[1.21d] Dogfighting and air attack values displayed incorrectly in the main blueprint sceen

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Nidvinter
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Joined: Sun Jul 09, 2023 1:46 am

[1.21d] Dogfighting and air attack values displayed incorrectly in the main blueprint sceen

Post by Nidvinter »

Dogfighting and air attack values for aircraft are sometimes shown with a much higher value in the main blueprint screen than the values you see in the design doc view. This happens with large bombhatches and precision bombs, but sometimes only when they are used together with air-air missiles. The problem with air-air missiles could have something to do with the payload optimization tech, and how it currently apply to bombs when they are used together with air-air missiles (I have posted another topic on this board where I explain the payload optimization problem).

I have observed this bug with many different aircraft types and sizes, and it seems to happen mostly with 10k bombhatches and above, but also with some similar size precision bombs. There also seems to be some difference between model types and sizes, and if you have air-air missiles or not, but I have not fully explored all of these inconsistencies.
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Vic
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Re: [1.21d] Dogfighting and air attack values displayed incorrectly in the main blueprint sceen

Post by Vic »

This difference is very probably due to the #of attacks.
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