Artillery
-
Simon Edmonds
- Posts: 199
- Joined: Thu May 10, 2018 12:37 am
Artillery
Just a quick question.
Are there any good threads out there on the optimum use of artillery. For instance when firing from two hexes away is there still a difference between; minimize losses; limit losses; and ignore losses. Is there any point where adding more artillery units to an attack wont get you any more chance of doing damage. Should artillery be able to attack bridges or naval units within range.
Are there any good threads out there on the optimum use of artillery. For instance when firing from two hexes away is there still a difference between; minimize losses; limit losses; and ignore losses. Is there any point where adding more artillery units to an attack wont get you any more chance of doing damage. Should artillery be able to attack bridges or naval units within range.
Re: Artillery
There are a lot of things artillery should be able to do but can't in this game because of some arbitrary game mechanics. We just have to live with it because it has been 'discussed' at length and it was made very clear it wouldn't be changed.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
- Curtis Lemay
- Posts: 15047
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Artillery
Distance is irrelevant. What matters is whether the artillery is bombarding (sans ground assault) or supporting an assault by ground forces. Former true, latter false.Simon Edmonds wrote: Sat May 27, 2023 5:57 am Just a quick question.
For instance when firing from two hexes away is there still a difference between; minimize losses; limit losses; and ignore losses.
No. More the merrier. Although a target can't lose more than 100% of itself.Is there any point where adding more artillery units to an attack wont get you any more chance of doing damage.
-
PrivateLsd
- Posts: 33
- Joined: Sun Mar 20, 2022 5:39 am
Re: Artillery
Speaking of loss orders, exactly how do they affect artillery units performing bombardment missions? do the 3 loss orders just impact how many tactical rounds they fire for or is there more to it?Curtis Lemay wrote: Sat May 27, 2023 3:32 pmDistance is irrelevant. What matters is whether the artillery is bombarding (sans ground assault) or supporting an assault by ground forces. Former true, latter false.Simon Edmonds wrote: Sat May 27, 2023 5:57 am Just a quick question.
For instance when firing from two hexes away is there still a difference between; minimize losses; limit losses; and ignore losses.
No. More the merrier. Although a target can't lose more than 100% of itself.Is there any point where adding more artillery units to an attack wont get you any more chance of doing damage.
- Curtis Lemay
- Posts: 15047
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Artillery
Only the impact of being in the wrong defensive stance if the turn ends early.PrivateLsd wrote: Thu Jun 29, 2023 1:22 pmSpeaking of loss orders, exactly how do they affect artillery units performing bombardment missions? do the 3 loss orders just impact how many tactical rounds they fire for or is there more to it?Curtis Lemay wrote: Sat May 27, 2023 3:32 pmDistance is irrelevant. What matters is whether the artillery is bombarding (sans ground assault) or supporting an assault by ground forces. Former true, latter false.Simon Edmonds wrote: Sat May 27, 2023 5:57 am Just a quick question.
For instance when firing from two hexes away is there still a difference between; minimize losses; limit losses; and ignore losses.
No. More the merrier. Although a target can't lose more than 100% of itself.Is there any point where adding more artillery units to an attack wont get you any more chance of doing damage.
Now, for aircraft bombarding, it impacts how likely the air unit is to drop out from AAA or AS prior to bombarding.
Re: Artillery
OK, I'll bite on this one ....Curtis Lemay wrote: Sat May 27, 2023 3:32 pmDistance is irrelevant. What matters is whether the artillery is bombarding (sans ground assault) or supporting an assault by ground forces. Former true, latter false.Simon Edmonds wrote: Sat May 27, 2023 5:57 am Just a quick question.
For instance when firing from two hexes away is there still a difference between; minimize losses; limit losses; and ignore losses.
No. More the merrier. Although a target can't lose more than 100% of itself.Is there any point where adding more artillery units to an attack wont get you any more chance of doing damage.
from my limited knowledge, I have 3 general uses for artillery
- Bombardment (one being counter battery and the other hitting a front line troop prior to a ground assault)
- supporting a ground assualt
what if anything is really different between bombarding the frontline troops independpently vs supporting an attack by frontline ground troops ?
- Curtis Lemay
- Posts: 15047
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Artillery
1. Bombardment is subject to counterbattery, if the target includes artillery.scout1 wrote: Thu Jun 29, 2023 10:52 pmOK, I'll bite on this one ....Curtis Lemay wrote: Sat May 27, 2023 3:32 pmDistance is irrelevant. What matters is whether the artillery is bombarding (sans ground assault) or supporting an assault by ground forces. Former true, latter false.Simon Edmonds wrote: Sat May 27, 2023 5:57 am Just a quick question.
For instance when firing from two hexes away is there still a difference between; minimize losses; limit losses; and ignore losses.
No. More the merrier. Although a target can't lose more than 100% of itself.Is there any point where adding more artillery units to an attack wont get you any more chance of doing damage.
from my limited knowledge, I have 3 general uses for artillery
- Bombardment (one being counter battery and the other hitting a front line troop prior to a ground assault)
- supporting a ground assualt
what if anything is really different between bombarding the frontline troops independpently vs supporting an attack by frontline ground troops ?
2. Support of an assault gives the artillery a big strength boost (x10, I believe). (Difference between firing blind vs. with spotters).
-
Simon Edmonds
- Posts: 199
- Joined: Thu May 10, 2018 12:37 am
Re: Artillery
I think I may have been handling my artillery wrong. In the game I expend the long-ranged artillery softening up the opposition. Then the next round I use the assault units only to make the attack.1. Bombardment is subject to counterbattery, if the target includes artillery.
2. Support of an assault gives the artillery a big strength boost (x10, I believe). (Difference between firing blind vs. with spotters).
From the above I understand that if I use the long-ranged artillery at the same time as the assault units the combat will process the artillery bombardments and duels first and then go on to do the actual ground assault. Is this correct?
Also if ranged artillery supports an assault is it's attack value multiplied by 10?
- Curtis Lemay
- Posts: 15047
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Artillery
Correct, except there is no counterbattery against support.Simon Edmonds wrote: Fri Jun 30, 2023 1:45 amI think I may have been handling my artillery wrong. In the game I expend the long-ranged artillery softening up the opposition. Then the next round I use the assault units only to make the attack.1. Bombardment is subject to counterbattery, if the target includes artillery.
2. Support of an assault gives the artillery a big strength boost (x10, I believe). (Difference between firing blind vs. with spotters).
From the above I understand that if I use the long-ranged artillery at the same time as the assault units the combat will process the artillery bombardments and duels first and then go on to do the actual ground assault. Is this correct?
It's a little more complicated than just that. The "Assault Ratio" plays a part in that multiple and in the supplies expended by the defenders. See 13.20.Also if ranged artillery supports an assault is it's attack value multiplied by 10?
Re: Artillery
Curtis Lemay wrote: Fri Jun 30, 2023 2:51 amCorrect, except there is no counterbattery against support.Simon Edmonds wrote: Fri Jun 30, 2023 1:45 amI think I may have been handling my artillery wrong. In the game I expend the long-ranged artillery softening up the opposition. Then the next round I use the assault units only to make the attack.1. Bombardment is subject to counterbattery, if the target includes artillery.
2. Support of an assault gives the artillery a big strength boost (x10, I believe). (Difference between firing blind vs. with spotters).
From the above I understand that if I use the long-ranged artillery at the same time as the assault units the combat will process the artillery bombardments and duels first and then go on to do the actual ground assault. Is this correct?
It's a little more complicated than just that. The "Assault Ratio" plays a part in that multiple and in the supplies expended by the defenders. See 13.20.Also if ranged artillery supports an assault is it's attack value multiplied by 10?
This is enlightening ..... one follow up question ....
If I opt for my artillery to solely run support and get ~ 10x benefit for the overall ground assault .....
Does the enemy artillery within range of the ground combat also get a healthy (~10x) benefit as well ?
- Curtis Lemay
- Posts: 15047
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Artillery
Yes. They will be supporting at half-strength though. (Same as support for the attack that isn't directly assigned to the attack, but joins cooperatively).scout1 wrote: Fri Jun 30, 2023 9:16 pmCurtis Lemay wrote: Fri Jun 30, 2023 2:51 amCorrect, except there is no counterbattery against support.Simon Edmonds wrote: Fri Jun 30, 2023 1:45 am
I think I may have been handling my artillery wrong. In the game I expend the long-ranged artillery softening up the opposition. Then the next round I use the assault units only to make the attack.
From the above I understand that if I use the long-ranged artillery at the same time as the assault units the combat will process the artillery bombardments and duels first and then go on to do the actual ground assault. Is this correct?
It's a little more complicated than just that. The "Assault Ratio" plays a part in that multiple and in the supplies expended by the defenders. See 13.20.Also if ranged artillery supports an assault is it's attack value multiplied by 10?
This is enlightening ..... one follow up question ....
If I opt for my artillery to solely run support and get ~ 10x benefit for the overall ground assault .....
Does the enemy artillery within range of the ground combat also get a healthy (~10x) benefit as well ?
Last edited by Curtis Lemay on Sat Jul 01, 2023 9:51 pm, edited 1 time in total.
Re: Artillery
So I have a doubt. If I have an artillery unit, range one hex, stacked with an infantry unit. If this group attacks an enemy unit, what does the artillery do? bombarding or supporting?
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
- Curtis Lemay
- Posts: 15047
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Artillery
see 10.5.1ncc1701e wrote: Sat Jul 01, 2023 8:55 pm So I have a doubt. If I have an artillery unit, range one hex, stacked with an infantry unit. If this group attacks an enemy unit, what does the artillery do? bombarding or supporting?
If more than 50% of its combat strength is ranged, it will bombard; if less it will assault - provided it's range is nominal. If the range has been changed from nominal it will bombard if > 0 and assault if = 0. Note that the attack cursor will indicate which case applies.
Re: Artillery
Thank you Bob.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Re: Artillery
OK, something else to learn .....Curtis Lemay wrote: Sat Jul 01, 2023 9:58 pmsee 10.5.1ncc1701e wrote: Sat Jul 01, 2023 8:55 pm So I have a doubt. If I have an artillery unit, range one hex, stacked with an infantry unit. If this group attacks an enemy unit, what does the artillery do? bombarding or supporting?
If more than 50% of its combat strength is ranged, it will bombard; if less it will assault - provided it's range is nominal. If the range has been changed from nominal it will bombard if > 0 and assault if = 0. Note that the attack cursor will indicate which case applies.
If ranged support, should these show up in the support window like aircraft and ships ?
Or does this all occur behind the scenes so no knowledge whether the artillery weighs in to the overall equation or not ....
- Curtis Lemay
- Posts: 15047
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Artillery
Do some tests for yourself and see.scout1 wrote: Mon Jul 03, 2023 9:22 pmOK, something else to learn .....Curtis Lemay wrote: Sat Jul 01, 2023 9:58 pmsee 10.5.1ncc1701e wrote: Sat Jul 01, 2023 8:55 pm So I have a doubt. If I have an artillery unit, range one hex, stacked with an infantry unit. If this group attacks an enemy unit, what does the artillery do? bombarding or supporting?
If more than 50% of its combat strength is ranged, it will bombard; if less it will assault - provided it's range is nominal. If the range has been changed from nominal it will bombard if > 0 and assault if = 0. Note that the attack cursor will indicate which case applies.
If ranged support, should these show up in the support window like aircraft and ships ?
Or does this all occur behind the scenes so no knowledge whether the artillery weighs in to the overall equation or not ....
Re: Artillery
Fair enough, I will do so ...Curtis Lemay wrote: Mon Jul 03, 2023 9:37 pmDo some tests for yourself and see.scout1 wrote: Mon Jul 03, 2023 9:22 pmOK, something else to learn .....Curtis Lemay wrote: Sat Jul 01, 2023 9:58 pm
see 10.5.1
If more than 50% of its combat strength is ranged, it will bombard; if less it will assault - provided it's range is nominal. If the range has been changed from nominal it will bombard if > 0 and assault if = 0. Note that the attack cursor will indicate which case applies.
If ranged support, should these show up in the support window like aircraft and ships ?
Or does this all occur behind the scenes so no knowledge whether the artillery weighs in to the overall equation or not ....
But for the record, I learn as I play, and in the last 3 scenario's, I have NEVER been offered ranged support along with aircraft or ships, not once .... So guessing the answer is behind the scenes ..... but will do due dilengence ....
- Curtis Lemay
- Posts: 15047
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Artillery
Like this?:scout1 wrote: Tue Jul 04, 2023 6:19 pmFair enough, I will do so ...Curtis Lemay wrote: Mon Jul 03, 2023 9:37 pmDo some tests for yourself and see.scout1 wrote: Mon Jul 03, 2023 9:22 pm
OK, something else to learn .....
If ranged support, should these show up in the support window like aircraft and ships ?
Or does this all occur behind the scenes so no knowledge whether the artillery weighs in to the overall equation or not ....
But for the record, I learn as I play, and in the last 3 scenario's, I have NEVER been offered ranged support along with aircraft or ships, not once .... So guessing the answer is behind the scenes ..... but will do due dilengence ....
https://www.matrixgames.com/forums/view ... 8#p1451318



