Colonizer and Base Buidling Automanager

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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LoBlo
Posts: 219
Joined: Fri Sep 12, 2014 6:07 pm

Colonizer and Base Buidling Automanager

Post by LoBlo »

I'm trying to figure out how to prevent the automanager from building bases or founding colonies too far from my other planets or within the territory of my other empires. The automanager typically starts building across the map and/or in enemy territory. The result is usually a colony impossible to support militarily or bases that anger my allies and ruin my diplomacy.

I generally micromanage but after the late midgame, but amount of micromanaging bases becomes tedious, especially costly replacing Hive destroyed bases. Its doable, but its not enjoyable. However, if I use the automanager, the planet selection and base building run into problems.

Is there a way to get the automanager to not build in enemy borders and a max range on building/colonizing sites?

LB
AKicebear
Posts: 670
Joined: Sat Jul 26, 2014 2:11 pm

Re: Colonizer and Base Buidling Automanager

Post by AKicebear »

There is a policy setting for maximum distance between new colonies, no? Or just new spaceports?
LoBlo
Posts: 219
Joined: Fri Sep 12, 2014 6:07 pm

Re: Colonizer and Base Buidling Automanager

Post by LoBlo »

AKicebear wrote: Wed Jun 28, 2023 5:05 pm There is a policy setting for maximum distance between new colonies, no? Or just new spaceports?
Spaceports have a minimal distance. It would be nice is there was a maximal distance for colonies and bases. And a "don't build in foreign territory rule.

LB
Philoponus
Posts: 21
Joined: Mon Mar 27, 2017 11:04 am

Re: Colonizer and Base Buidling Automanager

Post by Philoponus »

The colonoziation issue could be fixed with a lower colonization range setting when starting a new game.
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