Note: This is mostly tested with NON-MOT, tested with "Supply Only (1)" TOEs. Most effects also apply to MOT formations, things like vehicle-modifiers may be different...or rather the same (actually Ger 1:1 Sov) as can be seen in the additional screen attached at the end!
This time I've tested in a StB Scenario Editor, so all hidden 1941 effects are off (I hope). As pointed out in this Thread, Soviets Need way less Ammo. So far so good.
As seen in this first Screen, both Divisions have exactly the same 100 Guns, MOR/EXP and both 100% AMMO and Vehicles. Here we can see that Germans have 50% more Support Need than Soviets. There are several things worth noting looking at these numbers
- Ammo
- Supplies
- Soviets require only ~70% of German Supplies
- Vehicles
- Soviets require their "freight tons" (in this case only Ammo) divided by 6 in vehicles
- Germans require their "freight tons" (in this case only Ammo) divided by 3 in vehicles
- Support/Need [Support Squads - partially assigned by HQs]
- German Units need 50% more Support Squads than Soviet Units (or Soviets have only 66% of German Needs)
- No Question here - taking it as given and WAD. [Infantry is 1:1, Tanks x0.6, Artillery x0.6x0.4 (Assault fronts Status removes one of this Artillery modifiers)]
- Why are Soviets eating 30% less than Germans do?
- When Germans are already using more vehicles due to more Ammo AND more Supplies (for whatever reason), why are they additionally Needing double the amount of Trucks to transport those freight (NON-MOT only)?
- Why are Soviets having only 66% of German Support Need (or Germans 50% more than Soviets)?
- see the other Thread for ideas.
- Soviets = less vehicles needed due to (history?!) or way less Ammo freight, and possibly did more horse drawn Supplies?! -> therefore increased Supply (horse fodder), but this modifier was implemented in the wrong way, so reducing the Supply needs for Soviets by 30% instead of increasing it?!
- Germans = more vehicles needed for Ammo -> reduce the vehicles needed by "/2" but instead dividing by 2 it was multiplied by x2?!
- Soviets have less Support (intern and in HQs) due to historical TOEs -> therefore less well supplied [See the following Quote from the Manual what's affected], but due to them only needing 66% of German Support this gets somewhat canceled out?!
Living Manual 1.23, p.351 wrote:21.2.3. Impact of Support Squads on Unit Performance
The level of logistics support provided by Support Squads has an impact on the following:
•Impacts the formulas that determine the amount of supply a unit receives based on its supply trace;
•Attrition suffered by vehicles during freight operations;
•The amount of fatigue added or removed from a unit during a turn;
•The ability of leaders to conduct successful administrative checks; and,
•The amount of attrition a unit suffers due to movement.
There are also other possible side effects worth mentioning, like:
- Less Trucks in Units -> more Trucks in Pool/Depost -> Less Trucks of Units used for freight -> More MP assigned
- Loss of trucks due to Movement/Interdiction may be percentage based(?)
- CV affected by vehicles/Need is percentage based, so 100% is always the same, be it 50/50 or 400/400 vehicles.
- Vehicle/Truck Repair Rates for Soviets (25%) and Germans (5%/10%).
- ....and I guess like 50more things which I can't make up now.
Final words:
How I'd imagine things should be...
1. Ammo note: Infantry is 1:1, Tanks x0.6, Artillery x0.6x0.4 (Assault fronts Status removes one of this Artillery modifiers)
2. If you need less vehicles, you'll need more horses, so you'll need more (not less) Supplies.
3. If you have a Truck that Truck moves freight of a certain amount.
4. Soviets have a higher Combat to Support Squad ratio in their Divisions. Cancelling this effect by reducing their Needs while maintaining the "more" in combat elements is questionable.
I think there was put lot's of effort in all those modifiers, but somehow there was a point reached were they canceled each other out or may in combination reversed the intended effects eventually.
Additionally due to the multiplicative nature of things, such "small" modifiers (if the reader of this is someone who sees a 33%, 66%, 100% or a 50% modifier as small) end up in big numbers, combined with the impact of each of those in several other calculations in the game this has a (not fully) exponential effect on balance and some of the modifiers (from my interpratation) may actually have been implemented in the wrong way (as in my thoughs section before mentioned).
I am eager to hear other peoples take on this and/or what other way of possible interpretations for those modifiers are reasonable. As initially said, it's my try to figure out why Supply Priority 4 (for all HQs) is a thing and this time I looked at Vehicles (and Supply/Support Squads), as I did take a look at Ammo in the other post.
Attached as mentioned the MOT MECH (3[ALL]) Motorized Unit. The Vehicle modifier gets removed as it seems, the rest seems to be the same (Supplies differences may be varying ~68-85% due to small-number-rounding...or there is another modifier going on, ....that's why I mostly used NON-MOT for now).

