Naval Interception and FOW

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canuckgamer
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Naval Interception and FOW

Post by canuckgamer »

I like the concept of naval/air interception and interdiction because it means the game isn't all turn based. However I think naval interception needs to be tweaked. For air units you can set their status to mission only or whatever it is called so they will not react during an enemy turn. I think this should be implemented for naval units a well.
For example, I can have a destroyer on a convoy hex that is recon very low. However if an enemy fleet ends its movement 5 or less from that hex, the destroyer attempts to intercept it. This means that the recon very low does not help it to escape detection and it tries to intercept regardless of how large the enemy force is.
In our pbem game this exact situation occurred. The Allies had a long destroyer on a convoy route hex that was recon very low. The Axis moved a fleet consisting of the Bismarck, a CA, and a destroyer within interception range. The destroyer intercepted and no surprise, it was sunk. This happened twice and forces the Allies to included larger ships like BB's with the destroyer which is unhistorical.
I also think that naval FOW similar to how it works in War Plan Pacific should be implemented to War Plan.
canuckgamer
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Re: Naval Interception and FOW

Post by canuckgamer »

I forgot to add that naval units in raider mode make it more difficult to "spot" them but I assume they still will attempt to intercept. I have not tested this but if they don't then my suggestion about a setting where they won't attempt an interception is already in the game.
Nirosi
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Re: Naval Interception and FOW

Post by Nirosi »

Naval units in raider mode do not attempts interceptions. They try their best to avoid combat with enemy warships (they focus only on raiding convoy lanes and supply lanes).
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AlvaroSousa
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Re: Naval Interception and FOW

Post by AlvaroSousa »

Why not put that DD in raider mode so it doesn't intercept?
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ncc1701e
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Re: Naval Interception and FOW

Post by ncc1701e »

canuckgamer wrote: Tue Jul 11, 2023 3:02 pm For example, I can have a destroyer on a convoy hex that is recon very low. However if an enemy fleet ends its movement 5 or less from that hex, the destroyer attempts to intercept it. This means that the recon very low does not help it to escape detection and it tries to intercept regardless of how large the enemy force is.
This is the major problem of naval interdiction for me. I had a similar situation in Warplan Pacific for which I did not have an answer. My view is that reconnaissance level is not taken into account in naval battle for the defender. In my example, US fleet in reconnaissance high find the enemy fleet, normal I would say. But then the Japanese fleet is able to find automatically the attacking fleet in reconnaissance low, very low like if reconnaissance level does not count at this stage.
Here is the thread:
https://www.matrixgames.com/forums/view ... 2&t=394687
For me, the way I see it. US carrier fleet is finding the Japanese carrier fleet in reconnaissance high level. It is sending its carrier based planes on top of the Japanese fleet. A battle is occuring, Japanese ships ONLY are damaged or destroyed, US and Japanese planes are damaged or destroyed.

Then, and only then, there is a counter detection done by the Japanese carrier fleet vs the US carrier fleet in reconnaissance low level. Detection based on the reconnaissance level i.e. low equals possibility to miss the US fleet. If the US fleet is detected, there is a battle, US ships ONLY are damaged or destroyed, US and Japanese planes are damaged or destroyed.

That should be how things are going. Here, in the current game implementation, looks like the counter detection is done automatically whatever the reconnaissance level of the other fleet.

In your DD example, both Axis and Allies fleets are in reconnaissance low in the middle of the Atlantic for each other. I am quite sure of this. And yet, they can intercept. Where is the reconnaissance formula?
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