Ikkuro tech tree overlap bug

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NStriker
Posts: 21
Joined: Mon Mar 14, 2022 9:07 am

Ikkuro tech tree overlap bug

Post by NStriker »

I don't see a thread for it, and I'm surprised no one's seen this yet.

A few techs in the Ikkuro tree are overlapping vanilla techs.

Immediate Hull Regeneration / Fleet Command Ships
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Deep Ocean Harmonious / Comprehensive Exploration
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MaximKI
Posts: 2118
Joined: Thu Oct 20, 2022 12:29 pm

Re: Ikkuro tech tree overlap bug

Post by MaximKI »

Thanks for the report! We''ll take a look.
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MaximKI
Posts: 2118
Joined: Thu Oct 20, 2022 12:29 pm

Re: Ikkuro tech tree overlap bug

Post by MaximKI »

Could you please let us know what version of the game are you running since you've noticed this issue? Are you using any mods at all? What platform are you using for DW2 (Steam, GOG, Slitherine)? Have you tried verifying your files (if GOG/Steam)?

Do you have a save that you could share that demonstrates the issue?

We haven't seen other reports like this, so any additional info you could give us would be helpful.
NStriker
Posts: 21
Joined: Mon Mar 14, 2022 9:07 am

Re: Ikkuro tech tree overlap bug

Post by NStriker »

Wow. I totally forgot about this post. It was whatever beta was out on Sept 3. It seems fixed in a new game under 1.1.7.4.

But in that new game the Harmonious planet techs are gone entirely? Maybe that's enabled by an event? They're set to false in the XML and I don't remember.
Sabranan
Posts: 486
Joined: Wed Feb 24, 2016 4:05 pm

Re: Ikkuro tech tree overlap bug

Post by Sabranan »

They do start off disabled, each of those techs should appear as you colonise the relevant world-type.
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