Magirot wrote: Thu Jul 27, 2023 8:55 pm
Checking the save, it seems that Oil requested by assets indeed gets transported over the Air Bridge with no logistical cost, which is surprising and assumedly not intended.
Yep, not intended (I hope) because even with a 3LP bridge you can move infinite amount of oil, it seems.
still it cannot supply assets (or, as I found
here, supply construction materials)
Magirot wrote: Thu Jul 27, 2023 8:55 pm
Meanwhile for Oil requested by units, the game subtracts the LP cost as described in the manual. You can check this by moving the motorised militia unit around (to waste its fuel) in the other zone.
I'm unable to reproduce this: even moving mot militia around I found that no LPs are subtractred from the air bridge.
I also found (not sure if this is intended) that all units in Xecona (the disconnected zone) are trying to get supply directly from SHQ (mot militia is out of supply because of that, but still shown in green supply area in Op Log overlay).

- supplyChain.jpg (116.57 KiB) Viewed 454 times
The bridge is definitely working for strategic move

- stratMove.jpg (139.86 KiB) Viewed 454 times
and for road construction (disabling all other LP sources I can still build roads starting from the any road tiles of Xecona) - as soon as I delete the bridge that's not possible because a missing link to SHQ

- roadConstruction.jpg (96.54 KiB) Viewed 454 times
Magirot wrote: Thu Jul 27, 2023 8:55 pm
Edit: If you form an Air Bridge from city hex to city hex, Oil logistical cost gets subtracted as it should even for asset production, so it seems it's only the "bridging a partial connection" behaviour that's bugged in this way.
Also with city hex to city hex Air Bridges, the Transfer button works for moving resources between zones/SHQ, while with "bridge over a broken road connection" the button states that no connection is availabe.
So something seems broken or we have not fully understand how the air brigde works.