
The RED Fires of Hell (HLYA as Soviets VS Unknown German)
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- HardLuckYetAgain
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Re: The RED Fires of Hell (HLYA as Soviets)
I thought I would share a "SNAPSHOT" of a future turn event. We are still on turn 7 (German) but this is from turn 5. Guess that is one way of doing Recon for sure. The Soviets just smile for the cameras I guess 

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Re: The RED Fires of Hell (HLYA as Soviets)
I’m always delighted when the Soviets do this. It jacks up my win rate, moral and experience. Axis units with morale of 81+ get a significant movement advantage. High exp is good in combat. I’d certainly sacrifice a few men to get these benefitsHardLuckYetAgain wrote: Mon Jun 19, 2023 3:03 pm Turn 1 End of Turn (real turn NO Delay)
An exchange rate of 3.59 Soviets for 1 German in previous post during my action phase. I will take it. Granted short term this really means nothing and will not change anything short term. Long term that is another storyNot to mention all of the attacks were from "DOOMED" units anyway that would surrender next turn so why not? Maybe those more "enlightened" than me can tell me why you should not? Anyone?
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Re: The RED Fires of Hell (HLYA as Soviets)
Should get good intelligence on that hex!HardLuckYetAgain wrote: Sat Jul 01, 2023 11:41 am I thought I would share a "SNAPSHOT" of a future turn event. We are still on turn 7 (German) but this is from turn 5. Guess that is one way of doing Recon for sure. The Soviets just smile for the cameras I guess
smile you are on Camera.png
- HardLuckYetAgain
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Re: The RED Fires of Hell (HLYA as Soviets)
Win rate for Germans really does not mean a thingjasonbroomer wrote: Sun Jul 02, 2023 8:50 pmI’m always delighted when the Soviets do this. It jacks up my win rate, moral and experience. Axis units with morale of 81+ get a significant movement advantage. High exp is good in combat. I’d certainly sacrifice a few men to get these benefitsHardLuckYetAgain wrote: Mon Jun 19, 2023 3:03 pm Turn 1 End of Turn (real turn NO Delay)
An exchange rate of 3.59 Soviets for 1 German in previous post during my action phase. I will take it. Granted short term this really means nothing and will not change anything short term. Long term that is another storyNot to mention all of the attacks were from "DOOMED" units anyway that would surrender next turn so why not? Maybe those more "enlightened" than me can tell me why you should not? Anyone?

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Re: The RED Fires of Hell (HLYA as Soviets)
jasonbroomer wrote: Sun Jul 02, 2023 8:58 pmShould get good intelligence on that hex!HardLuckYetAgain wrote: Sat Jul 01, 2023 11:41 am I thought I would share a "SNAPSHOT" of a future turn event. We are still on turn 7 (German) but this is from turn 5. Guess that is one way of doing Recon for sure. The Soviets just smile for the cameras I guess
smile you are on Camera.png
My opponent said he saw what the Soviet Troops were eating for "breakfast"

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Re: The RED Fires of Hell (HLYA as Soviets)
Turn 2
Ground Phase
Before I forget I want to say that I totally forgot about moving the Osel rgmt by sea, about turn 6 I think it was, I finally remembered to move this. WELL by that time it was too late and the area was heavily patrolled. Needless to say all the men went to the bottom with the ships
. Me and my fast turns and stupidity
. Oh well the turn must go on from knowing the future
Ground Phase
Before I forget I want to say that I totally forgot about moving the Osel rgmt by sea, about turn 6 I think it was, I finally remembered to move this. WELL by that time it was too late and the area was heavily patrolled. Needless to say all the men went to the bottom with the ships


German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
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Re: The RED Fires of Hell (HLYA as Soviets)
Turn 2
End of Turn North and North Center. I don't auto depot and place my own crappy depots on the map. Yeah I know about the auto depot thing but I like making my own mistakes, gives me a nice handicap ;_). Not as if I am a handicap in and of myself, whatever that means.
End of Turn North and North Center. I don't auto depot and place my own crappy depots on the map. Yeah I know about the auto depot thing but I like making my own mistakes, gives me a nice handicap ;_). Not as if I am a handicap in and of myself, whatever that means.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Re: The RED Fires of Hell (HLYA as Soviets)
Turn 2
End of Turn Pskov
I create 2 stacks of 3 units in the pink circles. This way I have the possibility of the retreating Soviet divisions going where the yellow arrow points to. It is a long shot but I do silly things like this.
Pretty horrid defense but I am playing fast and quick.
End of Turn Pskov
I create 2 stacks of 3 units in the pink circles. This way I have the possibility of the retreating Soviet divisions going where the yellow arrow points to. It is a long shot but I do silly things like this.
Pretty horrid defense but I am playing fast and quick.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Re: The RED Fires of Hell (HLYA as Soviets)
Turn 2
End of Turn VL
I hand over VL without a fight and melt into the Heavy Woods behind. You will notice that I always try and keep Armor and Mech behind the lines in my game if I can help it. Germans sneeze and you lose thousands if not tens of thousands if you want to stay close ;-(
End of Turn VL
I hand over VL without a fight and melt into the Heavy Woods behind. You will notice that I always try and keep Armor and Mech behind the lines in my game if I can help it. Germans sneeze and you lose thousands if not tens of thousands if you want to stay close ;-(
Last edited by HardLuckYetAgain on Mon Jul 03, 2023 1:25 am, edited 1 time in total.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Re: The RED Fires of Hell (HLYA as Soviets)
Turn 2
End of Turn Smolensk
I retreat from the upper Dnepr back to the east of Smolensk. Of course I was cocky with the Airborne and did not calculate properly in my haste. The airborne is left out to what ever "fate" is in store for him, circled in pink.
End of Turn Smolensk
I retreat from the upper Dnepr back to the east of Smolensk. Of course I was cocky with the Airborne and did not calculate properly in my haste. The airborne is left out to what ever "fate" is in store for him, circled in pink.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Re: The RED Fires of Hell (HLYA as Soviets)
Turn 2
Center End of Turn
I have some armor deployed in the "bushes" around Bryansk in pink box. Hope he does not recon this area
. (see post earlier of the mass recon, it was close to here in later turns)
I absolutely HATE the Corps HQ's, circled in yellow. Every turn is made 10 times longer dealing with them. I just take them out of my chain of command and happily accept the consequence of not having a good chain of command on most of my units. Sheesh they are a royal PITA!
I have a pretty nice line from North to South just past Kiev
. Even though my opponent said I was the fastest Soviet retreater he has seen (paraphrasing but close enough on sentiments)
Center End of Turn
I have some armor deployed in the "bushes" around Bryansk in pink box. Hope he does not recon this area

I absolutely HATE the Corps HQ's, circled in yellow. Every turn is made 10 times longer dealing with them. I just take them out of my chain of command and happily accept the consequence of not having a good chain of command on most of my units. Sheesh they are a royal PITA!
I have a pretty nice line from North to South just past Kiev

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
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Re: The RED Fires of Hell (HLYA as Soviets)
Turn 2
You will notice that I defend a great deal of "open" terrain in key places. Open terrain is the German highway and placing units there to cause at a minimum some delay will slow the Germans down. Placing Soviets in good terrain is nice but IF Germans just can move around them when in good defensive terrain then what is the point of the good terrain defense when surrounded? I will show an example in turn 3 snapshots.
Be back in a little bit. Wife wants to watch a movie
You will notice that I defend a great deal of "open" terrain in key places. Open terrain is the German highway and placing units there to cause at a minimum some delay will slow the Germans down. Placing Soviets in good terrain is nice but IF Germans just can move around them when in good defensive terrain then what is the point of the good terrain defense when surrounded? I will show an example in turn 3 snapshots.
Be back in a little bit. Wife wants to watch a movie

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Re: The RED Fires of Hell (HLYA as Soviets)
Sheesh, could not get back until today. Currently the game is on turn 9 and moving right along. I should be able to do some writing from a horrid player with horrid moves. Do NOT follow my examples there are far far better ones on the forum by better players.
Turn 2
End of Turn South
Well.... The South is.... well, vacant, for the most part. Not because I want it to be vacant but because I needed the bodies somewhere else and ultimately ran out of counters, lol. Who would have thought? I kind of put on a requirement of my own accord I would try to have a full line from North to South. I don't recommend people following that criteria but I am trying to do it as quickly as possible without jeopardizing Leningrad and/or Moscow. Just my silly game condition
Turn 2
End of Turn South
Well.... The South is.... well, vacant, for the most part. Not because I want it to be vacant but because I needed the bodies somewhere else and ultimately ran out of counters, lol. Who would have thought? I kind of put on a requirement of my own accord I would try to have a full line from North to South. I don't recommend people following that criteria but I am trying to do it as quickly as possible without jeopardizing Leningrad and/or Moscow. Just my silly game condition

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Re: The RED Fires of Hell (HLYA as Soviets)
Turn 2
End of Turn Kiev area
The pink box of units have been slowed down by attacks and could only get to this area.
The Yellow circle is more of those darn Corps HQ's that I detest so much, along with the ones to the North. The ones to the North actually have good leaders in Army HQ's from the South moving to the North to have better leaders where I want them
. Nothing new here and pretty routine.
End of Turn Kiev area
The pink box of units have been slowed down by attacks and could only get to this area.
The Yellow circle is more of those darn Corps HQ's that I detest so much, along with the ones to the North. The ones to the North actually have good leaders in Army HQ's from the South moving to the North to have better leaders where I want them

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Re: The RED Fires of Hell (HLYA as Soviets)
Turn 2
The Barren Land
The barren land between Kiev and Odessa has few units. Hope to see this land again by 1944 at least
. That is as far as the stragglers could run to in the snapshot.
The Barren Land
The barren land between Kiev and Odessa has few units. Hope to see this land again by 1944 at least

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Re: The RED Fires of Hell (HLYA as Soviets)
Turn 2
Odessa End of Turn
We run like the wind towards Odessa. I have no plans to hold Odessa, although I know how to hold Odessa for awhile now. But this game is "not" that game since doing so would require the Air Force in qty force.
Odessa End of Turn
We run like the wind towards Odessa. I have no plans to hold Odessa, although I know how to hold Odessa for awhile now. But this game is "not" that game since doing so would require the Air Force in qty force.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Re: The RED Fires of Hell (HLYA as Soviets)
Turn 2
End of Turn thoughts
Pretty straight forward "run like hell" in the south and defend where needed in North and Center. Nothing new nor grand here and just telling a boring story that we can beat up on yet again. My purpose in this game is to see if I can nurture the Soviet Air Force to dominance quickly. All other things in this game is Secondary.
End of Turn thoughts
Pretty straight forward "run like hell" in the south and defend where needed in North and Center. Nothing new nor grand here and just telling a boring story that we can beat up on yet again. My purpose in this game is to see if I can nurture the Soviet Air Force to dominance quickly. All other things in this game is Secondary.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Re: The RED Fires of Hell (HLYA as Soviets)
Turn 3
Events!!!!
Events!!!!
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Re: The RED Fires of Hell (HLYA as Soviets)
Turn 3
Weather!!!!
Weather!!!!
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Re: The RED Fires of Hell (HLYA as Soviets)
Turn 3
Beginning of Turn Losses
Beginning of Turn Losses
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004