Anything I can do to crush rebellions?

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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thedoctorking
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Anything I can do to crush rebellions?

Post by thedoctorking »

Does it make any difference if I send ships to an area that is having a colonial rebellion? Maybe ones with colonial service?
WLRoo
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Re: Anything I can do to crush rebellions?

Post by WLRoo »

I'm not 100% sure on that.

It should help, by increasing the presence of your nations Marine equivalents and allowing you to attempt to interdict attempts to supply the rebels.

Whether this equates to anything in game though...
highfivingbears
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Re: Anything I can do to crush rebellions?

Post by highfivingbears »

I know that fortifications make ground combat much harder for the invading force, so it would stand to reason that fortifications would help you crush rebels, as well.

All I know is that I've never lost a colony that has fortifications in it--so maybe next time you get the rebellion notification, you should queue up a few 4-inch or 6-inch batteries.
Squarehead
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Re: Anything I can do to crush rebellions?

Post by Squarehead »

I've found that having active fleet strength in the area where the rebellion is happening seems to help. Sending a few battleships to the troubled sea zone appears to go a long way to convincing the rebels to call it quits.
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EwaldvonKleist
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Re: Anything I can do to crush rebellions?

Post by EwaldvonKleist »

Fulfilling colonial requirements definitely helps. Anything above that, I do not know.
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mrchuck
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Re: Anything I can do to crush rebellions?

Post by mrchuck »

I believe it also has to do with the time period in the game.

Before about 1945 I have had good to very good results sending a squadron of decent AF to overawe the natives. After that...just let 'em go.
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