[FIXED] [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

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BDukes
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[FIXED] [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

Post by BDukes »

Hi guys

A pretty straightforward 2 Flight Strike mission isn't meeting time on target, bombs aren't hitting about about the same time, and there is a popup noting an altitude adjustment that doesn't seem to make sense.

Run StrikeTestRunwayStrikeMission2 to view. I added other files, so if you want to see stuff beforehand or tinker, you can. Added screenshot to altitude adjust message. I didn't mess with altitudes at all, so not sure why this is appearing.
AdjustedAltitudes.png
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StrikeTestRunwayStrikeMission.zip
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Last edited by BDukes on Mon Oct 16, 2023 8:47 pm, edited 1 time in total.
"Smart people just shrug and admit they're dazed and confused. The only ones left with any confidence at all are the New Dumb". HST
BDukes
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Re: [1328.10a] Very Staightforward Strike Mission Errors and not meeting TOT

Post by BDukes »

Seems the popup is different. Added separate bug report.

https://www.matrixgames.com/forums/view ... 0&t=399062

Thanks!

M
"Smart people just shrug and admit they're dazed and confused. The only ones left with any confidence at all are the New Dumb". HST
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Deserere
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Re: [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

Post by Deserere »

Hi guys, the popup was supposed to come out when you edit a Flightplan creating a FP incompatible with the loadout.
I've disabled it for the time being we will insert it back after some more testing.

regarding the TOT issue I did some tweaks but I noticed that in the last scen attached the take-off time is prior to the current time.

I tested the scen 2 declaring a valid TOT and I was able to get it right.

I'm marking this as FIXED, feel free to add more to this if the issue persists after the next update
Si Spiritus pro nobis, quis contra nos?
BDukes
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Re: [FIXED] [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

Post by BDukes »

Ok thanks

The takeoff time is a little concerning. I didn't set that at all.

Will get back to you in the build if I need to.

Thanks!

M
"Smart people just shrug and admit they're dazed and confused. The only ones left with any confidence at all are the New Dumb". HST
boogabooga
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Re: [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

Post by boogabooga »

Deserere wrote: Tue Oct 17, 2023 9:02 am Hi guys, the popup was supposed to come out when you edit a Flightplan creating a FP incompatible with the loadout.
I've disabled it for the time being we will insert it back after some more testing.
I think you guys are on the right track, however I have a few suggestions.

First, I highly suggest a manual override option. You don't have to expect the check to be right 100% of the time.

Second, please please please don't enforce the loadout altitude on the ingress waypoints. There are many situations where you want to ingress in at lower or higher altitude (or speed) than the loadout's launch limits, then pop up or pop down at the initial point to attack. This is very difficult to do as it is.
thewood1
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Re: [FIXED] [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

Post by thewood1 »

Can't you change that altitude in the flight plan editor? I do that a lot.
BDukes
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Re: [FIXED] [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

Post by BDukes »

Alt1.png
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Alt2.png
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All but the initial waypoints and end (which should and always have been lower) are above the launch perimeters of the weapon. I'd have to look back, but I'm sure the original design had the altitude correct at weapons release. I agree that if the player tinkers with that badly, they should get a warning. I didn't change anything, and what was generated it from the default values. I was hands-off. You shouldn't be warned that the default flight plan the AI set is wrong because it shouldn't be. Likewise, any waypoints not involved in weapons release shouldn't be evaluated in this check. You should be able to change altitude etc. That's the point.

I suspect this will be fixed next build. If not, I'll post another file and continue to demonstrate the problem. Not a big deal.

Mike
"Smart people just shrug and admit they're dazed and confused. The only ones left with any confidence at all are the New Dumb". HST
thewood1
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Re: [FIXED] [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

Post by thewood1 »

I was more addressing the comment that you have no manual control over the flight plan.
BDukes
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Re: [FIXED] [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

Post by BDukes »

thewood1 wrote: Wed Oct 18, 2023 1:36 pm I was more addressing the comment that you have no manual control over the flight plan.
Try and change the weapons waypoint or ingress waypoints. You'll get the popup, and it'll auto-adjust it back down to the original setting. So there is no option right to change it. Some of the others you can. Screenshots are the error happening after I tried to change the altitude to 25K with weapons and waypoint 4 (ingress). So for the ingress, you don't have manual control through the editor as the alts get autoadjusted. Are you seeing something different?
shot1.png
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Shot2.png
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Mike
"Smart people just shrug and admit they're dazed and confused. The only ones left with any confidence at all are the New Dumb". HST
thewood1
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Re: [FIXED] [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

Post by thewood1 »

Again, not to this issue. Pointing out the general comment that you can't manually intervene in altitude and speed in flight. The pop up is an acknowledged bug. I didn't want players to think you can't intervene in flight plans. You can. There is a bug with the pop up with strike missions.
thewood1
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Re: [FIXED] [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

Post by thewood1 »

I suspect this pop up bug is coming from a couple players complaining that when they manually set altitude, aircraft wouldn't release ordinance and just fly in circles. They wanted a warning if that was going to happen.
BDukes
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Re: [FIXED] [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

Post by BDukes »

thewood1 wrote: Wed Oct 18, 2023 3:32 pm Again, not to this issue. Pointing out the general comment that you can't manually intervene in altitude and speed in flight. The pop up is an acknowledged bug. I didn't want players to think you can't intervene in flight plans. You can. There is a bug with the pop up with strike missions.
I see. My bad.

Mike
"Smart people just shrug and admit they're dazed and confused. The only ones left with any confidence at all are the New Dumb". HST
BDukes
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Re: [FIXED] [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

Post by BDukes »

thewood1 wrote: Wed Oct 18, 2023 3:34 pm I suspect this pop up bug is coming from a couple players complaining that when they manually set altitude, aircraft wouldn't release ordinance and just fly in circles. They wanted a warning if that was going to happen.
Maaaaybe? I think that's a pretty flimsy theory. More likely the dev was trying to help. No real big deal. They were trying to do some good.

Lets ask the magic 8-ball. 8-)

Mike
"Smart people just shrug and admit they're dazed and confused. The only ones left with any confidence at all are the New Dumb". HST
thewood1
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Re: [FIXED] [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

Post by thewood1 »

There was a specific thread where strike aircraft were circling because of altitude of the target and weapon limits conflicting.
LexFX
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Re: [FIXED] [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

Post by LexFX »

Is there a way to disable the popup warning? I'm running 1328.10a.

*edit* I can't find an option in the game options menu where the usual popup selectors are. I know it has a purpose. But sometimes I'm just fluffing around watching stuff blow up and multiple warnings are annoying.
BDukes
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Re: [FIXED] [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT

Post by BDukes »

Hmm. Immediate issue solved but two aircraft egressing off East and West for some distance before turning toward the Carrier. Will post as a separate issue.

M
"Smart people just shrug and admit they're dazed and confused. The only ones left with any confidence at all are the New Dumb". HST
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