Non combat attrition (i.e. my army is melting away)

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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SchDerGrosse
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Non combat attrition (i.e. my army is melting away)

Post by SchDerGrosse »

So, I am in T14 against a challenging SOV AI.

I am making OK progress and inflicted significant losses on the Russians.

I have just noticed on the other hand, that though I was avoiding costly attacks, my army still suffers an insane amount of attrition just by existing on the map.

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227 k disabled soldier of which 1% percent goes to the KIA and 1 % percent goes back to the active pool.

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14.000 men becoming disabled every single turn. Thats an entire infantry division lost due to attrition.

Is this wad, if so can I do anything to mitigate it?

It is really weird to see my Romanian troops becoming unready due to attrition just by marching on the map and without participating in active combat.
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Wiedrock
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Re: Non combat attrition (i.e. my army is melting away)

Post by Wiedrock »

Dead Manual, p.50 wrote:Attrition represents the effect of wear and tear on units. In WiTE2, there are different ways in which a unit may suffer attrition:
- Units that begin the turn adjacent to enemy units during their logistics phase will suffer additional attrition losses representing low intensity combat;
- As units move they will start to build up fatigue. A percentage of a unit’s vehicles will be destroyed and damaged based on the number of movement points the unit expended during the previous turn;
SchDerGrosse wrote: Sat Nov 25, 2023 7:36 pm 14.000 men becoming disabled every single turn. Thats an entire infantry division lost due to attrition.

Is this wad, if so can I do anything to mitigate it?
Dead Manual, p.315 wrote:Front line attrition is especially high for units that are running low on supplies.
Dead Manual, p.349 wrote:Units in contact with the enemy will not refit and will tend to weaken due to attrition. However, this can be partly mitigated through having a high level of CPP.
SchDerGrosse wrote: Sat Nov 25, 2023 7:36 pm It is really weird to see my Romanian troops becoming unready due to attrition just by marching on the map and without participating in active combat.
Dead Manual, p.37 wrote:Units can lose Ground Elements due to combat, attrition and movement. As this happens, a unit’s TOE will fall as elements are damaged or destroyed.
Jango32
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Re: Non combat attrition (i.e. my army is melting away)

Post by Jango32 »

It's part of the Axis experience, yes.
Veterin
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Re: Non combat attrition (i.e. my army is melting away)

Post by Veterin »

There's no issue here. Most of that is from damaged elements being sent back to the pool. Some manpower goes directly to the active pool with the rest going to the disabled pool.

Even if you have a turn without combat, your units still have 25% of their damaged elements going back to the pool each turn (AFVs % vary but lets say 25% for simplicity)
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56ajax
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Re: Non combat attrition (i.e. my army is melting away)

Post by 56ajax »

Try not to leave your unit adjacent to an enemy unit and if you must use the smallest possible unit - use the breakdown and reserve functions to maintain your frontline integrity.

If you are playing as the Soviets, when pocketed, try and have your units adjacent to as many Axis units as possible.

Note 1 unit can be adjacent to many enemy units.
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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Wiedrock
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Re: Non combat attrition (i.e. my army is melting away)

Post by Wiedrock »

Veterin wrote: Sun Nov 26, 2023 1:21 am Even if you have a turn without combat, your units still have 25% of their damaged elements going back to the pool each turn (AFVs % vary but lets say 25% for simplicity)
Some DAMaged AFVs are destroyed by moving to the Pool for Repair. No simplicity whe it comes to my cats! :lol:
...hold, I am a dog person,.... damn cats! :twisted:
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