to find some very noisy Chinese subs. The T-AGOS was less effective, but the Bottom Fixed Array's seem to work like a champ.

Ocean Facility:
#1897 - Bottom Fixed Array (SOSUS) (United States - 0)
#2513 - Bottom Fixed Array (J/LQO-6 SOSUS) (Japan - 2014)
#2585 - Bottom Fixed Array (Sino-SOSUS) (China - 2016)

Ship:
#854 - T-AGOS 23 Impeccable [SWATH, SURTASS] (United States - 2001)

Land facility:
#948 - Bunker (ACINT SOSUS Station) (Generic - 0)

What I plan on doing is just estimating which SLOC that the side would want to monitor, and drop a line of them at some reasonable distance. I have no direct knowledge, but I would assume that Guam, Okinawa, Taiwan, Japan, and others would have some sort of system deployed. GUIK gap, from Norway to Svalbard, and other likely spots in the Atlantic as well.

There is a related land facility - ACINT SOSUS Station - and If you wanted to get fancy, you could write LUA to place the SOSUS sensors out of communications if the Bunker was destroyed.

Edit: the SOSUS sensors are by default set to "autodetectable", which might cause some computer controlled units to go a bit wonky. That can be fixed with the editor.
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