Decisive Campaigns: Ardennes Offensive is the fourth wargame in the Decisive Campaign series. Covering the battles in the Ardennes between December 1944 and January 1945, it brings to life Operational wargaming by lowering the scale to just above tactical level.
No movement, not a shot fired, and yet somehow still a readiness penalty across the board for this artillery unit.
This question was previously answered here https://www.matrixgames.com/forums/view ... 7#p5009247, but this particular example doesn't have a height difference, and in any case, what does a height difference have to do with readiness? Is there any way to drill down into these numbers?
Here are two groups/teams created just for experimenting with 10 tanks each. They are adjacent. They both haven't moved or fired in many turns. Both are fully supplied. The weather is overcast. They are in fields. Their individual element and unit readiness values are 100 across the board. The situation is as "vanilla" as I can make it. But still, *huge* readiness penalties on both offense and defense! (All of those adjacent stacked units are just there for recon for the purposes test, but they do not seem to be the source of the readiness penalties. I tested this by moving as many of them away as possible, while still seeing the presence of the opposing unit. The readiness penalties did not change.)
I guess I'm overthinking this, but these penalties are way too big to shrug off. What's going on here?
I was thinking about this some time and I im not sure if that right answer, but that is only answer came to my mind. So every fight consist some combat rounds, and with every combat rounds units lose some AP, and when unit lose AP it lose readiness as well. So u have got 100 readiness only in first combat round and then you don't have penalty, but in next combat rounds units lose more and more AP and readiness and thats why you see penalty for readiness. As i said I am not sure if thats correct answer, I still learning this game. Maybe someone more expirience can say if my answer make sense. Sorry for my english, I hope i write all understable.
Good hypothesis, but if this is true, then I would expect the readiness modifier to always be large and negative. But sometimes it's small and sometimes it's positive!
Are you sure that readiness modifier can be positive? I do some test battles and I didn't saw positive readiness modifier even one time. If u have screen shot or even better, a save before that battle, it would help to explain that.
I'm not sure if readiness modifier always should me large, but after every battle u can see detail and there are all informations about every troops and every fight they had in every round of battle, u can see that in every leter rounds their raadiness is lower then before, so that partially confirm my hypothesis, (but now I don't think they lose readiness becouse they lose AP, but just becouse they fight, and the harder the round was for them ((more fight, harder enemy troop)), the more readiness they lose in round).
I hope I explain that understable, its hard to do in not my native language.