Version 1.16 (and 1.17) Changelogs pertaining to MP

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OldCrowBalthazor
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Version 1.16 (and 1.17) Changelogs pertaining to MP

Post by OldCrowBalthazor »

Hi, I put together changes made that pertain to MP play only as a quick reference. I edited out AI content.
Could be useful in sorting out what may be useful information before and while playing a multiplayer match.
I used this to drastically cut back on some house-rules I was working on with another future opponent.
Hope its helpful! 🙂
Note I placed this also in the WarRoom sub forum

WaW V1.16 and v1.17 Changelog Complete
pertaining to MP play


*Rebasing an air unit lowers its spotting range in half, and rebased air units can no longer swap with an adjacent unit (Elessar2, Duedman).

*Air units in fog/rain, snow or sandstorm weather will now have their spotting range reduced to 1 hex (Lothos).

*Air units that attack a unit in fog/rain, snow or sandstorm weather will no longer de-entrench.

*Pathfinding routine optimized with a 3X improvement for some of the worst long distance A to B pathfinding cases.

*Coastal Guns will now fire back at attacking naval units (archmache).

*Defender units that are destroyed before they can retreat will now output a 'Shattered' message to better indicate halved losses for the attacker (Taxman66).

*The automatic unit morale increase/decrease mechanism for friendly and enemy units upon a country surrender is now halved when more than 15% of the campaign has been played, e.g. the default impact will typically remain within the first year of the campaign.

* Soviet Winter can now lead to the loss of Axis units if they are at low strength.

*The Soviet XXX Corps near Vladivostok now starts with 0.5 experience.

*Increased the trigger to 100% for the Unit scripts deploying Soviet Corps in Rostov and Stalingrad when they enter the war (Feinder).

*Increased the #TRIGGER= from 50 to 100% in Decision 104 for the UK to support a pro-Allied coup in Yugoslavia (EarlyDoors).

*The USSR now receives an AA unit via the Production Queue in July 1940.

*Changed the Mobilization_2 script Finland Declares War On The USSR so that the trigger for the Polotsk area will only fire if the Axis unit is in Polotsk, rather than near it.

*Corrected the CONDITION_POSITION in the Surrender_2 script DE 602 - French Somaliland Accepts The Armistice so that it fires now if there is NOT an Allied unit in Djibouti, whereas previously it fired if there was one (Moonchild)

*Chinese Xue HQ’s starting entrenchment increased from 0 to 2, and experience from 0.5 to 1.

* Reduced the effect on US mobilization of Axis forces being within 3 hexes of Yenan, or within 2 hexes of Sian, Kweichow, Lanchow, or Chungking from 8-15% to 5-10% (Chernobyl).

*Added a mention of Kweichow to the Pop Up relating to the Communists in Yenan (Moonchild).

*The presence of multiple Axis units within the Pan American Zone can now trigger a significantly faster US mobilization (HarrySmith).

* The presence of an Italian naval unit within 10-12 hexes of the port of Southampton while Italy is neutral can now trigger the US mobilizing by 2-5% per turn (HarrySmith).

*The placing of US units on Guam while the US is neutral will now swing the US 2-5% towards the Axis per turn (OldCrowBalthazor).

*The placing of US units on Wake while the US is neutral will now swing the US 2-5% towards the Axis per turn (OldCrowBalthazor).

* 6 and 10 hexes of Warsaw will now show on the map when relevant. Note that this does not take into account other political actions, e.g. the entrance of Axis Minors into the war, the independence or otherwise of the Baltic States, or whether or not Poland has been divided between Germany and the USSR (taffjones).

*Reduced the impact on US and USSR Mobilization of an Axis declaration of war on Belgium and the Netherlands from 2-4 and 3-6% respectively, to 1-4% in both cases (Chernobyl).

*Japan now receives a Maritime Bomber rather than a Strategic Bomber in its Production Queue in March 1941 (Chernobyl).

*DE 601 will now trigger the deployment of a German Garrison unit in Copenhagen (OxfordGuy3).

*POP UP images relating to Axis units near Warsaw now appear from January rather than February 1940 (Michael Kollmann).

*RESOURCE scripts amended so that US income pre-entry and immediately after war entry will be slightly less, while Soviet income after transferring industry to the Urals will be slightly more. To effect this a new mine has been added to the map at 148,33.

*Deployment of Siberian forces amended so if Japan bombs Tulun it will not prevent the transfer of most of these units to the west (petedalby; Bavre).

*If Japan declares war on South Africa then the USA will now swing 20-25% towards the Allies (kjgokc2007).

*New National Morale scripts added for when Soviet Morale Improves As The War On The Eastern Front Continues. There is now a 2,500 point bonus on the 1st January 1942, along with an additional 1,500 for each of the following that are in Soviet hands: Leningrad, Stalingrad, Baku, Moscow. On the 1st January 1943 the base bonus remains at 7,500 points, with an additional 2,500 for each of the aforementioned locations that remain in Soviet hands. Note that these new scripts only apply to PBEM games and to the Allied AI (Chernobyl).

*An Allied Declaration of War on the Solomons, Philippines, Hong Kong, Brunei, Burma, Malaya, Sarawak will now all have a greater negative impact on US mobilization (oldAHgamer).

* Increased the total research investment that the USSR can undertake from 2,000 to 2,2250 MPP (Mithrilotter)

*Reduced the number of hexes around Ottawa that transfer to the UK if the British transfer their capital to Canada (OldCrowBalthazor).

* Soviet attacks on Axis vessels outside Vladivostok can now sink these vessels.

*Weather Zone 5 (Russia): increased the chance of mud from 21st September to 30th November from 60 to 75%, of frozen ground from 0 to 15%, and of rain from 40 to 55% (OldCrowBalthazor).

* Weather Zone 5 (Russia): increased the chance of rain in December from 30 to 40%, of snow from 25 to 45%, of mud to 45% and frozen ground to 55% (OldCrowBalthazor).

*Weather Zone 5 (Russia): increased the chance of snow from 21st December to 20th March from 45 to 80% (OldCrowBalthazor).

* Weather Zone 39 (Eastern Europe): increased the chance of Frozen ground in December from 35 to 75%, anything else being Mud, and the chance of Snow increased from 25 to 65% (OldCrowBalthazor).

*The cost of Anti-Aircraft Defense research reduced from 125 to 110 MPPs.

*Vladivostok is now a Soviet Primary Supply Center (John B.).

*Yugoslavia and Turkey’s unit facings corrected (Hydra).

* Increased the base combat attack values for both types of Amphibious Transports from 0 to 1 against Artillery, Rockets, Light Armour, Aircraft and Anti-Aircraft units (Beriand; Chernobyl).

* Fighters’ Strat Bomber base attack values increased from 1 to 2 (HarrySmith).

* Increased Attack increments for Amphibious Warfare research to 1 against Artillery,
Rockets, Light Armour, Tanks, Aircraft and Anti-Aircraft units (Beriand; Chernobyl).

* Anti-Air units’s Strat. Bomber attack and defense values now increase by 1.5 per level of Anti-Aircraft Defense research (HarrySmith).

* Added the requirement for Nanjing to be politically aligned with the Axis and surrendered to enable dummy DE 851 to fire for Nanjing to return to China.

* Added in dummy DE 383 and a Surrender_2 script for the USA to withdraw from the war should its National Morale fall below 1% (Battleblast155).

* Partisan Activity in Yenan, Ichang, Kunming, and the mine north east of Kweichow will now deploy a Partisan unit (Chernobyl).
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Re: Version 1.16 (and 1.17) Changelogs pertaining to MP

Post by Platoonist »

Wow. Thanks for going through the effort to collate all these changes. 8-)
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Re: Version 1.16 (and 1.17) Changelogs pertaining to MP

Post by OldCrowBalthazor »

Platoonist wrote: Fri Jun 23, 2023 12:39 pm Wow. Thanks for going through the effort to collate all these changes. 8-)
Your welcome! I did this since once the post for v1.17 came up, v.1.16 was buried from the Matrix forum. In addition, the 1.16 changelog wasn't complete, as I heard through the grapevine that there was more changes that didn't get included. Bill Runacure supplied the remainder of changes, so I put them together. I edited out changes pertaining to AI to see what house-rules I had from previous MP matches that could be discarded. Turns out many!

I could also post the complete changelog, AI changes included, if anyone wants.

One thing also is now it would be pretty easy to copy and paste a particular rule when posting a question or observation using this list.

I'm continually amazed on how well Fury Software supports these games and listen to the community. Its got to be considerable work. Also nice to see all the credits that folks receive with these changelogs.
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Re: Version 1.16 (and 1.17) Changelogs pertaining to MP

Post by ElvisJJonesRambo »

Yes, mad respect OCB.

What I've notice for sure (never read much)

Weather is tad tougher in Russia (general observation)
Japs don't have Strategic Bomber. (maybe it time to create a new unit, "mini" strategic bomber, half range / half damage)
Russia start-up troops Far East move somewhat, no biggie
New partisan potential in China. (this caught me by surprise having some Chinese, inside the wire).
AA research reduced to 110.
Yes, reduce weather Air attack/range (fair enough)
No swapping Air (okay, got be more diligent)

What I have NOT seen.

Coastal Guns defend. Wait, maybe I didn't buy them Artillery :) ???
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Re: Version 1.16 (and 1.17) Changelogs pertaining to MP

Post by Shellshock »

Gee whiz, there are a lot of new developments going on with weather and deployments there I was unaware of. Many thanks OCB!
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Re: Version 1.16 (and 1.17) Changelogs pertaining to MP

Post by Smolf »

Thank you for summarizing the changes.

As an infrequent player I have relied heavily on the strategy guides within the game(to catch up on changes) but this time it seems like the updates are not reflected in the strategy guide. An example being the change to ‘DE 601 will now trigger the deployment of a German Garrison unit in Copenhagen’.

The continued support from the developers is amazing and very unique, and I do hope it will continue. That said, I’m perfectly aware that it’s a time consuming task, and I do feel like spoiled child asking for changes to be reflected in the strategy guide :)
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Re: Version 1.16 (and 1.17) Changelogs pertaining to MP

Post by BillRunacre »

Smolf wrote: Sat Oct 14, 2023 4:41 pm Thank you for summarizing the changes.

As an infrequent player I have relied heavily on the strategy guides within the game(to catch up on changes) but this time it seems like the updates are not reflected in the strategy guide. An example being the change to ‘DE 601 will now trigger the deployment of a German Garrison unit in Copenhagen’.

The continued support from the developers is amazing and very unique, and I do hope it will continue. That said, I’m perfectly aware that it’s a time consuming task, and I do feel like spoiled child asking for changes to be reflected in the strategy guide :)
Thanks, I've made a note to look at this, and if you notice anything else please do point it out.
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Re: Version 1.16 (and 1.17) Changelogs pertaining to MP

Post by Smolf »

Thank you Bill, much appreciated.
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