Crazy Explorers leave spaceport before they’re completed!?!

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100thMonkey
Posts: 646
Joined: Sat Jul 23, 2016 3:27 pm

Crazy Explorers leave spaceport before they’re completed!?!

Post by 100thMonkey »

Platform: Steam
Build version: v1.1.6.7
Severity: Low
Annoyance factor: Medium
Confusion for new players: Through the roof!
Saved game:
The Culture - Quameno - 2761-08-07.7z
(3.3 MiB) Downloaded 9 times

Playing as the Quameno, I’ve set two explorers being built to auto-scout. And at one point, they both left the construction yard before being completed!!!

The ships are:

* Curuious Whim
* Fading Smuggler.

The missing components are:

* Reactor (Novacore)
* Basic Fuel Cell
* Standard Armor
* Deflection Field Generator.

I have other explorers (fully automated) and didn’t have any problems with them.

The two crazies’ missions are “Moving to (numbered coordinates). And if I click on those coordinates in the selection panel, it brings me to the ship, which continues to move, seemingly indefinitely.

Crazy explorers.png
Crazy explorers.png (238.92 KiB) Viewed 360 times

I’ve tried to manually stop them (not in the save) and order them to go repair at the colony. It’s not working: they stop for a sec, and then resume their pointless movement. I’ve also tried to retire them: didn’t work either.

In the end, I had to delete them with the editor.
- Imagine how confusing it is to a new player!
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
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MaximKI
Posts: 2675
Joined: Thu Oct 20, 2022 12:29 pm

Re: Crazy Explorers leave spaceport before they’re completed!?!

Post by MaximKI »

Zombie explorer ships! That's certainly a strange one and haven't seen this one before.

Thanks for the report, we'll take a look!
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