CMO RUNNING POLL - Gameplay feature requests

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

What feature would you like to see added in Command?

Multiplayer
46
21%
Custom drawing on map
17
8%
Ground operations: Make units recognize and use roads
32
15%
Tacview - AAR mode
24
11%
Enable borders/coastlines at close-in zoom
5
2%
Chemical & Biological weapon effects
3
1%
Scriptless downed/stranded crew (for CSAR)
12
6%
Scriptless carry-over of units between scenarios
6
3%
Weather/Day-night affects air sorties
30
14%
Integrated speech-to-text (SeaHag-style)
2
1%
More sonar data on contact (details)
7
3%
Search tool for the cargo list
1
0%
List damaged units on Losses & Expenditures
1
0%
Include currently-airborne units on flight-ops screen
7
3%
Add "training" torpedoes (details)
0
No votes
BOL-fire mode for indirect artillery
4
2%
Warning shots
2
1%
Scriptless boarding actions
2
1%
Scriptless takeover of fixed facilities
8
4%
Hotkeys for built-in map layers
0
No votes
Depressed trajectory option for BMs
5
2%
Ability to add Folders to the Quick Battle list (details)
0
No votes
 
Total votes: 214

Quark73
Posts: 373
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

Since drag became more relevant on CMO flight mechanics in CMO, I would suggest another option to the "Jettison Ordnance" doctrine.
Additionally to "No" and "Jettison ordnance when under attack" I would suggest another option that says "Jettison ordnance before merge to close air combat".
Jettisoning drop tanks makes also sense for the offensive side when engaging with SRAAMs going for gun. This should include drop ordnance if under attack - of course.
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blu3s
Posts: 1074
Joined: Fri Jul 08, 2022 9:45 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by blu3s »

The official way for both Technical Support and Suggestion is the forum. Discord is a good way to share things with the community, ask questions, etc but it's impossible to track things there.


Yes, could be useful to log some of the request that would be considered.
Quark73
Posts: 373
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Gameplay feature requests: copy contact's name and GUID to clipboard

Post by Quark73 »

Hello,
I would find it handy if (in editor mode) name and GUID of a contact could be copied to clipboard via context menu. So basically the same feature as have units in editor mode too.
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blu3s
Posts: 1074
Joined: Fri Jul 08, 2022 9:45 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by blu3s »

Quark73 wrote: Thu Nov 16, 2023 8:19 am Hello,
I would find it handy if (in editor mode) name and GUID of a contact could be copied to clipboard via context menu. So basically the same feature as have units in editor mode too.
Select the contact and use ctrl+c to copy the guid and name of a contact to the clipboard (in god view it copies the guid and name of the unit)
thewood1
Posts: 10056
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: CMO RUNNING POLL - Gameplay feature requests

Post by thewood1 »

A consolidation of ideas for reference points:

1) Use the RP manager to assign RPs as visible and selectable for multiple sides
2) Let those selected above to used as relative to an enemy unit
3) Make it so RPs can be set to individually visible and not all on or all off.

All three are related to making RPs more universal and using the RP manager as the control center for RPs.
Quark73
Posts: 373
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

blu3s wrote: Thu Nov 16, 2023 9:39 am Select the contact and use ctrl+c to copy the guid and name of a contact to the clipboard (in god view it copies the guid and name of the unit)
Thanks, that works too.
Quark73
Posts: 373
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

To give the user more control sonobuoy usage/consumption I suggest to exploit the WRA.

Instead of firing range it determines the distance between buoys, as there can be overlap, end to end and certain distances.

Salvo size could be used as max. active buoys for this aircraft.

Shooters per salvo could control how many patrolling aircraft are allowed dropping buoys in parallel.

IMHO this would prevent the quick depletion of sonobuoys in vast patrol areas.
FifthDomain
Posts: 485
Joined: Wed Aug 05, 2020 7:39 pm
Location: United Kingdom

Re: CMO RUNNING POLL - Gameplay feature requests

Post by FifthDomain »

thewood1 wrote: Thu Nov 16, 2023 2:07 pm A consolidation of ideas for reference points:

1) Use the RP manager to assign RPs as visible and selectable for multiple sides
2) Let those selected above to used as relative to an enemy unit
3) Make it so RPs can be set to individually visible and not all on or all off.

All three are related to making RPs more universal and using the RP manager as the control center for RPs.
+1
FifthDomain
Posts: 485
Joined: Wed Aug 05, 2020 7:39 pm
Location: United Kingdom

Re: CMO RUNNING POLL - Gameplay feature requests

Post by FifthDomain »

Request the ability be able to shuffle sensor order up and down in unit sensor menu. Currently if you edit the sensors on a ship or aircraft and then clone it the sensors do not keep the order of the original (most noticable if you re add some of the original sensors) so sometime you end up with bits of the same radar in different places in the sensor menu.

Also the ability to move aircraft into specific hangars within airbases and more importantly aircraft carriers allowing the ability to select which aircraft are on the flight deck and which are in the hangars below.

A simple up and down button at the bottom of the menu allowing the selected sensor or aircraft to be moved up and down its current list would work for both.
trevor999
Posts: 61
Joined: Sun Jun 01, 2008 9:19 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by trevor999 »

FifthDomain wrote: Sat Dec 02, 2023 8:33 pm
Also the ability to move aircraft into specific hangars within airbases and more importantly aircraft carriers allowing the ability to select which aircraft are on the flight deck and which are in the hangars below.
+1
Quark73
Posts: 373
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

Make the Kiel Canal passable, like Suez and Panama Canall.

link There are lots of Baltic area scenarios and it is one of the worlds most frequented waterways.
trevor999
Posts: 61
Joined: Sun Jun 01, 2008 9:19 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by trevor999 »

Quark73 wrote: Sun Dec 10, 2023 9:22 am Make the Kiel Canal passable, like Suez and Panama Canall.

link There are lots of Baltic area scenarios and it is one of the worlds most frequented waterways.
+1
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ClaudeJ
Posts: 754
Joined: Wed Mar 08, 2006 5:38 pm
Location: Bastogne

Re: CMO RUNNING POLL - Gameplay feature requests

Post by ClaudeJ »

QOL suggestions

  • On the main map, being able to filter out contacts by domain and by type.
    use case:
    • To overcome informational saturation: I want to see only the aerial contacts, and then filter out to only see the Fighters
    • As I'm drawing a beautiful RP circle, a ground unit is in the way. As you also have to be de-zoomed to draw a circle properly, it becomes quite a rear-end nuisance.
  • Area&RP Manager: when one double-click on an RP, the map view jumps to it. I would love to also have the RP conveniently selected.
  • When I rename an RP on the main view, I would like the A&RP Manager panel to be updated in real-time when it's left open before renaming the RP on the map
  • A maximize button on the ATO window (Air Tasking Order)! Please, pretty please.
  • When a sub-menu panel opens, make it appear over its parent panel/window. eg. Add Priority Target Entry Panel. (especially when the parent panel is displayed on another screen.)
  • Mission Editor: have a Deactivation time for the Package too.
  • Have a Cooperative mode in Real-Time Multiplayer
  • DB Viewer: Have an HTML interpreter for the description area. Or, make it a collapsible section.
EDIT, 13 Dec:
  • add an option for a NoNavZone to affect only a selected task pool
EDIT, 14 Dec:
  • Area&RP Manager: when you create an Area, then its polygon, have the RPs named with the Area name as prefix.
Last edited by ClaudeJ on Mon Dec 18, 2023 3:28 pm, edited 2 times in total.
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(Previously known as JanMasters0n)
Quark73
Posts: 373
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

Hey,
I'd like a game option that switches back to 1x timescale when a lost contact is fixed by a sensor again.
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blu3s
Posts: 1074
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Re: CMO RUNNING POLL - Gameplay feature requests

Post by blu3s »

Quark73 wrote: Sun Dec 10, 2023 9:22 am Make the Kiel Canal passable, like Suez and Panama Canall.

link There are lots of Baltic area scenarios and it is one of the worlds most frequented waterways.
Currently, you can use a Custom Enviroment Zone to add it

Image
Quark73
Posts: 373
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

blu3s wrote: Mon Dec 18, 2023 3:21 pm
Currently, you can use a Custom Enviroment Zone to add it

Image
Thank you as always, I thought CEZ were just about the weather.
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blu3s
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Re: CMO RUNNING POLL - Gameplay feature requests

Post by blu3s »

You're welcome. You can change also land type, elevation, layers in the sea... So it gives you a lot of flexibility to customize the map
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ClaudeJ
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Location: Bastogne

Re: CMO RUNNING POLL - Gameplay feature requests

Post by ClaudeJ »

Lexicographically sorted drop-down menu

please sort the various drop-down menus' options lexicographically.

It's kind of a pain to find something as it is sorted now
Capture d’écran (2075).png
Capture d’écran (2075).png (45.92 KiB) Viewed 764 times
Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, NVIDIA GeForce GTX 1650 4 Go, Windows 10 64bits, 32 GB RAM, Regional settings = French, Belgium
(Previously known as JanMasters0n)
Quark73
Posts: 373
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

Hello,
I have also an UI suggestion. It's just cosmetic and probably annoying, but sometimes I can't supress my German meticulousness genes. :twisted: - so, sorry for that.

I suggest to find a common style guide for writings on menus, dialogs and buttons. There are various reasonable approaches to solve it. My English is not good enough to rate what is the proper solution in which case. So it's up to you if and how handle it. IMHO it would be just a monkey see monkey do job, that brings no honour and no fancy feature but rounds off the overall impression.

I added a small pdf with some examples I've noticed. The colours do not represent any rating and are only used to provide an overview.
Attachments
CommandsWritings.zip
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trevor999
Posts: 61
Joined: Sun Jun 01, 2008 9:19 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by trevor999 »

ClaudeJ wrote: Wed Dec 20, 2023 9:31 am Lexicographically sorted drop-down menu

please sort the various drop-down menus' options lexicographically.

It's kind of a pain to find something as it is sorted now

Capture d’écran (2075).png
+1
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