[1153] Fighter balance needs fixing?

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rustyj
Posts: 72
Joined: Sun May 29, 2022 4:00 am

[1153] Fighter balance needs fixing?

Post by rustyj »

Fighters and bombers appear to be ineffective. Highest tier space station and planet based launcher with highest tier cannot take down a single ship with 4,900 damage. I haven't tried the boosters, but this seems way underpowered. Perhaps this is the way is it supposed to be? To tell the truth it appears that even against much weaker attacks the fighters did not destroy any ships by themselves.
fruitgnome
Posts: 628
Joined: Wed Jun 04, 2014 11:49 am

Re: [1153] Fighter balance needs fixing?

Post by fruitgnome »

Post screenshots of your designs.
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MaximKI
Posts: 2687
Joined: Thu Oct 20, 2022 12:29 pm

Re: [1153] Fighter balance needs fixing?

Post by MaximKI »

Hey thanks for the report. Do you have a save, screenshots, and any additional details you can provide that shows what you're talking about?
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iancmtaylor
Posts: 181
Joined: Wed May 09, 2012 6:38 pm

Re: [1153] Fighter balance needs fixing?

Post by iancmtaylor »

Generally speakinf fighter weapons cannot damage the hull of large ships like Battleships. The Hull has a Reactive rating like Armor does.

Usually only Torpedos have enough damage to overcome it.

Yes, this means if you want to kill ships you need to put ship killing weapons (torpedos) on your fighters, not fighter killing weapons.
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