National Moral

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baronvonmunchausen
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National Moral

Post by baronvonmunchausen »

Is it fair to say that national moral does not really count for much in a game, and mainly something to generate atmosphere more then anything else?

A part from France and Italy who have to be careful, the likely hood of other countries going to zero is rather remote.

And the NM bonus over 110% and penalties below 100% do not really constitute a factor in the war it seems. Who cares whether you have 60% or instead 40% moral?

Or am I missing something?
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Bavre
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Re: National Moral

Post by Bavre »

For the Japs it can become an issue after the nukes, for the US if they ignore the pacific for too long.

NM figures into the formula for surrender % after a countrie's last capital falls.

20% morale difference means 10% readiness difference, that's the equivalent of 4 HQ levels.
baronvonmunchausen
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Re: National Moral

Post by baronvonmunchausen »

That's handy to know, thanks
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ElvisJJonesRambo
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Re: National Moral

Post by ElvisJJonesRambo »

Yep, fart around in the Pacific, the USA morale goes to garbage. Effects combat.
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Nginear
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Re: National Moral

Post by Nginear »

Once NM goes above or below certain points, it affects unit morale. See attached for the breaking points.
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archmache
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Re: National Moral

Post by archmache »

The devs need to update NM to have more breakpoints:

95 - 105% NM = No difference

every other 5% change should change unit morale by +/1 2%

Additionally there should be localized morale boosters. For example, when Tobruk is taken, then units within x hexes get a % boost and enemies withint y hexes lose y% boost. If within z turns of losing a city and that city is recapture then it should be heavy fighting and a bigger boost should occur, or at least a damage mutliplier so both sides take X2 damage or something.

Not hard to code and would be fun to have.
baronvonmunchausen
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Re: National Moral

Post by baronvonmunchausen »

Thank you Archmage, That was a bit my point.
For NM between 75 and 1, the difference is only .5 national multiplier, so basically nothing. It is more a symbolic measure of the situation than something that actually affects gameplay. (Unless I am misunderstanding the rules).


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