currently when zoomed in/on large unit counter, when the mouse pointer is not hovering over the unit counter, on the lower part of the unit counter, it displays unit strength information eg 4-11-4 on top and HQ on the bottom, eg 94.ID, when mouse pointer hovering over the unit counter, it display the unit composition, eg number of personal on the top and the unit name on the bottom. If allowing player to customise the combination of how these information can be displayed will be great! Eg, showing unit name on the top and HQ name at the bottom and use a hot key to switch to unit strenght on the top and HQ at the bottom. This is aways my dream UI for war games.

I was going to post some feedback/suggestions in the "Suggestion" section of the forum but I thought I'll post it here as it could relate to the above feature suggestion.
Hoping that without changing the game engine and without too much coding, to add more playability and depth to the game.
1. Any possibility of considering allowing re-attachment of any unit from its parent HQ to a different parent HQ, during the game play. ie, a battalion unit to be re-attached to a different division HQ or brigade/regiment HQ.
Of course, there will be required conditions that may need to be taken into consideration, eg, it will take 1 game turn(or more depending on quality/organization integrity) , may only happen at night or only at set up etc.
This allows more flexibility of creating combat groups / task force for a particular job, increase the tactical options. eg, further concentration of armour/shock or help with re-supply of units out of original LOCS. Particularly useful if there is additional HQ created under a divisional HQ, Think of US army CCA/CCB/CCR.
2. on top of organizational integrity, any consideration of adding some type of bonus, eg increase in attack/defence factor %, (odd shift be may too much), if the unit of same regiment is next to each other, or at least 2 of 3 battalions are next to each other (distance depends on map scale), which may represent the addition of divisional/regimental level of small support unit added to any possible engagement, better communication and presence of regiment commanders for example. Particularly for units break down or battalion sized units vs Regimental sized units. This will also give incentive for players to keep the integrity of the regiment/ brigade during a game play and not to "use" the re-attach battalion feature too much. (this is where my initial suggestion of switching display name on unit counter may be helpful in keeping an eye on units not spreading too far apart.
3. Supply allocation, any value of considering allowing 2 further lower supply levels, eg, Defensive Supply (attack factor halved, defensive factor normal, +/- any modifiers depends on unit quality maybe) Minimal Supply (attack factor 1/4 and defensive factor halved). The lower supply level allows conservation of fuel / ammo (end up a + number to the pool). This will allow further "uneven" distribution of limited supply (and hence further diversed relative strength) among different divisions/or other level of organisations, which may add further tactical advantage/disadvantage decisions making.
4. Possibility of considering another defence status level above "dig in", eg, "field fortification" status, represents a more prepared defensive position of a unit (but not as fortified as Fort/Entrenchment), if a unit has the time and the capacity of doing so, may require an engineer unit. It affects the unit, not the hex. The status may (or may not) affect the shock effect. Thinking of defence in depth tactic that allows combat withdrawal of the front line troops to a better prepared line of defence.
5. minor suggestion, hold right mouse click to drag the map rather the left mouse to drag the map to avoid accidentally moving a unit.
6. minor suggestion, allow for minimise game box (from full screen mod) while playing game. (I couldn't find such a function once the game starts)
Sorry for such a long post. If these suggestions look familiar, most of them come from the old Avalon Hill V4V/Stalingrad games.
I have to say, WEGO World War II gave me the best fun playing operational level of war games since the old V4V games. I can see there is so much potential in the WEGO series that will surpass V4V in each and every way! Thanks for the great work!