Fuel and vehicles % cap

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Teo41_ITA
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Joined: Thu Sep 02, 2021 12:45 pm

Fuel and vehicles % cap

Post by Teo41_ITA »

Howdy folks,

while playing around with the editor I noticed one annoying unreported cap regarding the amount of fuel and vehicles that German units can have in the 1941-1945 GC versus any other scenario. In particular, it seems that there is a max 370% of fuel and 88-90% of vehicles that can be allocated to the units.
Upon saving the scenario with fuel and vehicles above the indicated amounts, even reloading the same scenario brings their % below that "cap". This is not the case for supplies and ammo, nor is this observable in any other scenario outside of the 1941-1945 GC.

Is this another hidden feature of the June 22nd starting date?
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Joel Billings
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Re: Fuel and vehicles % cap

Post by Joel Billings »

I don't see that limit. I just adjusted those items to 500% and it seemed to take it ok.
All understanding comes after the fact.
-- Soren Kierkegaard
Teo41_ITA
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Re: Fuel and vehicles % cap

Post by Teo41_ITA »

Did you reload the same scenario? I tested with the Totenkopf Division and even upon reloading the same scenario after saving it with the new values, fuel and vehicles are capped at the indicated %.
Denniss
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Re: Fuel and vehicles % cap

Post by Denniss »

please upload screenshots if you can reproduce this
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Joel Billings
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Re: Fuel and vehicles % cap

Post by Joel Billings »

Teo41_ITA wrote: Fri Dec 29, 2023 5:54 pm Did you reload the same scenario? I tested with the Totenkopf Division and even upon reloading the same scenario after saving it with the new values, fuel and vehicles are capped at the indicated %.
Yes, loaded the scenario and the unit had 500% of everything.
All understanding comes after the fact.
-- Soren Kierkegaard
Teo41_ITA
Posts: 515
Joined: Thu Sep 02, 2021 12:45 pm

Re: Fuel and vehicles % cap

Post by Teo41_ITA »

Denniss wrote: Fri Dec 29, 2023 6:27 pm please upload screenshots if you can reproduce this
I repeated the test and while I could not confirm the "80-90% vehicles cap" I can't reproduce what Joel found. Now both fuel and vehicles are set at 350-360% instead of 500%.
Totenkopf joint.png
Totenkopf joint.png (417.18 KiB) Viewed 329 times
Denniss
Posts: 9307
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

Re: Fuel and vehicles % cap

Post by Denniss »

No data has changed, just the recalculation how much of the unit need is present.
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