Fall Weiss II - WIE 14.0 - (Ready for Download)
- crispy131313
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Fall Weiss II - War In Europe version 10.1 Beta
https://www.dropbox.com/s/5fjxs0z0zt22r ... a.zip?dl=0
https://www.dropbox.com/s/5fjxs0z0zt22r ... a.zip?dl=0
Last edited by crispy131313 on Sun Mar 26, 2023 1:52 am, edited 1 time in total.
Fall Weiss II - SC3 Mod
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- crispy131313
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
It is the # of interceptions/shots yes.
Fall Weiss II - SC3 Mod
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- crispy131313
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Thanks I may take you up on it, but will likely take a spin through an AI match with the changes to aircarft attack/defense to make sure I like the balance first.
Fall Weiss II - SC3 Mod
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- BattleofKursk
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
The link is not working for me. Is that a problem on my end?
-Battle of Kursk
- crispy131313
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Fixed. It was available on post #1 as wellBattleofKursk wrote: ↑Sun Mar 26, 2023 12:47 am The link is not working for me. Is that a problem on my end?
Fall Weiss II - SC3 Mod
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- BattleofKursk
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Do any of you guys use mobile upgrades as the axis? I used to upgrade my tanks and mechanized as Germany but I am conflicted if it is worth the mpp.
-Battle of Kursk
- OxfordGuy3
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
I think it's too expensive to upgrade ALL of Germany's mobile forces, though can be worth it to upgrade a couple of spearhead panzer units for operations in southern Russia and also perhaps a couple of Infantry Armies and Rocket Artillery and maybe an HQ or twoBattleofKursk wrote: ↑Wed Mar 29, 2023 5:17 pm Do any of you guys use mobile upgrades as the axis? I used to upgrade my tanks and mechanized as Germany but I am conflicted if it is worth the mpp.
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
- OxfordGuy3
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
@crispy131313 is the reinforced AA unit deployed to Malta meant to have 3 Experience Points when playing as a human in Fall Weiss II Patch 10.1 Beta? That's going to be a hard nut for the Axis to crack, but maybe that is intentional?
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
- crispy131313
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
It’s on my short list of things to Tinker with on the final version, but thanks for point it out.OxfordGuy3 wrote: ↑Thu Mar 30, 2023 12:18 pm @crispy131313 is the reinforced AA unit deployed to Malta meant to have 3 Experience Points when playing as a human in Fall Weiss II Patch 10.1 Beta? That's going to be a hard nut for the Axis to crack, but maybe that is intentional?
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- OxfordGuy3
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Okay, thanks. Also, does the AI give a decent (for AI) game at the recommended settings when a human plays as the Allies, or only if you play as the Axis?crispy131313 wrote: ↑Thu Mar 30, 2023 5:54 pm It’s on my short list of things to Tinker with on the final version, but thanks for point it out.
One other thing I noticed, you don't see the warnings on the map about the consequences for not having Allied units in Gibralter/Tunis/Syria etc. nor for the having too many ships/amphibious units beyond certain lines in the mediterranean, is this something planned? Thanks again for producing this interesting Mod!
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
- BattleofKursk
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Thank youOxfordGuy3 wrote: ↑Thu Mar 30, 2023 7:51 amI think it's too expensive to upgrade ALL of Germany's mobile forces, though can be worth it to upgrade a couple of spearhead panzer units for operations in southern Russia and also perhaps a couple of Infantry Armies and Rocket Artillery and maybe an HQ or twoBattleofKursk wrote: ↑Wed Mar 29, 2023 5:17 pm Do any of you guys use mobile upgrades as the axis? I used to upgrade my tanks and mechanized as Germany but I am conflicted if it is worth the mpp.
-Battle of Kursk
- BattleofKursk
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
I am playing a game as Germany and its July 1941. The allies, UK and Canada mainly, have so many Destroyers that it is almost impossible for me to send out my submarines. Idk if that is how it is supposed to be and I just forgot, but it seems harsher than before. Also, when Finland joined the war the Soviets had more units on their border then guarding Kiev. This meant Finland, who in previous games could take most of Karelia upon entering, was pushed back. I could just be bad, but it seems different after the update so I thought I would mention it.
-Battle of Kursk
Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
BattleofKursk wrote: ↑Thu Mar 30, 2023 7:20 pmThank youOxfordGuy3 wrote: ↑Thu Mar 30, 2023 7:51 amI think it's too expensive to upgrade ALL of Germany's mobile forces, though can be worth it to upgrade a couple of spearhead panzer units for operations in southern Russia and also perhaps a couple of Infantry Armies and Rocket Artillery and maybe an HQ or twoBattleofKursk wrote: ↑Wed Mar 29, 2023 5:17 pm Do any of you guys use mobile upgrades as the axis? I used to upgrade my tanks and mechanized as Germany but I am conflicted if it is worth the mpp.
Also, you can get it for a discount when buying units that were destroyed in supply. Doesn't mean you want to do it all the time though.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
- crispy131313
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
The recommended settings work both ways. And I think the tinkering to air power and Soviet Morale will also benefit Axis AI later in the game to make it a bit more challenging.OxfordGuy3 wrote: ↑Thu Mar 30, 2023 6:06 pmOkay, thanks. Also, does the AI give a decent (for AI) game at the recommended settings when a human plays as the Allies, or only if you play as the Axis?crispy131313 wrote: ↑Thu Mar 30, 2023 5:54 pm It’s on my short list of things to Tinker with on the final version, but thanks for point it out.
One other thing I noticed, you don't see the warnings on the map about the consequences for not having Allied units in Gibralter/Tunis/Syria etc. nor for the having too many ships/amphibious units beyond certain lines in the mediterranean, is this something planned? Thanks again for producing this interesting Mod!
I didn’t notice those popups were missing I’ll review that for the non-beta update
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- crispy131313
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
It’s harder vs AI then PBEM by design with the destroyers but once you get a handle of them you’ll be fine. You really only have NA and the Atlantic to drain UK MPP so don’t just use the free Subs, keep harassing.BattleofKursk wrote: ↑Thu Mar 30, 2023 7:25 pm I am playing a game as Germany and its July 1941. The allies, UK and Canada mainly, have so many Destroyers that it is almost impossible for me to send out my submarines. Idk if that is how it is supposed to be and I just forgot, but it seems harsher than before. Also, when Finland joined the war the Soviets had more units on their border then guarding Kiev. This meant Finland, who in previous games could take most of Karelia upon entering, was pushed back. I could just be bad, but it seems different after the update so I thought I would mention it.
My experience (even in a game now July 1941 as well) there is little resistance for Finland maybe they had some MPP to build some additional units based on your play-through. Defending against Finland is a waste of units in PBEM maybe I’ll check to see that USSR AI isn’t trying to hard in the defensive scripts.
Fall Weiss II - SC3 Mod
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- OxfordGuy3
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Thanks, sounds good!crispy131313 wrote: ↑Sat Apr 01, 2023 12:39 amThe recommended settings work both ways. And I think the tinkering to air power and Soviet Morale will also benefit Axis AI later in the game to make it a bit more challenging.OxfordGuy3 wrote: ↑Thu Mar 30, 2023 6:06 pmOkay, thanks. Also, does the AI give a decent (for AI) game at the recommended settings when a human plays as the Allies, or only if you play as the Axis?crispy131313 wrote: ↑Thu Mar 30, 2023 5:54 pm It’s on my short list of things to Tinker with on the final version, but thanks for point it out.
One other thing I noticed, you don't see the warnings on the map about the consequences for not having Allied units in Gibralter/Tunis/Syria etc. nor for the having too many ships/amphibious units beyond certain lines in the mediterranean, is this something planned? Thanks again for producing this interesting Mod!
The popups display after the end of the turn these positions are abandoned, but there is no on-map display of these zones to warn you beforehand, unlike in the vanilla gamecrispy131313 wrote: ↑Sat Apr 01, 2023 12:39 am I didn’t notice those popups were missing I’ll review that for the non-beta update
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
- crispy131313
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
Any feedback on the recent changes?
Also I think I would be interested in a PBEM game, would also consider trying TRP in the near future once it's ironed out.
Also I think I would be interested in a PBEM game, would also consider trying TRP in the near future once it's ironed out.
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- crispy131313
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Re: Fall Weiss II - WIE 11.0 Beta - (Ready for Download)
Please see link below for newest version.
https://www.dropbox.com/s/wuar3d849d2cc ... a.zip?dl=0
Only some minor changes from the previous version.
- Added Tank Divisions/Corps albeit at 0 build limit for Finalnd to facilitate Tank Production Technology which was not working without Tanks showing up in the build options
- Reduce the Malta AA script to 12 Max strength because of the lower attack values from Air
- Reduce Lutzow Penalty if Germany Keeps it to 4-6% from 6-8%
- Some minor text changes
The next update will be larger. I will review change logs 1.26 and 1.27 of the vanilla game, as well hope to finalize one way or the other some of the changes I consider "Beta" and will review if some new unit types that could be warranted (i.e. make better use of the Reconnaissance, Shock Army unit slots).
I haven't played PBEM in quite some time so about to embark on that adventure to see how these changes hold up. Feedback is always welcome.
https://www.dropbox.com/s/wuar3d849d2cc ... a.zip?dl=0
Only some minor changes from the previous version.
- Added Tank Divisions/Corps albeit at 0 build limit for Finalnd to facilitate Tank Production Technology which was not working without Tanks showing up in the build options
- Reduce the Malta AA script to 12 Max strength because of the lower attack values from Air
- Reduce Lutzow Penalty if Germany Keeps it to 4-6% from 6-8%
- Some minor text changes
The next update will be larger. I will review change logs 1.26 and 1.27 of the vanilla game, as well hope to finalize one way or the other some of the changes I consider "Beta" and will review if some new unit types that could be warranted (i.e. make better use of the Reconnaissance, Shock Army unit slots).
I haven't played PBEM in quite some time so about to embark on that adventure to see how these changes hold up. Feedback is always welcome.
Fall Weiss II - SC3 Mod
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- steevodeevo
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
awesome, so pleased you cont`inue to work on this as I play it - a lot - look forward to next major update.
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Re: Fall Weiss II - WIE 7.3 - (Ready for Download)
This is a great mod!
So glad you changed the bitmaps for the naval units. Always hated the vanilla naval bitmaps.
Also glad that you tweaked the malta AA unit.
I was finally able to take Malta in latest play-through, but it took practically 80% of the entire Luftwaffe & 100% of Regia Aeronautica. Which meant I was woefully out-of-position for Barbarossa. (at this point, I restarted the scenario)
Just downloaded latest beta and about to install. Previous had numerous typos in event discriptions which were distracting. Hopefully those have already been addressed?
So glad you changed the bitmaps for the naval units. Always hated the vanilla naval bitmaps.
Also glad that you tweaked the malta AA unit.
I was finally able to take Malta in latest play-through, but it took practically 80% of the entire Luftwaffe & 100% of Regia Aeronautica. Which meant I was woefully out-of-position for Barbarossa. (at this point, I restarted the scenario)
Just downloaded latest beta and about to install. Previous had numerous typos in event discriptions which were distracting. Hopefully those have already been addressed?