Hold torpedo fire order requires going off AI

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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thedoctorking
Posts: 3032
Joined: Sat Apr 29, 2017 12:00 am

Hold torpedo fire order requires going off AI

Post by thedoctorking »

You should be able to give AI controlled squadrons hold fire orders, I would think? Right now, as far as I can tell, the only hold fire order possible for an AI-controlled squadron is to hold missile fire, which you can also do from the missile control panel. It's really annoying to have your ships waste their precious torpedoes on a crippled enemy ship. If they want to fire their guns, well, they've got a hundred or more rounds per gun so if they want to make life difficult for the guys abandoning ship, fine (with the exception of BBs that never have enough ammo, but they are usually in the player-controlled squadron anyway).

Actually, what would be really handy would be a torpedo control panel that works like the missile control one. Just a thought for future reference.
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EwaldvonKleist
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Joined: Thu Apr 14, 2016 3:58 pm
Location: Berlin, Germany

Re: Hold torpedo fire order requires going off AI

Post by EwaldvonKleist »

+1

(I know I give the same reply to your posts all the time :-) )
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