Is there a way to tell EXACTLY what replacement a unit has recieved?

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SchDerGrosse
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Is there a way to tell EXACTLY what replacement a unit has recieved?

Post by SchDerGrosse »

I have been playing WitE and WitE2 for years now but the whole logistics system is still a complete and utter black box to me. :cry:

I do know that if I put my unit on a depo, stack it with an HQ, set it to refit, then it has a better chance to receive replacements. I wait a turn and hopefully its actual TOE goes up a little.

My question is, is there a way to precisely determine that X unit had Y Pz IIIs in say i turn 10, however in the next turn it got reinforced with another 10 tanks.

Right now all I see is the following:

Image

Replacements -66. I would assume some damaged elements were taken back to the rear area for repair? OK, but did it get extra riflemen? Armored cars? AA guns? Anything?

Same goes for aircraft.

Image

I have the pretty beaten up JG54 above but despite them being at supply priority 4, I am unable to tell whether they have recieved extra planes or not. Better yet, I have zero idea whether planes get reinforced on the airfield at all or unless I pull them back to the national reserve they aint getting anything.

On the other hand:

Image

The production screen shows that SOMEONE built 200 Bf 109F-2s and since there are only 22 of them is lying idly in the pool, I would assume that this 200 planes have been distriputed to on map units.

Id greatly appreciate if someone more educatated in the intricacies or production/reinforcement distribution could give me a brief rundown of how this works or point me to a thread where the above is explained.

Thanks,
Stamb
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Re: Is there a way to tell EXACTLY what replacement a unit has recieved?

Post by Stamb »

compare TOE with a prev turn
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Stamb
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Re: Is there a way to tell EXACTLY what replacement a unit has recieved?

Post by Stamb »

as for a planes - BUILT number does not matter
what matters is how many planes, or any other equipment, you have in an ACTIVE pool, you have to click All pools to view ACTIVE pool

last column has [-289] which means that you are missing 289 planes of that type
even if you have all of that 22 planes in an active pool that is not enough to cover your needs

you can manually upgrade your planes from 109-f2 model to 109-f4, as you have more of them
also it is very rare when you need to send your planes to reserve as Axis, especially when playing from 1941, since it would make your pilots worse. You will get replacements on the map without a problems as long as you have planes in the pool
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SchDerGrosse
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Re: Is there a way to tell EXACTLY what replacement a unit has recieved?

Post by SchDerGrosse »

Stamb wrote: Tue Oct 31, 2023 9:58 am compare TOE with a prev turn
If this really is the only way to see what a unit has been reinforced with compared to the previous turn, then I can say that this is a really dumb decision if we take into account that in many other cases the game just overwhelms you with extremely detailed (and often useless) information.

But in this particulare case, I have reload my previous save and take a count how many PzIIIs the unit had in turn X, load up the current turn and compare the two number.
Stamb
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Re: Is there a way to tell EXACTLY what replacement a unit has recieved?

Post by Stamb »

yep
no other way

you dont need to reload a save, if it is game vs AI or PBEM you can run second instance of wite2 and compare current turn and prev one
if you have 2 or more monitors, or one big one it is also a plus :lol:
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SchDerGrosse
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Re: Is there a way to tell EXACTLY what replacement a unit has recieved?

Post by SchDerGrosse »

Thanks for your answer!

One more quick question regarding production.

Image

Making sure that I am getting this right:
- BUILT means that so far this many units have been produced
- ACTIVE pool means that this many units are currently being stored to serve as future replacements
- TRANSFER pool means that this many units are currently being transferred to reinforce on map units (in this particulare case 22 planes are being sent to the front).

Is the above correct?

Thank you,
Stamb
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Re: Is there a way to tell EXACTLY what replacement a unit has recieved?

Post by Stamb »

built - yes
active - i think that you still need manpower to get this equipment to a combat unit, for example if you have a tank that needs 5 people then you need 5 manpower in an active pool per 1 replacement tank that you get into a combat unit
if you have 1k tanks and 0 manpower then nothing gonna happen, i am not 100% sure about this but i think this is how it works
transfer pool - no, only some % (you have to find exact number in the manual), like 20% or 25% is taken from a transit pool to an active pool. I think for planes it is different and 100% of the transit pool goes to an active one, but i never tested that specifically

you cant view what equipment is going to a units
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Re: Is there a way to tell EXACTLY what replacement a unit has recieved?

Post by Stamb »

btw it is not transfer, but transit pool, should be easier to remember what it is for
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Wiedrock
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Re: Is there a way to tell EXACTLY what replacement a unit has recieved?

Post by Wiedrock »

SchDerGrosse wrote: Tue Oct 31, 2023 9:46 am My question is, is there a way to precisely determine that X unit had Y Pz IIIs in say i turn 10, however in the next turn it got reinforced with another 10 tanks.
SchDerGrosse wrote: Tue Oct 31, 2023 10:20 am If this really is the only way to see what a unit has been reinforced with compared to the previous turn, then I can say that this is a really dumb decision if we take into account that in many other cases the game just overwhelms you with extremely detailed (and often useless) information.

But in this particulare case, I have reload my previous save and take a count how many PzIIIs the unit had in turn X, load up the current turn and compare the two number.
You are correct, that's how to do it.

But there is another way, which can tell you how many AFVs and GUNs they have gotten (not their individual types/variants!) - BUT HOW?
...for this you'd need external help.
I've created a Excel Spreadsheet where you would need to
1.export Commanders Report CSV each turn
2.import it into the Spreadsheet (The CR->Unit->Supply file)
3.see the numbers being compared by the sheet.

....I don't think there is any other way.
SchDerGrosse wrote: Tue Oct 31, 2023 9:46 am Replacements -66. I would assume some damaged elements were taken back to the rear area for repair? OK, but did it get extra riflemen? Armored cars? AA guns? Anything?
The "Replacements" number are purely Men, so overall your Division sent more Men back to the Pools than you received (it's a+/- game, this time it ended up being negative).
The [29 freight] indicates the weight of elements you have received. Each Ground Element has it's own weight in freight. So you received something, but you can't tell what exactly. For this as said before you'd need to use a Spreadsheet (you get the difference in GUNs and AFVs and MEN) or you would need to look at before/after by yourself comparing specific tank types yourself.

Sadly we can not export the Production -> Ground Elements Map view as far as I know, using this you could tell eactly how each individual Tank variant changed in a Division between turns (again by using a spreadsheet).
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