HQ Overloading

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Dereck
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HQ Overloading

Post by Dereck »

At this point in my game overloading an HQ(s) is unavoidable.

My question is which is the lesser evil:
1. Keeping the Army HQ within command limits and overloading the Front HQ with non-overloaded Armies, or
2. Overloading the Army HQs directly

I'm "thinking" #1 but I'm not up on the details of this game like this.

Thanks
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Stamb
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Re: HQ Overloading

Post by Stamb »

keeping both of them within capacity limits and assigning units in quite sectors to an armies that report directly to Stavka
if it is not possible then option 1) is better
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Dereck
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Re: HQ Overloading

Post by Dereck »

Stamb wrote: Mon Oct 09, 2023 10:00 pm keeping both of them within capacity limits and assigning units in quite sectors to an armies that report directly to Stavka
if it is not possible then option 1) is better
I'm only in mid-July 1941 .... there are no quiet sectors right now. Now to just see where i can poach some Army HQs to implement option 1.
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Stamb
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Re: HQ Overloading

Post by Stamb »

additionally you should not overload any HQ in your assault fronts or it will remove bonus CPP regeneration
if there are no quite sectors then select one that is less important, this is what i would do, imo it is better to have normal checks in critical areas rather than increased chance of failing them across whole map, but everybody has his own preferences
hope this helps
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Dereck
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Re: HQ Overloading

Post by Dereck »

Stamb wrote: Tue Oct 10, 2023 6:08 am additionally you should not overload any HQ in your assault fronts or it will remove bonus CPP regeneration
if there are no quite sectors then select one that is less important, this is what i would do, imo it is better to have normal checks in critical areas rather than increased chance of failing them across whole map, but everybody has his own preferences
hope this helps
I'm still in the process of throwing anything in front of the Axis to form a line. I've gone from my Stealth Line (invisible to all including the Axis apparently) to the current S**t-Through-A-Goose Line. Eventually I will have my Swiss-Cheese Line formed but I've never got past mid-1942 to see what line is next (hopefully this attempt will go all the way so after 15 or so years I might finally get a 5 star officer promoted).

Right now I have my front line formed with Fronts and Military Districts with 3 or 4 Army HQs each. I believe I'm due to get two Front HQs in a turn or two so there will be a reshuffling to get the Military District "fronts" replaced. I have two Army HQs I've poached from the Far East, 1 Army HQ in the Strategic Reserve I'm refitting and all my Corps HQ in the strategic reserve.

There's "some" order to my lines now but as soon as I resolve the turn those darn dastardly evil cyber-Nazis will go and mess up my lines and I'll have to start all over again.
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PeteJC
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Re: HQ Overloading

Post by PeteJC »

dereck wrote: Tue Oct 10, 2023 2:37 pm
Stamb wrote: Tue Oct 10, 2023 6:08 am additionally you should not overload any HQ in your assault fronts or it will remove bonus CPP regeneration
if there are no quite sectors then select one that is less important, this is what i would do, imo it is better to have normal checks in critical areas rather than increased chance of failing them across whole map, but everybody has his own preferences
hope this helps
I'm still in the process of throwing anything in front of the Axis to form a line. I've gone from my Stealth Line (invisible to all including the Axis apparently) to the current S**t-Through-A-Goose Line. Eventually I will have my Swiss-Cheese Line formed but I've never got past mid-1942 to see what line is next (hopefully this attempt will go all the way so after 15 or so years I might finally get a 5 star officer promoted).

Right now I have my front line formed with Fronts and Military Districts with 3 or 4 Army HQs each. I believe I'm due to get two Front HQs in a turn or two so there will be a reshuffling to get the Military District "fronts" replaced. I have two Army HQs I've poached from the Far East, 1 Army HQ in the Strategic Reserve I'm refitting and all my Corps HQ in the strategic reserve.

There's "some" order to my lines now but as soon as I resolve the turn those darn dastardly evil cyber-Nazis will go and mess up my lines and I'll have to start all over again.
Why aren't you using your corps HQs? Those para and calvary corps HQs can give you another layer of checks and won't hurt
your Front/Army capacities. It does add another layer of player administration so it increases your command and control busy work but should help your forces overall.
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Dereck
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Re: HQ Overloading

Post by Dereck »

PeteJC wrote: Tue Oct 17, 2023 1:30 pm
dereck wrote: Tue Oct 10, 2023 2:37 pm
Stamb wrote: Tue Oct 10, 2023 6:08 am additionally you should not overload any HQ in your assault fronts or it will remove bonus CPP regeneration
if there are no quite sectors then select one that is less important, this is what i would do, imo it is better to have normal checks in critical areas rather than increased chance of failing them across whole map, but everybody has his own preferences
hope this helps
I'm still in the process of throwing anything in front of the Axis to form a line. I've gone from my Stealth Line (invisible to all including the Axis apparently) to the current S**t-Through-A-Goose Line. Eventually I will have my Swiss-Cheese Line formed but I've never got past mid-1942 to see what line is next (hopefully this attempt will go all the way so after 15 or so years I might finally get a 5 star officer promoted).

Right now I have my front line formed with Fronts and Military Districts with 3 or 4 Army HQs each. I believe I'm due to get two Front HQs in a turn or two so there will be a reshuffling to get the Military District "fronts" replaced. I have two Army HQs I've poached from the Far East, 1 Army HQ in the Strategic Reserve I'm refitting and all my Corps HQ in the strategic reserve.

There's "some" order to my lines now but as soon as I resolve the turn those darn dastardly evil cyber-Nazis will go and mess up my lines and I'll have to start all over again.
Why aren't you using your corps HQs? Those para and calvary corps HQs can give you another layer of checks and won't hurt
your Front/Army capacities. It does add another layer of player administration so it increases your command and control busy work but should help your forces overall.
Frankly, because the Mechanized and Rifle Corps HQs go away (often without notice) and I'd rather have my armies already prepared ahead of time. As for Airborne HQ, I try to replace the airborne brigades with rifle divisions as soon as I can and use the airborne brigades as either support units or as protection for HQs getting relocated by having an enemy unit land next to it.
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PeteJC
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Re: HQ Overloading

Post by PeteJC »

Fair enough on your comment about the rifle and mech corps HQs disappearing. I would still use them but it is annoying when they just disappear. I believe another good use of the airborne brigades (or any brigade) in the early part of the war is to place them on FZ that you may have set-up to start fortifying your 3rd 4th or 5th lines of defense. Adding a unit to a FZ typically speeds up the fortification process.
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Dereck
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Re: HQ Overloading

Post by Dereck »

PeteJC wrote: Tue Oct 17, 2023 5:04 pm Fair enough on your comment about the rifle and mech corps HQs disappearing. I would still use them but it is annoying when they just disappear. I believe another good use of the airborne brigades (or any brigade) in the early part of the war is to place them on FZ that you may have set-up to start fortifying your 3rd 4th or 5th lines of defense. Adding a unit to a FZ typically speeds up the fortification process.
I did not know that about the FZ. My next campaign I will use the airborne brigades for my FZ builds.

The Naval Infantry Brigades and Rifle Brigades I generally keep as support units so if an Army needs an emergency unit in the line until a routed unit can be replaced (hopefully) the next turn.
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ringhloth
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Re: HQ Overloading

Post by ringhloth »

Note that some corps hqs turn into army hqs, and others will by chance have a 6 or 7 inf leader put into them. I would recommend using those, and throwing the rest of the corps hqs far behind your lines to peacefully disband. It's cheaper to assign someone to a corps than an army, iirc, and if a good general is in an hq, might as well use him. As for the original question, overloading front hqs is normal for the soviets year one. Not a big deal. Try not to overload army or corps hqs, though going a little over for a critical unit in a non assault front won't break the bank.
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