New Rich info map UPDATED 2
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: New Rich info map
Really nice work, I particularly like the 1942 edition. I just wish the water was darker. [:)]
I've been beta testing myself for decades.
RE: New Rich info map
Skacee:
I have reloaded WITP:AE and used your base enhancement mod with the first (original) fonts, indicators, etc.
While testing the mod I noticed a few things that I want to provide some constructive criticism on.
1) Mapicons: Not sure if it is something I did, but the base Naval anchor and all the ship symbols on the map itself in-game are WHITE, not a nationality-specific color. So all the ships are colorless based on a quick glance around. I ended up using some of the ALT Mapicon files to change it, but I believe you meant to use the default color schemes for the Nations, like Dutch being an orange and French light blue, etc. When I go into the ART folder and look at the mapicon files, the ground units are colored, but the upper symbols and anchor are not.
2) Ocean (Deep vs. Shallow): This is a nitpick, but the difference btw the two is not quite enough to help my eyes "pick out" the difference at a glance. I wouldn't want a drastic difference, but a bit more seems in order. Same goes for some of the ocean labels, just a bit too faint.
3) Base Name Locations: Here I just think you need another run thru the locations in-game to double check how the location looks and what things are blocked, distance from the actual base, etc. Nothing is bad, but might use some tweaking here and there.
4) Terrain Graphics: Overall I really like the more muted green scheme a lot. But perhaps a bit more to delineate between types of terrain in-game. For instance, swamps don't stand out much. I know it is another layer in Photoshop, but maybe a black ink "weed" pattern or something?
5) Game Start and Setup Screens: I understand the look you are going for here. The Pacific map in the background and basic labels. But I find my eyes get "lost" in the muted color patterns and everything blends together too much. I wouldn't want anything real bright of course. Perhaps some lower shadows on the labels and a much more defined "switch" graphic to change the side you are playing. I would like to see another pass by you on this one.
Please don't take this the wrong way, I REALLY like the stuff you are coming up with and the willingness to improve things.
Thanks for listening.
I have reloaded WITP:AE and used your base enhancement mod with the first (original) fonts, indicators, etc.
While testing the mod I noticed a few things that I want to provide some constructive criticism on.
1) Mapicons: Not sure if it is something I did, but the base Naval anchor and all the ship symbols on the map itself in-game are WHITE, not a nationality-specific color. So all the ships are colorless based on a quick glance around. I ended up using some of the ALT Mapicon files to change it, but I believe you meant to use the default color schemes for the Nations, like Dutch being an orange and French light blue, etc. When I go into the ART folder and look at the mapicon files, the ground units are colored, but the upper symbols and anchor are not.
2) Ocean (Deep vs. Shallow): This is a nitpick, but the difference btw the two is not quite enough to help my eyes "pick out" the difference at a glance. I wouldn't want a drastic difference, but a bit more seems in order. Same goes for some of the ocean labels, just a bit too faint.
3) Base Name Locations: Here I just think you need another run thru the locations in-game to double check how the location looks and what things are blocked, distance from the actual base, etc. Nothing is bad, but might use some tweaking here and there.
4) Terrain Graphics: Overall I really like the more muted green scheme a lot. But perhaps a bit more to delineate between types of terrain in-game. For instance, swamps don't stand out much. I know it is another layer in Photoshop, but maybe a black ink "weed" pattern or something?
5) Game Start and Setup Screens: I understand the look you are going for here. The Pacific map in the background and basic labels. But I find my eyes get "lost" in the muted color patterns and everything blends together too much. I wouldn't want anything real bright of course. Perhaps some lower shadows on the labels and a much more defined "switch" graphic to change the side you are playing. I would like to see another pass by you on this one.
Please don't take this the wrong way, I REALLY like the stuff you are coming up with and the willingness to improve things.
Thanks for listening.
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
RE: New Rich info map
Skacee:
Some more up-to-date news. Andrew Brown from the original Development Team on WITP:AE has made updated/corrected versions of both the original and extended maps.
They can be seen in the main forum titled "A map update" (original) and "Extended map - updated version now available".
I know it will mean extra work, but thought you would be interested in an official fixed map to use on the mod.
Thanks
Some more up-to-date news. Andrew Brown from the original Development Team on WITP:AE has made updated/corrected versions of both the original and extended maps.
They can be seen in the main forum titled "A map update" (original) and "Extended map - updated version now available".
I know it will mean extra work, but thought you would be interested in an official fixed map to use on the mod.
Thanks
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
RE: New Rich info map
Hello guys,
i am slowly adapting map to your suggestions into the map, already some are finished.
But I am still between two homes right know as we are moving to another location, so time is chalenge now. Thank you for your response and help, this is was hoping for.
i am slowly adapting map to your suggestions into the map, already some are finished.
But I am still between two homes right know as we are moving to another location, so time is chalenge now. Thank you for your response and help, this is was hoping for.
Skacee
RE: New Rich info map
Ah... GREAT news then Skacee. Congrats on the move btw.
Looking forward to what you come up with once settled in the new digs.
I will be loading it asap and "kicking the tires" for you.
Thanks!
P.S. Just a note, if the board seems a bit hyped by Andrew doing official map fixes, it is because it has been years since the last official updates. While AndyMac does some art updates strictly for scenario/AI scripting purposes, these new updates of both map styles (original and extended) are a real breath of fresh air around here.
Looking forward to what you come up with once settled in the new digs.
I will be loading it asap and "kicking the tires" for you.
Thanks!
P.S. Just a note, if the board seems a bit hyped by Andrew doing official map fixes, it is because it has been years since the last official updates. While AndyMac does some art updates strictly for scenario/AI scripting purposes, these new updates of both map styles (original and extended) are a real breath of fresh air around here.
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
- OnWargaming
- Posts: 108
- Joined: Mon Sep 13, 2021 3:21 pm
- Location: Italy
RE: New Rich info map
Thanks Skacee for the time that are you spending on it, much appreciated!
I am going to start a campaign game very soon and I am using your map with great pleasure [:)]
I am going to start a campaign game very soon and I am using your map with great pleasure [:)]
RE: New Rich info map
Hello sirs,
i have updated the page!
Thanks to Andrew Brown help - there is the last Andrew Brown stock map with all the names of bases ready for download. This version is without LI, HI etc details, just all bases. Pls write here if there will be any errors.
Some minor bugs with mispelled names repaired as well. I will add extended version soon.
And then i will go trough previous versions and update them also.
i have updated the page!
Thanks to Andrew Brown help - there is the last Andrew Brown stock map with all the names of bases ready for download. This version is without LI, HI etc details, just all bases. Pls write here if there will be any errors.
Some minor bugs with mispelled names repaired as well. I will add extended version soon.
And then i will go trough previous versions and update them also.
Skacee
RE: New Rich info map
Many thanks for taking this up again Skacee- I know it is a lot of tedious work.
Cheers!
Cheers!
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
- LongLance93
- Posts: 115
- Joined: Sun Apr 17, 2022 7:36 am
Re: New Rich info map UPDATED 2
Thank you for your work!
Having fun playing with the 1942 version.
Have you considered using icons for the oil and fuel producing sites?
Just examples I googled.
Oil

Fuel

Having fun playing with the 1942 version.
Have you considered using icons for the oil and fuel producing sites?
Just examples I googled.
Oil

Fuel
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bristolduke
- Posts: 134
- Joined: Fri Dec 07, 2007 5:14 pm
Re: New Rich info map UPDATED 2
I can only see the "added" symbols (Oil, repair, HI, etc) on the 1942 map. How do I get those symbols on the other maps. I am only looking at Stock at the moment.
Thanks
Thanks
- BananaConvention
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Re: RE: New Rich info map
Hey Skacee!Skacee wrote: Sat Feb 05, 2022 5:19 pm Hello sirs,
i have updated the page!
Thanks to Andrew Brown help - there is the last Andrew Brown stock map with all the names of bases ready for download. This version is without LI, HI etc details, just all bases. Pls write here if there will be any errors.
Some minor bugs with mispelled names repaired as well. I will add extended version soon.
And then i will go trough previous versions and update them also.
I use your map in my game as well as the UI from your site and dozens of people have asked me on my YouTube videos about the map and UI, and I’ve sent them all to your site. I hope you’ve noticed a lot of extra traffic there, and thank you for providing this for us!
Jochen Heiden
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My WitP Tutorial Playlist:
https://youtube.com/playlist?list=PLFaQ ... Q9HG1hSiAG
Join my Discord Server! Over 1600 members and growing DAILY!
https://discord.gg/v4A9STzW7R
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bristolduke
- Posts: 134
- Joined: Fri Dec 07, 2007 5:14 pm
Re: New Rich info map UPDATED 2
bristolduke wrote: Mon Aug 01, 2022 4:49 pm I can only see the "added" symbols (Oil, repair, HI, etc) on the 1942 map. How do I get those symbols on the other maps. I am only looking at Stock at the moment.
Thanks
Never mind. I just realized that it is hard coded and that some maps have the info and some maps don't.
NP
Thanks for all the hard work.
Re: New Rich info map UPDATED 2
What are the blue and red icons?
Re: New Rich info map UPDATED 2
What program did you use to make this?
Re: New Rich info map UPDATED 2
Bump as I like the map and have to reload everything.
Rook749
AAR: This will End Badly @ tm.asp?m=3516510&mpage=1&key=, tm.asp?m=4074294 &
https://www.matrixgames.com/forums/view ... 5&t=362017
AAR: This will End Badly @ tm.asp?m=3516510&mpage=1&key=, tm.asp?m=4074294 &
https://www.matrixgames.com/forums/view ... 5&t=362017
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SpiteWater
- Posts: 13
- Joined: Tue Nov 02, 2021 12:36 pm
Re: New Rich info map UPDATED 2
how to discriminate between shallow ocean and deep ocean? That's the only question bothering me using this map.
- Platoonist
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Re: New Rich info map UPDATED 2
With his original map, if there is any diagonal hatching, it's deep ocean. Shallow waters if clear. If all else fails there is the '1' key.SpiteWater wrote: Sun Aug 06, 2023 12:49 am how to discriminate between shallow ocean and deep ocean? That's the only question bothering me using this map.
-
SpiteWater
- Posts: 13
- Joined: Tue Nov 02, 2021 12:36 pm
Re: New Rich info map UPDATED 2
I'm using the yamamoto finished version, there seems no diagonal hatching...The whole map looks really awesome and has a sense of history but the only problem is this. Hope the author might consider adding some remarkable paintings.Platoonist wrote: Sun Aug 06, 2023 1:52 amWith his original map, if there is any diagonal hatching, it's deep ocean. Shallow waters if clear. If all else fails there is the '1' key.SpiteWater wrote: Sun Aug 06, 2023 12:49 am how to discriminate between shallow ocean and deep ocean? That's the only question bothering me using this map.
Shallows.jpg
Re: New Rich info map UPDATED 2
Hello! Will the stock version map work with the latest beta v1127 patch?
Re: New Rich info map UPDATED 2
Yes, the .exe should work but not the scenarios based on the new map.
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I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”




