So I really have a few questions:
- What implications does the "reactor energy output is too low" warning have for the design and is there any case where it's even feasible to use a design where this message is given?
- Does the energy collector rate add to the reactor output, such that static entities like stations can effectively use fewer reactors and rely on energy collectors to cover the entirety of their static output, or does this rate just replace the reactor's output while static?
- On a static entity, can energy collectors also power shield recharging and weapon energy costs, so that given a high enough energy collection rate, the reactor doesn't need to be used at all?
- Why does the reactor output of stations need to meet the static energy requirements at a minimum (why do they need reactors at all if energy collectors are present)? Presumably this is just a hard coded requirement but I'm nevertheless curious.