Scenario Absoute Time Limit is Reached!

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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thedoctorking
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Scenario Absoute Time Limit is Reached!

Post by thedoctorking »

This really sucks when you're doing a raid on enemy shipping and you start hundreds of miles from the big target on the ocean, and even when you get to the target, you don't have any encounters at all until the time allotted has mostly expired, and then you blow up a couple of little patrol boats that aren't 500 tns, and then at the last minute the game finally gives you a ship that counts, and you are just about to blow it up, when time runs out...

This is a critique of the battle design algorithm. It should be sure to give you a battle where you can achieve your objectives in the time permitted, or else at a minimum not punish you for not attaining an unattainable goal.
Searry
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Re: Scenario Absoute Time Limit is Reached!

Post by Searry »

In the early parts of the game this results in you sometimes blowing the VTE engines early so you start limping pretty quickly.
-Flashpoint Campaigns Southern Storm Beta Tester
-Rule The Waves 3 Beta Tester
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EwaldvonKleist
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Re: Scenario Absoute Time Limit is Reached!

Post by EwaldvonKleist »

My obligatory +1
Though (sometimes barely) I have always managed to find the two merchants to meet the scenario requirement.
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