Does this flag set take into account the country changes I made?SIPRES wrote: Thu Nov 23, 2023 11:46 am I also did prepare a new set of flags (the ones displayed on HQ units)
Theses new flags are little "textured"
files to be set into bitmap folder
flags.zip
TRP - Total Realism Project for War in Europe (1.10b Download)
Re: TRP - Total Realism Project for War in Europe (1.5 Download)
Re: TRP - Total Realism Project for War in Europe (1.5 Download)
The folder swap did it.
And as Im playing both sides, the problem with Poland surrender can be resolved by some Polish benzai assaults to speed up the process...
The folders 5 and 9 were swapped
And as Im playing both sides, the problem with Poland surrender can be resolved by some Polish benzai assaults to speed up the process...
The folders 5 and 9 were swapped
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Re: TRP - Total Realism Project for War in Europe (1.5 Download)
Your colors are all wrong, red is suppose to be Japan and Yellow is suppose to be China.beamslam wrote: Thu Nov 23, 2023 12:08 pm The folder swap did it.
And as Im playing both sides, the problem with Poland surrender can be resolved by some Polish benzai assaults to speed up the process...
The folders 5 and 9 were swapped
Re: TRP - Total Realism Project for War in Europe (1.5 Download)
Yes it does at least for TRP europe, so for the world version i couldnt check so far but if you use the same file then it should be OK
Re: TRP - Total Realism Project for War in Europe (1.5 Download)
I am wondering if you reversed the colors by accident. Red is suppose to be Japan. Is it possible to fix it?SIPRES wrote: Thu Nov 23, 2023 1:11 pmYes it does at least for TRP europe, so for the world version i couldnt check so far but if you use the same file then it should be OK
Re: TRP - Total Realism Project for War in Europe (1.5 Download)
No thats correct, I did design Japan as yellow counter and China as red countersLothos wrote: Thu Nov 23, 2023 12:13 pmYour colors are all wrong, red is suppose to be Japan and Yellow is suppose to be China.beamslam wrote: Thu Nov 23, 2023 12:08 pm The folder swap did it.
And as Im playing both sides, the problem with Poland surrender can be resolved by some Polish benzai assaults to speed up the process...
The folders 5 and 9 were swapped
The confusion is due to Major ID folder, since I dont own SC3WaW it was not clear to me compared to WIE where the chinese and Japanese could be located
Re: TRP - Total Realism Project for War in Europe (1.5 Download)
No that was on purpose (JPN is Yellow in the Vanilla version)Lothos wrote: Thu Nov 23, 2023 1:14 pmI am wondering if you reversed the colors by accident. Red is suppose to be Japan. Is it possible to fix it?
However I can change no problem
RED for JPN
and
Light Blue for China?
Re: TRP - Total Realism Project for War in Europe (1.5 Download)
Can you please change that. Japan should be red and China yellow.SIPRES wrote: Thu Nov 23, 2023 1:23 pmNo that was on purpose (JPN is Yellow in the Vanilla version)Lothos wrote: Thu Nov 23, 2023 1:14 pmI am wondering if you reversed the colors by accident. Red is suppose to be Japan. Is it possible to fix it?SIPRES wrote: Thu Nov 23, 2023 1:11 pm
Yes it does at least for TRP europe, so for the world version i couldnt check so far but if you use the same file then it should be OK
However I can change no problem
RED for JPN
and
Light Blue for China?
Re: TRP - Total Realism Project for War in Europe (1.5 Download)
Will do, I simply couldnt guess itLothos wrote: Thu Nov 23, 2023 1:26 pmCan you please change that. Japan should be red and China yellow.SIPRES wrote: Thu Nov 23, 2023 1:23 pmNo that was on purpose (JPN is Yellow in the Vanilla version)Lothos wrote: Thu Nov 23, 2023 1:14 pm
I am wondering if you reversed the colors by accident. Red is suppose to be Japan. Is it possible to fix it?
However I can change no problem
RED for JPN
and
Light Blue for China?
I will add 2 folders named JPN and CHN, I will provide you the link once completed
Re: TRP - Total Realism Project for War in Europe (1.5 Download)
here is the link
https://www.dropbox.com/scl/fo/c91jncnx ... uvq6j&dl=0
This folder includes all previous files, I did add JPN RED folder + CHN Yellow folder
So you will have to rename folders accordlngly to your mod.
The updated Flags files are also present
unit_nato_flag_sprites + unit_nato_flag_sprites_zoom
https://www.dropbox.com/scl/fo/c91jncnx ... uvq6j&dl=0
This folder includes all previous files, I did add JPN RED folder + CHN Yellow folder
So you will have to rename folders accordlngly to your mod.
The updated Flags files are also present
unit_nato_flag_sprites + unit_nato_flag_sprites_zoom
Re: TRP - Total Realism Project for War in Europe (1.5 Download)
In wargames traditionally Japan is always yellow and China is always red.

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Re: TRP - Total Realism Project for War in Europe (1.5 Download)
In my previous link, the Yellow Japanese and Red China files are still thereZovs wrote: Thu Nov 23, 2023 9:48 pm In wargames traditionally Japan is always yellow and China is always red.
So you can pick up the files you wish manually and drop them in relevant folder
The only thing unclear for me since I cant open TRP Waw Mod is to know wich ID for each country
eg:
Major01 UK
Major02 France
Major03 USA
Major04 USSR
ect..........
This is Why there was a mixed up Japan/China, so better to check in game after you swap files
So I finally renamed folders by country names instead of "Major XX", then some manual handling will be required up to the choices available
Re: TRP - Total Realism Project for War in Europe (1.5 Download)
In the games that I have played it is the other way around. Japan is red and China is yellow, for example World In Flames.Zovs wrote: Thu Nov 23, 2023 9:48 pm In wargames traditionally Japan is always yellow and China is always red.
Re: TRP - Total Realism Project for War in Europe (1.5 Download)
Just an FYI, I discovered today that their are some strange errors in various AI files and Event files. I have no idea how these errors got their and I been fixing them. These errors somehow got into the official release and I have no idea how it got passed the editor checks (at first).
I am working on a new release to address all of these and hopefully will have it out tomorrow sometime.
I am working on a new release to address all of these and hopefully will have it out tomorrow sometime.
Re: TRP - Total Realism Project for War in Europe (1.5.1 Download)
TRP v1.5.1 release with the fixes I mentioned earlier and the latest changes I made
########################
# TRP 1.5.1 Europe
########################
- (New) Added Victory Condition/Description text for supported languages
- (New) Major Ports can now build AA again
- (New) Submarines get a very large defensive bonus when stationed inside a Major Port
- (New) Some partisan areas on the map changed to effect supply only (instead of generating partisans)
--- These areas will change back to partisans if UK says yes to S.O.E. decision
--- Norway, Sweden and Yugoslavia
- (Map) Bordeaux (145,94) set as a Primary Supply
- (Map) Added text to Gibraltar/Suez Canal info points so you know what ship type can pass
- (Map) Added some rail lines near Joensuu Finland
- (AI) Germany, improvements to its early years production choices
- (AI) Germany, improvements on its invasion of Yugoslavia and preparation for Russia
- (AI) Germany, improvements on its attack on Greece
- (AI) USSR, improvements to its early years production choices
- (AI) UK, made some adjustments to its starting Sub AI
- (AI) UK, Norway invasion AI had some adjustments
- (AI) South Africa, improvements to get their troops out of Ethiopia once they are liberated
- (Bug) Croatia formation event will only trigger if Yugoslavia falls and no allied units within 15 hexes of Belgrade
- (Bug) AI Files Fixed some strange errors (no clue how they got their)
- (Bug) Event Files Fixed some strange errors (no clue how they got their)
- (Bug) Fixed a textual bug in the Transport AI files
- (Bug) Bordeaux (145,94) no longer says Industrial Center
- (Bug) Garrison units will now De-Entrench the enemy when they attack
- (Bug) Mountain units will now De-Entrench the enemy when they attack
- (Bug) Cavalry units will now De-Entrench the enemy when they attack
- (Bug) Nantes (143,88) now set as the Alternate Capital for France to resolve the bug of giving some extra MPP to Germany by creating a new capital
- (Bug) Air attacks on ships in a port will now be the same as if you attacked them at sea
########################
# TRP 1.5.1 Europe
########################
- (New) Added Victory Condition/Description text for supported languages
- (New) Major Ports can now build AA again
- (New) Submarines get a very large defensive bonus when stationed inside a Major Port
- (New) Some partisan areas on the map changed to effect supply only (instead of generating partisans)
--- These areas will change back to partisans if UK says yes to S.O.E. decision
--- Norway, Sweden and Yugoslavia
- (Map) Bordeaux (145,94) set as a Primary Supply
- (Map) Added text to Gibraltar/Suez Canal info points so you know what ship type can pass
- (Map) Added some rail lines near Joensuu Finland
- (AI) Germany, improvements to its early years production choices
- (AI) Germany, improvements on its invasion of Yugoslavia and preparation for Russia
- (AI) Germany, improvements on its attack on Greece
- (AI) USSR, improvements to its early years production choices
- (AI) UK, made some adjustments to its starting Sub AI
- (AI) UK, Norway invasion AI had some adjustments
- (AI) South Africa, improvements to get their troops out of Ethiopia once they are liberated
- (Bug) Croatia formation event will only trigger if Yugoslavia falls and no allied units within 15 hexes of Belgrade
- (Bug) AI Files Fixed some strange errors (no clue how they got their)
- (Bug) Event Files Fixed some strange errors (no clue how they got their)
- (Bug) Fixed a textual bug in the Transport AI files
- (Bug) Bordeaux (145,94) no longer says Industrial Center
- (Bug) Garrison units will now De-Entrench the enemy when they attack
- (Bug) Mountain units will now De-Entrench the enemy when they attack
- (Bug) Cavalry units will now De-Entrench the enemy when they attack
- (Bug) Nantes (143,88) now set as the Alternate Capital for France to resolve the bug of giving some extra MPP to Germany by creating a new capital
- (Bug) Air attacks on ships in a port will now be the same as if you attacked them at sea
Re: TRP - Total Realism Project for War in Europe (1.5.1 Download)
TRP Europe RC1 v1.5.2 is on the Discord Channel
This is introducing a major change to air power and how it works. This is experimental and I have not decided yet to keep the changes but so far I like what I see.
The Highlights
- Land Units no longer get AA and no longer have the tech upgrade (exception is AA units)
- Tactical bombers had their damage lowered against land units and their morale damage doubled
- Medium Bombers no longer do damage to land units they de-entrench and do morale damage
- Strategic Bombers no longer do damage to land units but do allot of morale damage if you increase both Ground and Strategic tech
- Carriers do less damage to land units and their morale damage is increased with each level of naval tech
- Paratroopers have AT tech now and its distributed just like Infantry Corp units
This is a major concept change on planes, they will take literally no damage from land units (except AA units) so if they take damage it will be from interceptors hitting them. Planes should be used to soften up targets and not outright destroy them. I think this concept will provide a balance as Tactical and Carriers will still be able to damage but very reduced and the morale hits will make it easier for your land units to advance.
This is introducing a major change to air power and how it works. This is experimental and I have not decided yet to keep the changes but so far I like what I see.
The Highlights
- Land Units no longer get AA and no longer have the tech upgrade (exception is AA units)
- Tactical bombers had their damage lowered against land units and their morale damage doubled
- Medium Bombers no longer do damage to land units they de-entrench and do morale damage
- Strategic Bombers no longer do damage to land units but do allot of morale damage if you increase both Ground and Strategic tech
- Carriers do less damage to land units and their morale damage is increased with each level of naval tech
- Paratroopers have AT tech now and its distributed just like Infantry Corp units
This is a major concept change on planes, they will take literally no damage from land units (except AA units) so if they take damage it will be from interceptors hitting them. Planes should be used to soften up targets and not outright destroy them. I think this concept will provide a balance as Tactical and Carriers will still be able to damage but very reduced and the morale hits will make it easier for your land units to advance.
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Re: TRP - Total Realism Project for War in Europe (1.5.1 Download)
This experimental change and revamping of airpower and AA is real interesting. I think it may solve the early uber-Luftwaffe doom armada and mid to late game uber-WAllie doom air armada issues. May even out balance.Lothos wrote: Sat Dec 09, 2023 12:33 am TRP Europe RC1 v1.5.2 is on the Discord Channel
This is introducing a major change to air power and how it works. This is experimental and I have not decided yet to keep the changes but so far I like what I see.
The Highlights
- Land Units no longer get AA and no longer have the tech upgrade (exception is AA units)
- Tactical bombers had their damage lowered against land units and their morale damage doubled
- Medium Bombers no longer do damage to land units they de-entrench and do morale damage
- Strategic Bombers no longer do damage to land units but do allot of morale damage if you increase both Ground and Strategic tech
- Carriers do less damage to land units and their morale damage is increased with each level of naval tech
- Paratroopers have AT tech now and its distributed just like Infantry Corp units
This is a major concept change on planes, they will take literally no damage from land units (except AA units) so if they take damage it will be from interceptors hitting them. Planes should be used to soften up targets and not outright destroy them. I think this concept will provide a balance as Tactical and Carriers will still be able to damage but very reduced and the morale hits will make it easier for your land units to advance.
Also liked the change with the latest version concerning the RR line to Joenesuu, Finland and the other things.
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Re: TRP - Total Realism Project for War in Europe (1.5.1 Download)
The Finland changes were because of your Youtube videos.OldCrowBalthazor wrote: Sat Dec 09, 2023 8:46 pmThis experimental change and revamping of airpower and AA is real interesting. I think it may solve the early uber-Luftwaffe doom armada and mid to late game uber-WAllie doom air armada issues. May even out balance.Lothos wrote: Sat Dec 09, 2023 12:33 am TRP Europe RC1 v1.5.2 is on the Discord Channel
This is introducing a major change to air power and how it works. This is experimental and I have not decided yet to keep the changes but so far I like what I see.
The Highlights
- Land Units no longer get AA and no longer have the tech upgrade (exception is AA units)
- Tactical bombers had their damage lowered against land units and their morale damage doubled
- Medium Bombers no longer do damage to land units they de-entrench and do morale damage
- Strategic Bombers no longer do damage to land units but do allot of morale damage if you increase both Ground and Strategic tech
- Carriers do less damage to land units and their morale damage is increased with each level of naval tech
- Paratroopers have AT tech now and its distributed just like Infantry Corp units
This is a major concept change on planes, they will take literally no damage from land units (except AA units) so if they take damage it will be from interceptors hitting them. Planes should be used to soften up targets and not outright destroy them. I think this concept will provide a balance as Tactical and Carriers will still be able to damage but very reduced and the morale hits will make it easier for your land units to advance.
Also liked the change with the latest version concerning the RR line to Joenesuu, Finland and the other things.
Re: TRP - Total Realism Project for War in Europe (1.5.1 Download)
Yeah, we were discussing air damage the other day-one of OCB's SS armor corps kept taking it on the chin from Taxman's air armada.
Regular attrition of air units needs to be a thing tho.
Regular attrition of air units needs to be a thing tho.
Re: TRP - Total Realism Project for War in Europe (1.5.1 Download)
Basic update question .....
I recently downloaded v1.5 .... but haven't gotten a chance to "kick the tires" yet.
With subsequent updates, v1.5.1, 1.5.2 .....later 1.6 ....
Are these complete / stand alone updates (ie merely overwrite everything ?) or are they partial updates that only include select folders or files ?
And excuse me for asking but what is the approximate scale per hex for this mod ?
I recently downloaded v1.5 .... but haven't gotten a chance to "kick the tires" yet.
With subsequent updates, v1.5.1, 1.5.2 .....later 1.6 ....
Are these complete / stand alone updates (ie merely overwrite everything ?) or are they partial updates that only include select folders or files ?
And excuse me for asking but what is the approximate scale per hex for this mod ?