Connections and prestige

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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thedoctorking
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Joined: Sat Apr 29, 2017 12:00 am

Connections and prestige

Post by thedoctorking »

I would think that giving a "well-connected" officer a prestigious command (capital ship or carrier or division of same) should be worth some prestige, and conversely, firing him should cost extra. Opposite for a "no connections" officer, giving him a good command while there's a "well connected" fellow on the beach should cost some prestige and firing him should not cost any (or as much, anyway, maybe a chance of zero?).

Just a flavor suggestion, for your copious spare time. ;)
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