Very hard difficulty A.I.

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Arkham
Posts: 218
Joined: Thu Sep 07, 2006 7:41 pm

Re: Very hard difficulty A.I.

Post by Arkham »

Ok, but that didn't answer my question :D Can the AI 'just move' supply to areas that are theoretically isolated negating the island hopping strategy?
User avatar
Platoonist
Posts: 3042
Joined: Sun May 11, 2003 4:53 am
Location: Yoyodyne Propulsion Systems

Re: Very hard difficulty A.I.

Post by Platoonist »

Arkham wrote: Sun Dec 31, 2023 7:39 pm If the AI can just move supply without TFs being created, does that invalidate the 'wither on the vine' strategy of island hopping?

Can the AI can 'just move' supplies to Rabaul, even if I've established myself north of there and have the ocean locked down where realistically no supply convoy would be able to get through? Would that mean that the AI can keep replacing aircraft from supply that somehow appears?
Bases do still get cut off. I've had an AI Japanese garrison on the Shortlands isolated for months. They're pretty much eating grass at his point. Their remaining planes aren't flying nor are they getting replacements.

Shortlands.jpg
Shortlands.jpg (66.27 KiB) Viewed 1414 times
Arkham
Posts: 218
Joined: Thu Sep 07, 2006 7:41 pm

Re: Very hard difficulty A.I.

Post by Arkham »

Interesting. So I guess it would be important to figure out how the AI transfers supply without convoys. Logistics and logistic interdiction are a huge part of the war, so if the AI had a 'cheat' that cuts back on the players strategy.

Maybe it has the invisible convoys if it can trace through waters that haven't had enemy action in a certain period of time?
User avatar
Platoonist
Posts: 3042
Joined: Sun May 11, 2003 4:53 am
Location: Yoyodyne Propulsion Systems

Re: Very hard difficulty A.I.

Post by Platoonist »

Arkham wrote: Sun Dec 31, 2023 8:06 pm Interesting. So I guess it would be important to figure out how the AI transfers supply without convoys. Logistics and logistic interdiction are a huge part of the war, so if the AI had a 'cheat' that cuts back on the players strategy.

Maybe it has the invisible convoys if it can trace through waters that haven't had enemy action in a certain period of time?
I've noticed the AI will still on occasion try to sneak a rice-laden merchant or two into the Shortlands escorted by a gunboat. Marine dive bombers on Torokina escort them to the bottom every time.
Image
User avatar
RangerJoe
Posts: 19366
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Very hard difficulty A.I.

Post by RangerJoe »

Arkham wrote: Sun Dec 31, 2023 7:56 pm Ok, but that didn't answer my question :D Can the AI 'just move' supply to areas that are theoretically isolated negating the island hopping strategy?
Actually, I did answer the question. I stated that "No, it does not" invalidate the strategy. Then I informed you how to proceed. If you don't like my ideas on how to proceed, then don't do them.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
Chris21wen
Posts: 7733
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: Very hard difficulty A.I.

Post by Chris21wen »

RangerJoe wrote: Sun Dec 31, 2023 4:23 pm
Chris21wen wrote: Sun Dec 31, 2023 8:39 am Just want to throw in this. Playing 26b as Japan on very hard. Here's the US and Phillipine fighter pools on Jan 23, a month and a half after the start. Please discuss.
Capture.JPG
The P-40B is a better defense fighter than the P-40E although with no drop tanks. Use some of the lower quality fighters as trainers, there was no need to swap them out for P-39s and/or P-40Es. The P-39 can be more effective that the P-40E if properly used. The P-38E should have been left in the training units, there is a way to get them out of those units without exchanging them.
I think you missed the point. Look at the aircraft numbers.
User avatar
Yaab
Posts: 5542
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

Re: Very hard difficulty A.I.

Post by Yaab »

It seems the Allied AI had about 350 Warhawks in the starting pool.
User avatar
RangerJoe
Posts: 19366
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Very hard difficulty A.I.

Post by RangerJoe »

Chris21wen wrote: Mon Jan 01, 2024 8:12 am
RangerJoe wrote: Sun Dec 31, 2023 4:23 pm
Chris21wen wrote: Sun Dec 31, 2023 8:39 am Just want to throw in this. Playing 26b as Japan on very hard. Here's the US and Phillipine fighter pools on Jan 23, a month and a half after the start. Please discuss.
Capture.JPG
The P-40B is a better defense fighter than the P-40E although with no drop tanks. Use some of the lower quality fighters as trainers, there was no need to swap them out for P-39s and/or P-40Es. The P-39 can be more effective that the P-40E if properly used. The P-38E should have been left in the training units, there is a way to get them out of those units without exchanging them.
I think you missed the point. Look at the aircraft numbers.
My error, I misread what you posted. I thought that your were the Allies since that was the recent discussion.
Last edited by RangerJoe on Mon Jan 01, 2024 4:24 pm, edited 1 time in total.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
User avatar
Yaab
Posts: 5542
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

Re: Very hard difficulty A.I.

Post by Yaab »

So the Allied AI on Hard starts with more Airacobras/Warhawks in their pools? Is that it?
I ask because I only play against Jap AI on Normal.
User avatar
Kull
Posts: 2744
Joined: Tue Jul 03, 2007 3:43 am
Location: El Paso, TX

Re: Very hard difficulty A.I.

Post by Kull »

Yaab wrote: Mon Jan 01, 2024 3:51 pm So the Allied AI on Hard starts with more Airacobras/Warhawks in their pools? Is that it?
I ask because I only play against Jap AI on Normal.
Difficulty levels can be altered at any time during a game, so there can't be a link to force pools. That's the sort of thing that is changed at the scenario level.
User avatar
Yaab
Posts: 5542
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

Re: Very hard difficulty A.I.

Post by Yaab »

Thanks. My inexperience with non-Normal settings is showing.
User avatar
BBfanboy
Posts: 20573
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

Re: Very hard difficulty A.I.

Post by BBfanboy »

Arkham wrote: Sun Dec 31, 2023 8:06 pm Interesting. So I guess it would be important to figure out how the AI transfers supply without convoys. Logistics and logistic interdiction are a huge part of the war, so if the AI had a 'cheat' that cuts back on the players strategy.

Maybe it has the invisible convoys if it can trace through waters that haven't had enemy action in a certain period of time?
Your question seems to be about the additional supply the Japanese can get when the Very Hard difficulty level is selected. Don't waste time searching for sneaky ships or subs providing the extra supply - it is an abstraction to give you the harder game you selected. Think of it as seafood bought from the local natives or harvested by hand grenade fishing. Or weaving a new pair of trousers from local coconut fibers, etc. Living off the land and sea. And as Platoonist posted, the RL Japanese used all manner of native craft to bring stuff between islands - small craft not reflected in the game design which are therefore unsinkable.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Chris21wen
Posts: 7733
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: Very hard difficulty A.I.

Post by Chris21wen »

RangerJoe wrote: Mon Jan 01, 2024 1:57 pm
Chris21wen wrote: Mon Jan 01, 2024 8:12 am
RangerJoe wrote: Sun Dec 31, 2023 4:23 pm

The P-40B is a better defense fighter than the P-40E although with no drop tanks. Use some of the lower quality fighters as trainers, there was no need to swap them out for P-39s and/or P-40Es. The P-39 can be more effective that the P-40E if properly used. The P-38E should have been left in the training units, there is a way to get them out of those units without exchanging them.
I think you missed the point. Look at the aircraft numbers.
My error, I misread what you posted. I thought that your were the Allies since that was the recent discussion.
I posted this because the AI advantage is not just about supply.
Chris21wen
Posts: 7733
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: Very hard difficulty A.I.

Post by Chris21wen »

Kull wrote: Mon Jan 01, 2024 4:14 pm
Yaab wrote: Mon Jan 01, 2024 3:51 pm So the Allied AI on Hard starts with more Airacobras/Warhawks in their pools? Is that it?
I ask because I only play against Jap AI on Normal.
Difficulty levels can be altered at any time during a game, so there can't be a link to force pools. That's the sort of thing that is changed at the scenario level.
You can but you need to do it through 'Prefereneces and Options' P key and not as I tried to do, before a scenario starts. Preferences etc are saved.
User avatar
Kull
Posts: 2744
Joined: Tue Jul 03, 2007 3:43 am
Location: El Paso, TX

Re: Very hard difficulty A.I.

Post by Kull »

Chris21wen wrote: Tue Jan 02, 2024 6:51 am
You can but you need to do it through 'Prefereneces and Options' P key and not as I tried to do, before a scenario starts. Preferences etc are saved.
Are you saying that changing difficulty levels using the "P" key will change force pool levels? Even in the middle of an ongoing game?
Arkham
Posts: 218
Joined: Thu Sep 07, 2006 7:41 pm

Re: Very hard difficulty A.I.

Post by Arkham »

Kull wrote: Tue Jan 02, 2024 2:50 pm
Chris21wen wrote: Tue Jan 02, 2024 6:51 am
You can but you need to do it through 'Prefereneces and Options' P key and not as I tried to do, before a scenario starts. Preferences etc are saved.
Are you saying that changing difficulty levels using the "P" key will change force pool levels? Even in the middle of an ongoing game?
Test it? Run a turn, then switch to Japan and check the pool levels. Then revert to the old save, bump up the difficulty and rerun the turn, then switch to Japan again and check the pool levels again?
User avatar
Yaab
Posts: 5542
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

Re: Very hard difficulty A.I.

Post by Yaab »

Arkham, I found this post in my WITP:AE reference stash (sadly, no link to the thread)

(START QUOTE)
"If you are playing on "hard" difficulty, every squadron that can upgrade to the P-40E, which is every P-40B squadron and many others, will receive free P-40Es as upgrades. These upgrades are free, and the AI does not have to use planes from his pool to receive these upgrades. The same for the Catalinas. Whether auto-upgrade squadrons is on or off does not matter to the AI on "hard" difficulty. It will automatically upgrade its squadrons to the best available model, and it does not need any planes in the pool. These free upgrades are a little random, however, so some time may pass before a squadron receives its free upgrades. This is part of the "logistical" advantages that the AI receives on hard difficulty.

The 500 P-40Es that you are seeing include the planes that the AI received for free as upgrades to its squadrons.

< Message edited by Aurorus -- 5/16/2017 4:51:13 AM >"
(END QUOTE)
User avatar
Kull
Posts: 2744
Joined: Tue Jul 03, 2007 3:43 am
Location: El Paso, TX

Re: Very hard difficulty A.I.

Post by Kull »

The manual does say "logistical advantages" not "supply advantages", so I totally agree that game start difficulty levels could have that effect. What I can't imagine is a mechanism by which pools would somehow fluctuate during a game, depending on the current difficulty settings.
Chris21wen
Posts: 7733
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: Very hard difficulty A.I.

Post by Chris21wen »

Kull wrote: Tue Jan 02, 2024 2:50 pm
Chris21wen wrote: Tue Jan 02, 2024 6:51 am
You can but you need to do it through 'Prefereneces and Options' P key and not as I tried to do, before a scenario starts. Preferences etc are saved.
Are you saying that changing difficulty levels using the "P" key will change force pool levels? Even in the middle of an ongoing game?
As far as I can see, yes.
User avatar
PaxMondo
Posts: 10907
Joined: Fri Jun 06, 2008 3:23 pm

Re: Very hard difficulty A.I.

Post by PaxMondo »

Chris21wen wrote: Wed Jan 03, 2024 7:27 am
Kull wrote: Tue Jan 02, 2024 2:50 pm
Chris21wen wrote: Tue Jan 02, 2024 6:51 am
You can but you need to do it through 'Prefereneces and Options' P key and not as I tried to do, before a scenario starts. Preferences etc are saved.
Are you saying that changing difficulty levels using the "P" key will change force pool levels? Even in the middle of an ongoing game?
As far as I can see, yes.
Well, I don't know what scen 26b is, so I have no idea what the starting pools are. But I'm not aware that the AI level has any impact upon pools outside of normal production and upgrade paths. I can also state that I have never seen the AI magically create any devices that are not already in the game.

So, what you need to do is in 26b, take a look at the TOTAL devices (like P-40b) that start in game. That means you have to tally all units in all air groups in addition to the pool. Then do the same on your date in Jan 42. I've never seen them not tie out (well, within 1 or 2). Remember that the AI can, and does, perfom upgrades based upon the progression provided by the scen developer. The catch is that it won't always do them when it should.

PS: tracker is a great help with this as you can create CSV files for Jan 42 to compare to the starting Dec 41 CSV files.

Post your findings here. very interested to see them.
Pax
Post Reply

Return to “War in the Pacific: Admiral's Edition”