Gary Grigsby's War in the East 2 Order of Battle Update Announcement

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LiamR
Posts: 128
Joined: Tue May 16, 2023 10:08 am

Gary Grigsby's War in the East 2 Order of Battle Update Announcement

Post by LiamR »

A big update is on the way for War in the East 2.

If you follow the Matrix Forums (and if you're here I highly suspect you do), you will know there has been a big public Beta out for the last month with a slew of changes to WITE2. The number of bug fixes, tweaks, and scenario patches included in this beta is truly massive.

The really substantial part however is the orders of battle. There are now an increased number of divisional templates to represent the variants of organization that were adopted on the Eastern Front during World War 2. These additions are especially noticeable for German infantry and Panzer divisions, modelling the different forms of organization and equipment adopted during the war. Just a short sample of updated features includes.

Data and Scenario Changes
• Major changes to the OB.dat file:
o Reorganization of data list by nation, unit type and size for easier and more logical viewing
o Comprehensive review and update of all Axis units (Italians are divided into Metropolitan, African and Russian variants of organization)
o Hundreds of new OBs to fill in gaps
o German Divisions now have numerous archetypes to reflect the varied nature of their organization and equipment (there used to be one standard infantry and panzer division - now there are numerous variants to use a wider variety of equipment)
o Better transition of Axis units that become equipped with Panzerfausts in late 1943 (all units should now have unit upgrades when the squads get updated to panzerfausts in Oct 43)
o Revised inclusion of German imported equipment into Axis minor OBs (Panzerschreks in Finnish units, German anti-tank guns and panzers in Italian, Rumanian, Finnish and Hungarian units)
o Different OBs with appropriate naming of motorized and non-motorized variants of units (Standard Pioneer unit versus a Motorized Pioneer unit)
o Reviewed/corrected the unit symbols used by OBs using the new editor feature and updated some units' symbols as being marine and light infantry.

These features are all already available on the beta branch of WITE2. This is available for download on the Matrix Forums or by opting into the beta via Steam. We would like to thank everyone that helped beta test this update and the team members that developed it.

The Order of Battle update itself will be going live at the end of November, so you don't have to wait much longer to play with these changes.
ReginaldBednar2
Posts: 16
Joined: Thu Aug 01, 2019 10:46 pm

Re: Gary Grigsby's War in the East 2 Order of Battle Update Announcement

Post by ReginaldBednar2 »

Please inform the readers how you found the Panzerfaust production schedule by year? Are you making another try at Ubermenschen/Untermenschen trade off? Also, instead of adding CHROME, why not just work on various options to study reasonable alternatives:
1) Germany goes to full-scale protection early using women because Winston and FDR did!
2) Germany gets ME-262 early!
3) Germany had a bigger initial army, although many are now under-trained early on!
4) Germany requests all Allies to rear-guard duty (including Finland)!
5) Germany requests heavy winter equipment before the UBER-WINTER process!
6) Germany has a least one military prophet spy and no DOW on America is made (stab Japan in the back II)!
7) Germany logistics are correctly modeled: how do you supply KIA and MIA starship troopers?

1) USSR protects Kharkov longer with faith in someone, delays evacuation, and maximizes T-34/76C production!
2) USSR simply uses the railroads to help in strategic withdrawals instead of just replacements!
3) USSR offers religious guarantees when the NEXT WAR first starts and gets more and rapid aid from BTS and VFM-5!
4) USSR has option for more Zhukov authority in war effort at start of NEXT WAR, instead of bailout servant.
5) USSR gets reduction points for starvation, POW, and KIA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
6) USSR gets option to not allow Luftwaffe overflights, oil, and vital raw material delivers (Super-VODKA)!
7) USSR causes more casualty's option; the hell with Moscow (or more realistic research)!

0) FOG-OF-WAR needs to be better modeled with information provided about dummy units, night RR movements, and realistic modeling of bridges (want to pass a Panther along a truck bridge?)!
0) Model that you don't have to attack the entire 3 stack at uber-odds when you have a general who knows what he is doing. Just put a special marker over the hex and leave the other 2 in the hex! By the way, has anyone really played the Italian Campaign in WIW-666?
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