1941 - Barbarossa Scenario, missing linked Decisions(106, 118, 151, 408, 1005)

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DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

1941 - Barbarossa Scenario, missing linked Decisions(106, 118, 151, 408, 1005)

Post by DarkHorse2 »

Hey guys, the following linked DECISIONS(106,118, 151, 408, 1005) for the 1941 scenario do not exist.

See - decision_list.csv.txt (output from utility to scan event directory and build a Decision List csv file. Missing names denotes that there is a #LINK= xxx statement, but no corresponding #DECISION= xxx statement exists in files)

NOTE: issue with DE 408 is the same as previously reported for the 1939 Scenario. Those items are not listed)

from unit.txt
{
#NAME= ALLIED AI: UK - HQ/Corps - Basra - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
#GV= 1[1,100]
#LINK= 106[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 241,126
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0.8] [XXI Indian]
#UNIT= 0 [10] [0.8] [Ritchie]
}

; Germany (Post D-Day Frontier Defense)
{
#NAME= AXIS AI: Germany - Post D-Day Frontier Defense - Frankfurt (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 151[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 164,81
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allies within range of Paris OR
; Allies within range of Dusseldorf OR
; Allies within range of Hamburg OR
; Allies within range of Bordeaux
#CONDITION_POSITION= 151,84 [7,7] [3,3] [2] [0]
#CONDITION_POSITION= 166,72 [7,7] [3,3] [2] [0]
#CONDITION_POSITION= 160,78 [7,7] [3,3] [2] [0]
#CONDITION_POSITION= 145,94 [7,7] [3,3] [2] [0]
#UNIT= 0 [10] [1] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 15 [10] [1] []
#UNIT= 18 [10] [0] []
#UNIT= 26 [10] [1] []
#UNIT= 27 [10] [0] []
#UNIT= 29 [10] [1] []
#UNIT= 30 [10] [1] []
}

; Germany (Post D-Day Frontier Defense)
{
#NAME= AXIS AI: Germany - Berlin Defense (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 151[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,74
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allies within range of Berlin
#CONDITION_POSITION= 173,74 [10,10] [3,3] [2] [0]
#UNIT= 0 [10] [1] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 15 [10] [1] []
#UNIT= 18 [10] [0] []
}


from popup.txt
;REMOVE1942
{
#NAME= Pierre Laval Broadcasts Calling For An Axis Victory Over The USSR
#POPUP= <<TAG_85>>
#MESSAGE=
#IMAGE= pierrelavalaxis.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 8[1,50]
; Set link value to always trigger (dummy value)
#LINK= 118[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION=
#DATE= 1942/06/22
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 118 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

from war_entry.txt
;REMOVE1942
{
#NAME= DE 1005 - Finland Joins The Axis
#POPUP= <<TAG_1>>
#IMAGE= finlandenterswar.png
#SOUND= war1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 1005[1]
#LEVEL= 0
#COUNTRY_ID= 39
#TRIGGER= 100
#ALIGNMENT= 1
#DATE= 1939/09/01
;Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 2nd Line - Finland politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 39 [1] [0] [0]
}
Attachments
decision_list.csv.txt
(9.14 KiB) Downloaded 2 times
User avatar
BillRunacre
Posts: 6781
Joined: Mon Jul 22, 2013 2:57 pm
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Re: 1941 - Barbarossa Scenario, missing linked Decisions(106, 118, 151, 408, 1005)

Post by BillRunacre »

Hi

Thanks for these, I'll make a note to check and correct these.

However, a word of caution with the last one, as it does have an event triggering it in game (and therefore needs no correction).

The thing is that 1005 does exist, because MOBILIZATION_4 scripts can also generate events in the same way that Decision Events can.

I would suggest including them in the checks you're doing for this and other campaigns, as while not all have impact elsewhere, as you can see here with this Finnish example, at least one does.
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DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

Re: 1941 - Barbarossa Scenario, missing linked Decisions(106, 118, 151, 408, 1005)

Post by DarkHorse2 »

Regarding 1005 and the mobilization_4.txt file, you are absolutely correct.

Just ignore that one. Which, IIRC are numbered 1000+.
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