[FIXED] Scenario Grinds to a Halt

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tmoilanen
Posts: 111
Joined: Wed Oct 19, 2011 4:28 pm

[FIXED] Scenario Grinds to a Halt

Post by tmoilanen »

Hello...in the attached scenario I have a LUA event set to initiate hostilities at a random time between 00:30 to 2:00.
Since upgrading the Beta 1328.6 the simulation will stop advancing shortly after all missiles are in the air. I can still click around the interface, but the game is effectively frozen.

I'm not sure if this is an issue with the latest update of the Beta or with my PC (i7-8750H CPU, 16GB RAM).

Any help would be appreciated.
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freeze.zip
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tmoilanen
Posts: 111
Joined: Wed Oct 19, 2011 4:28 pm

Re: Scenario Grinds to a Halt

Post by tmoilanen »

Update - I've let it run instead of CTRL-ALT-DEL and it looks like it's ticking off 1 second of game time every 5 minutes.
tmoilanen
Posts: 111
Joined: Wed Oct 19, 2011 4:28 pm

Re: Scenario Grinds to a Halt

Post by tmoilanen »

So I let the game run overnight and the simulation has advanced 5 game seconds.

I'm fairly certain this is not a computer problem, I can use my computer normally while the game is on, CPU % if about 25-30%, memory is running 50-60%.
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Deserere
Posts: 575
Joined: Wed Oct 13, 2021 1:15 pm

Re: Scenario Grinds to a Halt

Post by Deserere »

Hi tmoilanen, thanks for highlighting this.
An exception that was firing repeatedly in your scenario was identified and fixed, the scen is running smoother.
Still not sure if this is the final fix but this might be a considerable improvement.
This fix will be included in the next update release, I'll let you know if some other possible issues will be addressed.

Thanks
Si Spiritus pro nobis, quis contra nos?
tmoilanen
Posts: 111
Joined: Wed Oct 19, 2011 4:28 pm

Re: Scenario Grinds to a Halt

Post by tmoilanen »

Thanks...was it something specific that I was doing in my scenario?
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