Stranding units

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rmelvin
Posts: 226
Joined: Wed Apr 06, 2022 1:41 am
Location: Tucson, Arizona

Stranding units

Post by rmelvin »

I found when UK or one of its subordinate units is on the coastal area of west Africa. It's appeared when system assign movement for that unit to move to UK control Egypt. The system assigns the unit to move across many multi 0/0 supply hexes. Meaning system assign a unit to try to cross the Sahara Desert south of the coastal mountains to reach Egypt. Of course, the unit reach zero supply and dies on the vine. This also happens in Russia, assigning unit to try to cross distance of 0/0 supply hexes. I can see short distances in combat but not long-distance assignment. The system in Africa assigns the same path every time, yes, every time. I tested it and had to build a work around by building villages and a dirt road south of the mountain on the path system has assigned the unit.
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Hubert Cater
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Re: Stranding units

Post by Hubert Cater »

If there are certain areas you prefer the AI to avoid, you can go into the Editor and under Edit AI Scripts and then under the Advanced section, you can set locations to be 'excluded' from AI thinking or planning.

Sometimes this can help to stop the AI from trying to move units to certain cities and towns, e.g. if this is what might be happening in your game.
rmelvin
Posts: 226
Joined: Wed Apr 06, 2022 1:41 am
Location: Tucson, Arizona

Re: Stranding units

Post by rmelvin »

Thanks would not work need the location. What I have done in Russia is it build villages. I have start this in the Sahara.
Last edited by rmelvin on Wed Jul 05, 2023 3:52 am, edited 1 time in total.
El_Condoro
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Joined: Sat Aug 03, 2019 4:35 am

Re: Stranding units

Post by El_Condoro »

Just as a side note to this - the AI will also move units into low or zero supply hexes during offensives. It doesn't seem to take account of the supply before moving and takes a 'most-direct' line of approach to a target. I have also had units get caught on the wrong side of mountain ranges because they try to tunnel through them rather than take the road around to the target!

It would be great is waypoints could be set for ground units in the same way as they can be for fleets (fleet.txt).
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rmelvin
Posts: 226
Joined: Wed Apr 06, 2022 1:41 am
Location: Tucson, Arizona

Re: Stranding units

Post by rmelvin »

Does lead to a strange situation for my game, and maybe other. The entire map comes into play all hexes.
To get around this situation. I had been placing villages at the end points of the stranded unit and for the most part connected by a dirt road. These villages and dirt road change the west Africa campaign completely. If there is a German player invasion.
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