WEGO World War II: Stalingrad - Scenario AAR

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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by Saint Ruth »

ALLIED EXECUTION PHASE: TURN 15
Night Turn. Will rest.

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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by bcgames »

AXIS PLANNING PHASE: TURN 16

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SIGNIFICANT ACTIVITIES:

1. Italian 3.ID, 9.ID and German 62.ID will begin local counterattacks to attrit Soviet units in contact in the vicinity of Rubezhinskii.

2. The rested and refitted Italian 2.ID is ordered to move back into the line to reinforce German 79.ID.

3. 22.PzD divarty will move into firing positions in and around Bol'shoy in anticipation of Soviet attacks in this area.

4. German 113.ID is ordered to move forward to conduct a relief in place of 22.PzD; it will contain the Soviet bridgehead over the Don--reduce it if possible. Forward elements of 22.PzD are ordered to disengage from the enemy in preparation for movement to the West.
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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by Saint Ruth »

ALLIED PLANNING PHASE: TURN 16

Time is running out. An all out attack to try and seize Bol'shoy:
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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by bcgames »

AXIS PLANNING PHASE: TURN 17

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SIGNIFICANT ACTIVITIES:

1. Italian 8th Army bridging engineers are planned for movement forward to repair the destroyed bridge across the Don River in this vicinity. We will use this repaired bridge in future turns to capture Soviet bridgeheads from the North side of the river.

2. German 62.ID and Italian 3.ID continue their local counterattacks to push the Soviets away from the outskirts of Rubezhinskii.

3. Italian 2.ID continues its planned deployment into the line adjacent to German 79.ID.

4. 22.PzD continues its redeployment West to counter enemy actions vicinity Bol'shoy.

5. German 113.ID conducts relief in place of 22.PzD units.

6. Italian 8th Army bridging engineers are ordered to deploy pontoons over the Don River to facilitate the movement of friendly troops across the Don to cut off supplies to the Soviet East Don bridgehead.
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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by bcgames »

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To have the opportunity to take full advantage of the Italian XXXV Corps Ammo Supply Column asset, I chop Italian 3.ID from II Corps and assign it to XXXV Corps.
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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by bcgames »

AXIS EXECUTION PHASE: TURN 17

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SIGNIFICANT ACTIVITIES:

1. Though many units were able to hold against the Soviet attacks across the central position, the Soviets were successful in pushing closer to Bol'shoy.


AXIS PLANNING PHASE: TURN 18

SIGNIFICANT ACTIVITIES:

2. German 62.ID continues advance to isolate Soviet units in the West.

3. German 22.PzD advances to positions to counter Soviet advances towards Bol'shoy.

4. German 113.ID moves into positions to contain the Eastern Soviet bridgehead over the Don River.

5. Italian 8.Army bridging engineers attempt to place pontoons over the Don River.
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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by MrLongleg »

Great AAR
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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by bcgames »

AXIS EXECUTION PHASE: TURN 18

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SIGNIFICANT ACTIVITIES:

1. Elements of the Soviet 3rd Guards Cavalry Corps launch an all-out effort to take the ridge line Southeast of Yagodny. They destroy one defending battalion and take two-thirds of the ridge. The remaining portion of the Yagodny Ridge is barely held by two Axis battalions (one German and one Italian)...and they are surrounded!

2. Soviet tank brigades slam into the defenses Northwest of Bol'shoy. The Eastern Soviet brigade's efforts succeed in gaining ground. The Reds are now 5 kilometers from Bol'shoy. All that stands in their way are headquarters units and the 22.PzD division artillery.

But...the main body of 22.PzD has arrived within striking distance of the Soviet forces threatening Bol'shoy. Can they react in time with sufficient combat power to stave off the Soviet drive on Bol'shoy?
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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by Saint Ruth »

ALLIED EXECUTION PHASE: TURN 17
Every attacking allied unit was put into Combat+ supply and attacked south, pushing some axis units back, but
I think it's a case of too little, too late!
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ALLIED PLANNING PHASE: TURN 18
I neglected to take a screenshot of turn 18 moves, but it's more Combat+ supply and striking towards Bol'shoy.
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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by bcgames »

FRONTLINE TRACE END GAME TURN 18

Red line equals Axis Front Line:

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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by bcgames »

AXIS PLANNING PHASE: TURN 19

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SIGNIFICANT ACTIVITIES:


1. Italian 3.ID, 9.ID and German 62.ID are planned to continue their advances to clear the Eastern approaches to Rubezhinskii.

2. Italian 2.ID and XXXV Corps units move to block any enemy penetrations of German 79.ID's defenses of Yagodny Ridge.

3. German 79.ID(-), 3.Celere and 22.PzD(-) are planned move-to-attack all along the Eastern side of the Soviet bridgehead to block/counter any attempted Soviet advance towards Bol'shoy.

4. German 113.ID continues to deploy to contain/reduce the Soviet bridgehead over the Don in the East.

Two air assets are committed to counter-air and one to interdiction.
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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by Saint Ruth »

Allied Execution Phase: Turn 18
Pushed forward and cut off some axis units, though unfortunately I push too far with some units
and they're cut off (e.g. the armour unit on the right bottom).
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Allied Planning Phase: Turn 18
Full attack, all units in Combat+ supply. Last push:
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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by bcgames »

AXIS EXECUTION PHASE: TURN 19

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SIGNIFICANT ACTIVITIES:

1. Soviet forces around Rubezhinski broke contact and withdrew to the East.

2. Italian 3.ID continued its attacks to clear Soviet forces from approaches to Rubezhinski.

3. Soviet main attack towards Bol'shoy overran an Italian antitank battalion.

4. 22.PzD conducted moving attacks into the flank of the Soviet advance towards Bol'shoy

5. German 79.ID and Italian 3.Celere advanced to the West to protect the North flank of 22.PzD.

FINAL POSITIONS AT GAME END:

RED = Axis; BLUE = Allies

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VICTORY POINTS AND LOSSES:

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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by bcgames »

FINAL GAME STATISTICS:

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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by Saint Ruth »

So that's it! The Allies were roundly trashed by the Axis.
No objectives reached and suffered double axis casualties.

I enjoyed the game, but made several monumental errors. I didn't get over the river to the east quick enough, and wasted turns dithering about where to place my pontoons. Managed eventually to successfully slip across the river, but note to self, trying to force units through tree hexes when sort of fuel is not easy!

Equally, my attack in the west was not concentrated and unsuccessful.

Main Lesson is keep an eye on your Interdiction and Counter Air missions. Lack of supply can really put the brakes on any attack!
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Re: WEGO World War II: Stalingrad - Scenario AAR

Post by kahixa »

Strategic Planning: Proper planning is crucial in strategic games. Quick and efficient decision-making, such as the placement of pontoons, can save valuable turns and keep troops moving forward.
Terrain Consideration: Understanding the terrain and how it affects movement and combat is critical. Trees and rugged terrain can slow units and make them more vulnerable, especially if they are low on fuel or supplies.
Concentration of Forces: Concentrating forces in certain areas can lead to more successful attacks. A scattered attack may not achieve the desired result, so concentrate efforts where you have a numerical or tactical advantage. But sometimes you also need to rest before the next day, and the best rest has always been girls Sir rodney and beautiful girls) Supply and Logistics: Ensuring uninterrupted supply of resources, including fuel and ammunition, is critical to sustained operations. Lack of supply can hamper attacks and even bring advances to a halt.
Air Operations: Managing air operations, such as interdiction and counter-interdiction, can have a significant impact on the battle. Disrupting enemy supply lines and maintaining air superiority can give you a strategic advantage.
Adaptability: As the battlefield situation changes, it is important to be able to adapt your strategy. If a particular plan is not working, be prepared to adjust and find new ways to accomplish your objectives.
Learn from mistakes: Identifying your mistakes and analyzing their causes can help you make better decisions in the future. Remember that even failures can be valuable learning experiences.
Time Management: Using your moves effectively and making the most of every opportunity can make a big difference in the outcome of the game. Time spent on indecision or slow moves can allow your opponent to gain the upper hand.
Focus on the goal: Focusing on and prioritizing the main objectives will help you stay on track and work towards victory.
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