
DESERT WAR and STALINGRAD will be upgraded to the Monty's Front game engine.
One engine to rule them all...







Indeed.Deathtreader wrote: Tue Aug 01, 2023 11:45 pm This would be a nice addition to Overlord as well.....to replicate the devastating effect of allied airpower on Panzer Army West as it attempted to move into action.

The standard for our games that use the WEGO World War II system is--2500 meters per hex. The number of turns per day depends on the time of year, and the location of the area of operations on Planet Earth (Google BMNT/EENT to understand the idea of daylight...and NOT daylight) .governato wrote: Wed Aug 16, 2023 3:02 pm what will be the time/spatial scale of Market Garden?
It'd be interesting to have scenarios with more turns per day than Stalingrad (say 8-10 turn per day, + 1 night turn)
bcgames wrote: Thu Aug 17, 2023 2:09 amThe standard for our games that use the WEGO World War II system is--2500 meters per hex. The number of turns per day depends on the time of year, and the location of the area of operations on Planet Earth (Google BMNT/EENT to understand the idea of daylight...and NOT daylight) .governato wrote: Wed Aug 16, 2023 3:02 pm what will be the time/spatial scale of Market Garden?
It'd be interesting to have scenarios with more turns per day than Stalingrad (say 8-10 turn per day, + 1 night turn)
Employing this standard, OVERLORD and MARKET-GARDEN will have four turns per day (three day, one night). Night capability for a scenario depends on the phases of the moon and % illumination on any given day/night turn.
The editor/data files allow scenario designers to explore different design choices.
We are sticking to the 2500 meter hex standard from this point onwards.governato wrote: Thu Aug 17, 2023 4:37 pm ...I was wondering if smaller scale scenarios (say 1 mile per hex) 'd benefit from more turns per day depending on season/Moon etc.
