Why this unit keep wandering in the 2 hexs

Flashpoint Campaigns Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989.

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GolasYH
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Joined: Thu Nov 18, 2021 4:58 am

Why this unit keep wandering in the 2 hexs

Post by GolasYH »

There doesn't seem to be any obstacle.
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CapnDarwin
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Re: Why this unit keep wandering in the 2 hexs

Post by CapnDarwin »

Do you have a saved file that shows this dancing? We have killed that bug many times in the past, but there seems to be a case getting triggered here. Thanks for posting the issue.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
GolasYH
Posts: 45
Joined: Thu Nov 18, 2021 4:58 am

Re: Why this unit keep wandering in the 2 hexs

Post by GolasYH »

CapnDarwin wrote: Wed Aug 30, 2023 2:18 pm Do you have a saved file that shows this dancing? We have killed that bug many times in the past, but there seems to be a case getting triggered here. Thanks for posting the issue.
The uploaded .zip file is the save of the scenario when this problem happened, or should I upload the save of the previous turn?
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CapnDarwin
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Re: Why this unit keep wandering in the 2 hexs

Post by CapnDarwin »

Give us both. We will figure it out. Thanks.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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WildCatNL
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Re: Why this unit keep wandering in the 2 hexs

Post by WildCatNL »

Thanks for providing the save game. This problem has been fixed, with the fix being in the next beta and game update.
William
On Target Simulations LLC
GolasYH
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Re: Why this unit keep wandering in the 2 hexs

Post by GolasYH »

CapnDarwin wrote: Wed Aug 30, 2023 6:41 pm Give us both. We will figure it out. Thanks.
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