New Patch v1.28.00

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BillRunacre
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New Patch v1.28.00

Post by BillRunacre »

v1.28.00

GAME ENGINE
- Fixed a unit movement error when land operational movement is disabled (El_Condoro)
- Fixed a rare Diplomacy chit reclamation error that led unusually high influence chits remaining (Tigertony).
- Fixed a Naval Cruise unit action point value display error when custom Naval Cruise multipliers have been set (CaesarAug).
- Fixed an Amphibious Transport unload unit error that allowed units to unload on impassable terrain.
- Fixed an error that allowed Naval Cruise after a unit attacks and the defender is either destroyed or retreats (KorutZelva).
- Fixed an escort highlight error for some rare cases (ArcturusRising).
- Fixed a PBEM error under FoW that would possibly center the map on a hidden unit when a replay of the previous turn was about to start (Duedman).
- Fixed a PBEM first turn error that did not properly list some customized country names (OldCrowBalthazor).
- Fixed an error for custom campaigns that did not see the 'storms' penalty applied to naval units when the penalty is greater than +1 (Laki).
- Fixed a unit retreat hex optimization issue (havoc1371).
- Fixed an error that did not properly calculate initial unit morale during a dual deployment phase unit at the start of the game (Wilson).
- Fixed a combat error that did not properly show subs being destroyed when attacked and destroyed via a recon attempt, e.g. after the sub had dove (LLv34Mika).
- Fixed the display of incorrect mouse hover tool tip info for custom campaigns in the PBEM++ Lobby.
- Fixed an upgrade unit error that did not always upgrade all upgradeable slots with the 'Upgrade Tool' (Lothos).
- Subs now attempt to randomly dive between 1 to 2 hexes if possible, but still with a maximum of 4 hexes if no good dive hexes are initially found.
- Fixed an AI air unit placement issue whereby non belligerent countries tried to place newly purchased air units close to 'enemy' positions (Nolt).
- Fixed a naval supply map display error that incorrectly showed minor ports starting from supply value 5 instead of stating at 10 (Nginear).
- Settings list of resolutions now show the resolutions without Windows scaling applied, however scaled resolutions still stored applicably in INI files.

All Campaigns
- Added Chapayev and Kalinin as Soviet Light Cruiser names (Mithrilotter).
- Increased the Naval Defense Value of Coastal Guns (Mithrilotter).
- Monastir in Yugoslavia renamed to Bitola (DarkHorse2).
- Corrected the tool tips for Infantry Warfare and Armored Warfare research (DarkHorse2).
- Corrected the Variable Condition in the Guard script Germany Minor Guard – Hungary (DarkHorse2).
- Corrected the Trigger on the Diplomacy script Germany Presses Spain (1942 – FORCED) (DarkHorse2).
- Removed Derna (191,120) from the Supply script Malta Effect (Tobruk, Bardia, Sidi Barrani, Mersa Matruh, El Alamein, Alexandria) (DarkHorse2).
- The Strategy Guides no longer mentions Scutari as an Albanian Partisan trigger location (Mithrilotter).
- The Condition Position for Decision 455 has been corrected (DarkHorse2).
- Changed the Country_ID and Alignment_ID for the Supply scripts for Axis raiders to disrupt US and Canadian shipping (DarkHorse2).
- From the 1st January 1941, Italy will now gain 20 National Morale points per turn if it holds Tripoli, and 15 for each of Benghazi and Tobruk. Consequently, if all three are held then they will receive 50 NM points per turn (ElvisJJonesRambo; redrum68).
- Providing Rome is also in Axis hands, these increases will double to a potential 100 points per turn from the 1st January 1942 (ElvisJJonesRambo; redrum68).

1939 Campaigns
- Removed the link to 600[1] from the POP UP scripts ALLIED AI: German/Soviet Front Garrison Report 1941 (DarkHorse2).
- National Morale scripts for the German victory over Poland and the return of Danzig consolidated into one (DarkHorse2).

1939 & 1940 Campaigns
- The Triomphant will now deploy primarily at Belfast (Taifun).
- Changed the triggers to 100 for the following Guard scripts: France Guard – Algiers; France Guard – Oran; France Guard – Tunis; France Guard – Syria (DarkHorse2).
- Removed the duplicated #POPUP line from the Mobilization_2 script Yugoslavia Signs The Tripartite Pact (Yugoslavia?Axis) (DarkHorse2).
- Removed the duplicated #POPUP line from the Mobilization_3 script DE 104 - Yugoslavia Signs The Tripartite Pact (Yugoslavia->Axis) (DarkHorse2).
- Corrected the Variable Condition in the National Morale scripts relating to the fighting in East Africa (DarkHorse2).
- Removed the Territory script connected to DE 212 as it was surplus to requirements (DarkHorse2).

1939-1941 Campaigns
- Decision 408 corrected so it will now fire (DarkHorse2).

1941 Campaign
- Connected the Territory script for the return of St Nazaire to France to DE 251 (DarkHorse2).

1941-1943 Campaigns
- The following Unit scripts are no longer connected to a Decision Event: ALLIED AI: UK - HQ/Corps - Basra – 1941; AXIS AI: Germany - Post D-Day Frontier Defense - Frankfurt (Intermediate); AXIS AI: Germany - Berlin Defense, as well as the Pop Up script Pierre Laval Broadcasts Calling For An Axis Victory Over The USSR (DarkHorse2).

_________________________________________

And last, but definitely not least, Unfortunate Son's excellent counter mod is included in the update too!

To use it, you will need to have NATO counters selected (i.e. turn off 3-D Units in the Options screen).

Then go to Settings -> Mods and tick the box next to Unfortunate Son's Counter Mod.

Enjoy!
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Unfortunate Son
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Re: New Patch v1.28.00

Post by Unfortunate Son »

"And last, but definitely not least, Unfortunate Son's excellent counter mod is included in the update too!

To use it, you will need to have NATO counters selected (i.e. turn off 3-D Units in the Options screen).

Then go to Settings -> Mods and tick the box next to Unfortunate Son's Counter Mod.

Enjoy!"

Yes! 😎

Thanks Hubert and Bill!!!
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Scottydawg
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Re: New Patch v1.28.00

Post by Scottydawg »

I can't be totally 100% sure because I have few games w/sparse play going right now as the Allies...but, I seem to not be able to transport US land units from US ports; won't load onto transports w/no "enabled Lit up icon" showing anchor...
By autumn we stood with our backs to the town of Orel
Closer and closer to Moscow they come...



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Scottydawg
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Re: New Patch v1.28.00

Post by Scottydawg »

YES. The port access is broken...at least in USA, Canada, and allied occupied Norway. It exists in UK, Malta, Cairo...
By autumn we stood with our backs to the town of Orel
Closer and closer to Moscow they come...



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OldCrowBalthazor
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Re: New Patch v1.28.00

Post by OldCrowBalthazor »

Scottydawg wrote: Thu Dec 21, 2023 10:21 pm YES. The port access is broken...at least in USA, Canada, and allied occupied Norway. It exists in UK, Malta, Cairo...
I have v1.28.00 and US ports are working on my end at least.
Just opened up both the 1944 and 1943 scenarios. US ports working as I can both set units into Transports and AVLs.
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OldCrowBalthazor
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Re: New Patch v1.28.00

Post by OldCrowBalthazor »

Unfortunate Son wrote: Thu Dec 21, 2023 6:18 pm "And last, but definitely not least, Unfortunate Son's excellent counter mod is included in the update too!

To use it, you will need to have NATO counters selected (i.e. turn off 3-D Units in the Options screen).

Then go to Settings -> Mods and tick the box next to Unfortunate Son's Counter Mod.

Enjoy!"

Yes! 😎

Thanks Hubert and Bill!!!
Congrats Ray thats been a lot of work and same to Fury to include this excellent counter mod to the Community Pack. 😎
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Scottydawg
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Re: New Patch v1.28.00

Post by Scottydawg »

Thanks OCB for your response (nice counters by the way!). I'm not sure what my issue is...I'll take a screen shot the next time my opponent replies in kind. 'Kinda weird.

(Scenario: 1939 Storm Over Europe)
By autumn we stood with our backs to the town of Orel
Closer and closer to Moscow they come...



Easy301
Posts: 151
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Re: New Patch v1.28.00

Post by Easy301 »

BillRunacre wrote: Thu Dec 21, 2023 4:53 pm v1.28.00

GAME ENGINE
- Fixed a unit movement error when land operational movement is disabled (El_Condoro)
- Fixed a rare Diplomacy chit reclamation error that led unusually high influence chits remaining (Tigertony).
- Fixed a Naval Cruise unit action point value display error when custom Naval Cruise multipliers have been set (CaesarAug).
- Fixed an Amphibious Transport unload unit error that allowed units to unload on impassable terrain.
- Fixed an error that allowed Naval Cruise after a unit attacks and the defender is either destroyed or retreats (KorutZelva).
- Fixed an escort highlight error for some rare cases (ArcturusRising).
- Fixed a PBEM error under FoW that would possibly center the map on a hidden unit when a replay of the previous turn was about to start (Duedman).
- Fixed a PBEM first turn error that did not properly list some customized country names (OldCrowBalthazor).
- Fixed an error for custom campaigns that did not see the 'storms' penalty applied to naval units when the penalty is greater than +1 (Laki).
- Fixed a unit retreat hex optimization issue (havoc1371).
- Fixed an error that did not properly calculate initial unit morale during a dual deployment phase unit at the start of the game (Wilson).
- Fixed a combat error that did not properly show subs being destroyed when attacked and destroyed via a recon attempt, e.g. after the sub had dove (LLv34Mika).
- Fixed the display of incorrect mouse hover tool tip info for custom campaigns in the PBEM++ Lobby.
- Fixed an upgrade unit error that did not always upgrade all upgradeable slots with the 'Upgrade Tool' (Lothos).
- Subs now attempt to randomly dive between 1 to 2 hexes if possible, but still with a maximum of 4 hexes if no good dive hexes are initially found.
- Fixed an AI air unit placement issue whereby non belligerent countries tried to place newly purchased air units close to 'enemy' positions (Nolt).
- Fixed a naval supply map display error that incorrectly showed minor ports starting from supply value 5 instead of stating at 10 (Nginear).
- Settings list of resolutions now show the resolutions without Windows scaling applied, however scaled resolutions still stored applicably in INI files.

All Campaigns
- Added Chapayev and Kalinin as Soviet Light Cruiser names (Mithrilotter).
- Increased the Naval Defense Value of Coastal Guns (Mithrilotter).
- Monastir in Yugoslavia renamed to Bitola (DarkHorse2).
- Corrected the tool tips for Infantry Warfare and Armored Warfare research (DarkHorse2).
- Corrected the Variable Condition in the Guard script Germany Minor Guard – Hungary (DarkHorse2).
- Corrected the Trigger on the Diplomacy script Germany Presses Spain (1942 – FORCED) (DarkHorse2).
- Removed Derna (191,120) from the Supply script Malta Effect (Tobruk, Bardia, Sidi Barrani, Mersa Matruh, El Alamein, Alexandria) (DarkHorse2).
- The Strategy Guides no longer mentions Scutari as an Albanian Partisan trigger location (Mithrilotter).
- The Condition Position for Decision 455 has been corrected (DarkHorse2).
- Changed the Country_ID and Alignment_ID for the Supply scripts for Axis raiders to disrupt US and Canadian shipping (DarkHorse2).
- From the 1st January 1941, Italy will now gain 20 National Morale points per turn if it holds Tripoli, and 15 for each of Benghazi and Tobruk. Consequently, if all three are held then they will receive 50 NM points per turn (ElvisJJonesRambo; redrum68).
- Providing Rome is also in Axis hands, these increases will double to a potential 100 points per turn from the 1st January 1942 (ElvisJJonesRambo; redrum68).

1939 Campaigns
- Removed the link to 600[1] from the POP UP scripts ALLIED AI: German/Soviet Front Garrison Report 1941 (DarkHorse2).
- National Morale scripts for the German victory over Poland and the return of Danzig consolidated into one (DarkHorse2).

1939 & 1940 Campaigns
- The Triomphant will now deploy primarily at Belfast (Taifun).
- Changed the triggers to 100 for the following Guard scripts: France Guard – Algiers; France Guard – Oran; France Guard – Tunis; France Guard – Syria (DarkHorse2).
- Removed the duplicated #POPUP line from the Mobilization_2 script Yugoslavia Signs The Tripartite Pact (Yugoslavia?Axis) (DarkHorse2).
- Removed the duplicated #POPUP line from the Mobilization_3 script DE 104 - Yugoslavia Signs The Tripartite Pact (Yugoslavia->Axis) (DarkHorse2).
- Corrected the Variable Condition in the National Morale scripts relating to the fighting in East Africa (DarkHorse2).
- Removed the Territory script connected to DE 212 as it was surplus to requirements (DarkHorse2).

1939-1941 Campaigns
- Decision 408 corrected so it will now fire (DarkHorse2).

1941 Campaign
- Connected the Territory script for the return of St Nazaire to France to DE 251 (DarkHorse2).

1941-1943 Campaigns
- The following Unit scripts are no longer connected to a Decision Event: ALLIED AI: UK - HQ/Corps - Basra – 1941; AXIS AI: Germany - Post D-Day Frontier Defense - Frankfurt (Intermediate); AXIS AI: Germany - Berlin Defense, as well as the Pop Up script Pierre Laval Broadcasts Calling For An Axis Victory Over The USSR (DarkHorse2).

_________________________________________

And last, but definitely not least, Unfortunate Son's excellent counter mod is included in the update too!

To use it, you will need to have NATO counters selected (i.e. turn off 3-D Units in the Options screen).

Then go to Settings -> Mods and tick the box next to Unfortunate Son's Counter Mod.

Enjoy!
Update looks great! Thank you!
Last edited by Easy301 on Fri Dec 22, 2023 7:29 am, edited 1 time in total.
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OldCrowBalthazor
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Re: New Patch v1.28.00

Post by OldCrowBalthazor »

Scottydawg wrote: Fri Dec 22, 2023 12:29 am Thanks OCB for your response (nice counters by the way!). I'm not sure what my issue is...I'll take a screen shot the next time my opponent replies in kind. 'Kinda weird.

(Scenario: 1939 Storm Over Europe)
Hopefully you'll figure out what's wrong. Post-patch weirdness of some sort..this is the time when strange stuff can happen hah
Btw, I see you have part of the lyrics to Al Stewart's 'Roads to Moscow' song in your signature. It's such a hauntingly beautiful song and a tribute to Alexandr Solzhenitsyn I believe.
I heard it for the first time in the late 70s on some FM station. It took me a few years but found out it was by Al Stewart when I heard it again while working in out in the Mojave in the middle of the night. I called the radio station and the DJ told me who it was.
Cheers
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Re: New Patch v1.28.00

Post by Scottydawg »

Baku.png
Baku.png (1.18 MiB) Viewed 1067 times
Baku Port: with no capability (anchor) available to go to sea as 'Transport' (yet AV availability is okay)...why?

Note: The 'Transport' capability in the US is now available for some reason (last turn it was not)

Did I miss a fundamental change in the 'newly patched' procedures? (I don't see it stated as such...)
By autumn we stood with our backs to the town of Orel
Closer and closer to Moscow they come...



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CaesarAug
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Re: New Patch v1.28.00

Post by CaesarAug »

Maybe you’ve reached the limit on the number of regular Transports at any one time, and perhaps you have no additional Transport capability for the time being?
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Scottydawg
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Re: New Patch v1.28.00

Post by Scottydawg »

Nope...this is the only one in the entire game for USSR. AND, the AV capacity is always less the the Transport capacity.
By autumn we stood with our backs to the town of Orel
Closer and closer to Moscow they come...



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Scottydawg
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Re: New Patch v1.28.00

Post by Scottydawg »

Halifax Port.png
Halifax Port.png (1.05 MiB) Viewed 1011 times
Exact same predicament, different belligerent: Halifax, Canada
Note availability of both AV and AVL...as expected from the UK transport capacity with no upgrade yet.
AND...on the second turn [this current turn] of no prior availability for UK-occupied Norway (not shown), the anchor is colored thus transport capacity is available now for those ports??????


Also of note: both this game and the previously posted one are in the early stages of the game (both are prior to 1942; in current posting USSR has not yet been invaded)
By autumn we stood with our backs to the town of Orel
Closer and closer to Moscow they come...



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Scottydawg
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Re: New Patch v1.28.00

Post by Scottydawg »

Al Stewart's 'Roads to Moscow' song in your signature. It's such a hauntingly beautiful song and a tribute to Alexandr Solzhenitsyn
Yes indeed OldCrow...it is a personal testament of and by the literary dissident Alexander Solzhenitsyn from his autobiography. This guy was super bright, with a degree in mathematics and physics from university at Rostov. He formally graduated just weeks before the Nazi invasion and was assigned to drive horse-drawn wagons in late 1941; due to his education was placed in command of an artillery unit in late 1942. This academic accolade almost certainly saved his life because he was immediately transferred to the fron[tier] (which front...? Western maybe) from which apparently his unit (and many other forward units) were decimated during the early months of Barbarossa.
Alexander Solzhenitzyn.png
Alexander Solzhenitzyn.png (118.95 KiB) Viewed 990 times


My 'hippie' (yes, real hippies!) influenced elders witnessed "The Year of the Cat" tour in a small community college in Portland, Oregon in January, 1977 when I was 13...I've loved the song ever since; I too find it chilling...to the bone.
Last edited by Scottydawg on Sun Dec 24, 2023 12:07 am, edited 2 times in total.
By autumn we stood with our backs to the town of Orel
Closer and closer to Moscow they come...



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Scottydawg
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Re: New Patch v1.28.00

Post by Scottydawg »

London Mar 3 1941.png
London Mar 3 1941.png (1.57 MiB) Viewed 992 times
Same game, same turn (March 3, 1941 UK: 250 MPPS available). What is going on here???
By autumn we stood with our backs to the town of Orel
Closer and closer to Moscow they come...



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Taxman66
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Re: New Patch v1.28.00

Post by Taxman66 »

Is there enough MPP available to load onto a transport?
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BillRunacre
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Re: New Patch v1.28.00

Post by BillRunacre »

There is an issue with attempting to board transports in bad weather, we hope to have a fix out asap... although it won't be until the New Year.
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OldCrowBalthazor
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Re: New Patch v1.28.00

Post by OldCrowBalthazor »

BillRunacre wrote: Sun Dec 24, 2023 9:55 am There is an issue with attempting to board transports in bad weather, we hope to have a fix out asap... although it won't be until the New Year.
Apparently WaW has this transport bug too.
Ah..post patch annoyances eh?..and on the holidays too. 😁
Cheers
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Re: New Patch v1.28.00

Post by Elessar2 »

Scottydawg wrote: Sat Dec 23, 2023 3:28 pm
Al Stewart's 'Roads to Moscow' song in your signature. It's such a hauntingly beautiful song and a tribute to Alexandr Solzhenitsyn
Yes indeed OldCrow...it is a personal testament of and by the literary dissident Alexander Solzhenitsyn from his autobiography. This guy was super bright, with a degree in mathematics and physics from university at Rostov. He formally graduated just weeks before the Nazi invasion and was assigned to drive horse-drawn wagons in late 1941; due to his education was placed in command of an artillery unit in late 1942. This academic accolade almost certainly saved his life because he was immediately transferred to the fron[tier] (which front...? Western maybe) from which apparently his unit (and many other forward units) were decimated during the early months of Barbarossa.Alexander Solzhenitzyn.png

My 'hippie' (yes, real hippies!) influenced elders witnessed "The Year of the Cat" tour in a small community college in Portland, Oregon in January, 1977 when I was 13...I've loved the song ever since; I too find it chilling...to the bone.
This song is about him. Renaissance, Mother Russia:

https://youtu.be/A1BpLYGdWcY?si=h2pCyiUQb4ML1YuU
rmelvin
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Re: New Patch v1.28.00

Post by rmelvin »

So, what is the real problem with the Transport issue. Should I hold off upgrading until the issue is fixed? I am really too final off my first big project, big learning curve.
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