[1.25c] Shouldn't the Supreme Command Council be generating basic Maritime Trade House Stratagems ?

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BlueTemplar
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Joined: Thu Apr 29, 2010 12:07 pm

[1.25c] Shouldn't the Supreme Command Council be generating basic Maritime Trade House Stratagems ?

Post by BlueTemplar »

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More specifically, generating MTHCardPoints (or whatever their exact name is) through its General Stratagems Task, which it doesn't do :
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Which therefore are not converted into Stratagems :
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ShadowEmpire_R2KEfmugWO.jpg (243.15 KiB) Viewed 368 times
Continuing...
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BlueTemplar
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Joined: Thu Apr 29, 2010 12:07 pm

Re: [1.25c] Shouldn't the Supreme Command Council be generating basic Maritime Trade House Stratagems ?

Post by BlueTemplar »

Meanwhile the MTH I have signed a contact contract with didn't say anything about needing an Economic Council to start generating MTH Stratagems :
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Just to be sure, this is not only on an Ocenia DLC planet, for this test game I also made sure that :
- I started with a Private Harbour
- The Private Harbour is in my Capital
- The Capital is on the coast
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And I waited two rounds after receiving that message.
Save :
MTH_points_not_generating_save.zip
(2.24 MiB) Downloaded 12 times
Now, these in theory shouldn't be requirements (except for the Oceania DLC of course),
since you might want to have some of these 4 basic Stratagems generated even before you see a coast, so that when you do see one, you have the option to immediately interact with the MTH there (and not have to pay 200 ¤ for contact contract ?),
and I even read that on planets that start without MTH you can make some (one?) yourself, so not having MTH on the planet at start might or might even not be a requirement to generate MTHCardPoints ?
(Also, if that was a condition, it would give information to the player(s) about the planet that they shouldn't have, depending on Planet Generation / Fog of War settings.)

Anyway, while the manual doesn't mention it, the Stratagem Encyclopedia does, (and that MTH contact text might be misleading without) and it just makes sense for the SCC to give access to basic MTH features, just like it gives access to other basic features of the other Councils - especially important for games where you start only with an SCC and for some reason or other might have other priorities than getting an Economic Council, but still might want to be able to expand across water, especially if stuck on a small island.
(In theory there are also planes for that, but they might not be a viable option depending on starting tech and planetary conditions.)
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