User debugger question: Hex perks placement

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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crueldwarf
Posts: 1
Joined: Mon Jul 17, 2023 1:47 pm

User debugger question: Hex perks placement

Post by crueldwarf »

So I'm trying to recreate specific starting conditions and want specific hex (hermit caves, autofactories, reactors and so on) perks nearby of my starting settlement.

So I found how it is possible to add buildings to the city or any given hex via debugger and I found table (#310) that references various Hex perks, but I cannot find any table that actually describes placement of hex perks on the map. Is it impossible to edit/add/remove hex perks via debugger table editing?
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