[v1.12d] Anti-tank unit only accepting infantry reinforcements

Moderator: Vic

Post Reply
User avatar
mroyer
Posts: 1287
Joined: Sun Mar 06, 2016 12:27 pm

[v1.12d] Anti-tank unit only accepting infantry reinforcements

Post by mroyer »

For some inexplicable reason, the 4th Anti-tank Battalion decided to return all of its PK-II guns to the SHQ. (PK-II are not obsolete, they are designated 'none').

What's more, even though I have plenty of logistics between the SHQ and the 4th AT Btn, they won't accept the guns and are only allowing infantry replacements.

Unless I'm missing something, this feels like a bug.
Untitled.jpg
Untitled.jpg (227.23 KiB) Viewed 459 times
Magirot
Posts: 141
Joined: Thu Dec 09, 2021 9:01 pm

Re: [v1.12d] Anti-tank unit only accepting infantry reinforcements

Post by Magirot »

Did you disband the SHQ that they were previously part of? By default that sets all the non-militia units that were under the SHQ to disband, so if yes you should check their disband status in Unit Admin. That would also explain why they're not accepting anything, since units that are in the disband process aren't allowed to take equipment.

(It's a bit annoying feature imho, since it's a lot of manual work in either case.)

Edit: I'm probably wrong about this. I thought the disband process might still allow manual infantry reinforcements directly into the unit, but that doesn't seem to be the case.
User avatar
mroyer
Posts: 1287
Joined: Sun Mar 06, 2016 12:27 pm

Re: [v1.12d] Anti-tank unit only accepting infantry reinforcements

Post by mroyer »

Magirot wrote: Mon Jun 26, 2023 7:42 am Did you disband the SHQ that they were previously part of?
I thought you might be on to something there because I did disband an SHQ a few turns earlier, but no, this AT unit isn't and never was attached to the disbanded SHQ.

-Mark R.
User avatar
Vic
Posts: 9955
Joined: Mon May 17, 2004 2:17 pm
Contact:

Re: [v1.12d] Anti-tank unit only accepting infantry reinforcements

Post by Vic »

Please send a savefile to vic@vrdesigns.net with a link to this thread in the email.
i'll take a look!
best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
mroyer
Posts: 1287
Joined: Sun Mar 06, 2016 12:27 pm

Re: [v1.12d] Anti-tank unit only accepting infantry reinforcements

Post by mroyer »

In reviewing this again, I’ve just noticed that the unit is, indeed, disbanding. I’m going to vigorously claim that I never disbanded it. But, perhaps I’m wrong and this can be attributed to simple user click-error :oops: . I’m sending the files anyhow, just in case I’m correct and there is a real issue.

-Mark R.
Soar_Slitherine
Posts: 603
Joined: Sun Jun 07, 2020 11:33 am

Re: [v1.12d] Anti-tank unit only accepting infantry reinforcements

Post by Soar_Slitherine »

mroyer wrote: Wed Jun 28, 2023 10:27 am In reviewing this again, I’ve just noticed that the unit is, indeed, disbanding. I’m going to vigorously claim that I never disbanded it. But, perhaps I’m wrong and this can be attributed to simple user click-error :oops: .
I've had that happen before, and after investigating, I concluded that it was because I tried to select the unit to be disbanded by single-clicking in the OOB panel, which only selects the unit for OOB panel purposes and not for purposes of other UI elements (double-clicking is required for the latter). As such, when I clicked Unit Admin to choose the option to disband, I opened the Unit Admin window of the wrong unit.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
Post Reply

Return to “Tech Support”