Any chance of making Espionage an option?

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maggiecow
Posts: 120
Joined: Tue Mar 28, 2017 5:42 am

Any chance of making Espionage an option?

Post by maggiecow »

I know I can fully automate it but I'd prefer the option to turn off Espionage entirely. That's all. If you enjoy microing the espionage, more power to you. I know it's highly exploitable, but it doesn't interest me.
Omena
Posts: 692
Joined: Sat Sep 21, 2013 8:26 am

Re: Any chance of making Espionage an option?

Post by Omena »

You can edit policy-files ("Ackadarin.xml" ) in the "policy"-folder. Each file has rules regarding what intelligence missions they use:
<IntelligenceMissionAllowSabotageConstruction>true</IntelligenceMissionAllowSabotageConstruction>
<IntelligenceMissionAllowStealTerritoryMap>true</IntelligenceMissionAllowStealTerritoryMap>
<IntelligenceMissionAllowStealGalaxyMap>true</IntelligenceMissionAllowStealGalaxyMap>
<IntelligenceMissionAllowStealOperationsMap>true</IntelligenceMissionAllowStealOperationsMap>
<IntelligenceMissionAllowStealTechData>true</IntelligenceMissionAllowStealTechData>
<IntelligenceMissionAllowSabotageColony>true</IntelligenceMissionAllowSabotageColony>
<IntelligenceMissionAllowDeepCover>true</IntelligenceMissionAllowDeepCover>
<IntelligenceMissionAllowDestroyBase>true</IntelligenceMissionAllowDestroyBase>
<IntelligenceMissionAllowAssassinate>true</IntelligenceMissionAllowAssassinate>
<IntelligenceMissionAllowInciteRevolution>true</IntelligenceMissionAllowInciteRevolution>

If you set all these to "false", you will no longer get AI espionage missions.

(There are also various settings there that you can use to make AI empires harder.)
maggiecow
Posts: 120
Joined: Tue Mar 28, 2017 5:42 am

Re: Any chance of making Espionage an option?

Post by maggiecow »

Omena wrote: Thu Nov 16, 2023 2:07 pm You can edit policy-files ("Ackadarin.xml" ) in the "policy"-folder. Each file has rules regarding what intelligence missions they use:
<IntelligenceMissionAllowSabotageConstruction>true</IntelligenceMissionAllowSabotageConstruction>
<IntelligenceMissionAllowStealTerritoryMap>true</IntelligenceMissionAllowStealTerritoryMap>
<IntelligenceMissionAllowStealGalaxyMap>true</IntelligenceMissionAllowStealGalaxyMap>
<IntelligenceMissionAllowStealOperationsMap>true</IntelligenceMissionAllowStealOperationsMap>
<IntelligenceMissionAllowStealTechData>true</IntelligenceMissionAllowStealTechData>
<IntelligenceMissionAllowSabotageColony>true</IntelligenceMissionAllowSabotageColony>
<IntelligenceMissionAllowDeepCover>true</IntelligenceMissionAllowDeepCover>
<IntelligenceMissionAllowDestroyBase>true</IntelligenceMissionAllowDestroyBase>
<IntelligenceMissionAllowAssassinate>true</IntelligenceMissionAllowAssassinate>
<IntelligenceMissionAllowInciteRevolution>true</IntelligenceMissionAllowInciteRevolution>

If you set all these to "false", you will no longer get AI espionage missions.

(There are also various settings there that you can use to make AI empires harder.)
Cool. I was thinking more along the lines of a tickbox but I do appreciate the answer. I might actually just do that. Though I expect I'll still have worlds full of spy characters taking up space, breathing my methane.
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