Flamethrower Editing
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Flamethrower Editing
New thread because the problem is very clear, at least to his player: The German flamethrower in v6.1 is too powerful by a factor of great magnitude.
One squirt from a German flamethrower, an eleven man squad simply vanishes, in a wooded area no less. If this were say inside a bunker it might be possible though I doubt all eleven would immediately perish.
Same thing with a Flammenpanzer. One shot, goodbye whoever is in the way, they never get a chance to rout.
If this should be on one of the other forums, my apologies, however I would like to know how to go about changing the German OOB. This is so obviously wrong I would not even think twice, though I usually don't complain.
I seem to remember Paul or someone gave the numbers to edit the flamethrower, but I can't find the message.
Thanks for the help,
Bing
One squirt from a German flamethrower, an eleven man squad simply vanishes, in a wooded area no less. If this were say inside a bunker it might be possible though I doubt all eleven would immediately perish.
Same thing with a Flammenpanzer. One shot, goodbye whoever is in the way, they never get a chance to rout.
If this should be on one of the other forums, my apologies, however I would like to know how to go about changing the German OOB. This is so obviously wrong I would not even think twice, though I usually don't complain.
I seem to remember Paul or someone gave the numbers to edit the flamethrower, but I can't find the message.
Thanks for the help,
Bing
"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
From the 101st Airborne Division Association Website
I just burned sherman and Su-85 with Flammwagen, it took 5 tries and I did receive 4 op-fires and some hull-damage. Easy?
I did lost two Flammwagens while trying to torch US-riflemen and scouts, third did barbeque engineer-squad and rifle-squad, not easy in pouring op-fire of riflegrenades and you know...
Engineers that I have (GE) used haveno succes with flamethrower but satchels work against infantry and against armor. Flames do pin up people in same hex and are easier to drive away, but 11 men at the same time?
no way and I do use flamms and engineers...
To what I do see flamy-devices are as they've been before. Don't know for sure.
mosh
I did lost two Flammwagens while trying to torch US-riflemen and scouts, third did barbeque engineer-squad and rifle-squad, not easy in pouring op-fire of riflegrenades and you know...
Engineers that I have (GE) used haveno succes with flamethrower but satchels work against infantry and against armor. Flames do pin up people in same hex and are easier to drive away, but 11 men at the same time?
no way and I do use flamms and engineers...
To what I do see flamy-devices are as they've been before. Don't know for sure.
mosh
salute
mosh
If its not rotten, shoot again
mosh
If its not rotten, shoot again
Skukko - Sorry, but that is exactly what happened: One squirt from the German flamethrower and the eleven man squad simply cease to exist. A Flammenpanzer also got a five man squad in precisely the same manner, and the squad was inside a building.
Bing
Bing
"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
From the 101st Airborne Division Association Website
Gee and I thought I was lucky to average 5-6 men a shot. The Flamethrower is the ultimate area suppression weapon. Just don't try it at one hex against an SMG unit who shoots first.Originally posted by Bing:
Skukko - Sorry, but that is exactly what happened: One squirt from the German flamethrower and the eleven man squad simply cease to exist. A Flammenpanzer also got a five man squad in precisely the same manner, and the squad was inside a building.
Bing
[ July 20, 2001: Message edited by: pbear ]
Now, that might be part of the answer.Originally posted by pbear:
Gee and I thought I was lucky to average 5-6 men a shot. The Flamethrower is the ultimate area suppression weapon. Just don't try it at one hex against an SMG unit who shoots first.
[ July 20, 2001: Message edited by: pbear ]
Also: Are we sure that HE value set at IIRC, not looking at game as I write this, ~150 is correct? That seems very high, but then the flamethrower IS a highly effective weapon. I just don't think it should be able to take out an entire 11 man squad with one "spritz" as another member called it.
Where are the techno experts? May we please have the envelope? How would you edit the beast to tame it?
Bing
"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
From the 101st Airborne Division Association Website
yes,i was the guy who has lost several tank to flamewagen´s. that´s not fun anymore. as my 1st tnak was destroyed i moved the 2 other´s back to 3 hex distance,and even move a 3rd in (su 85) just waiting if that crazz flamething would be so stupid an move on step foreward. it did!! okay,my 2 shermans fired op fire and missed both. two shot´s from flamethrower on sherman gone. than my su shoots and misses...you guess what next. so i had left on sherman...this one killed a flamewagon came from behind,and was than killed itself by a 3rd flame. yes,quite accurate this flamethings....more than guns??? no,i don´t think so. and not in open terrain (street,woods).......tanks (at least no russian ones) seems to have no chance at low distance against them,squads are roasted,too. so my last hope is calling in the arty,hope they get some supression or even one killed.Originally posted by Bing:
New thread because the problem is very clear, at least to his player: The German flamethrower in v6.1 is too powerful by a factor of great magnitude.
One squirt from a German flamethrower, an eleven man squad simply vanishes, in a wooded area no less. If this were say inside a bunker it might be possible though I doubt all eleven would immediately perish.
Same thing with a Flammenpanzer. One shot, goodbye whoever is in the way, they never get a chance to rout.
If this should be on one of the other forums, my apologies, however I would like to know how to go about changing the German OOB. This is so obviously wrong I would not even think twice, though I usually don't complain.
I seem to remember Paul or someone gave the numbers to edit the flamethrower, but I can't find the message.
Thanks for the help,
Bing
Greetings
Frank
Frank
Just a quick note here - as Paul's said before every casualty's not dead. So, when that 11 man squad vanished, probably 2 or 3 were killed, maybe as many wounded, and the rest ran like rabbits. After all, fire is nasty - more so in woods!
I like the new flamethrowers - better this way than seeing them do nothing - and with limited ammo on, they only get 4 or 5 shots on average - flame tanks get more, of course, but tend to be easier to kill.
Alex
I like the new flamethrowers - better this way than seeing them do nothing - and with limited ammo on, they only get 4 or 5 shots on average - flame tanks get more, of course, but tend to be easier to kill.
Alex
"Tonight a dynasty is born." Ricky Proehl, then of the Saint Louis Rams. He was right! Go Pats! Winners of Super Bowls 36, 38 and 39.
When I use my flame tanks, I tend to loose half of them because of the smoke they produce. I roast a couple of enemy units and then I'm stuck because I have no line of sight. Unless the enemy has been really supresed with artillery, they will usually kill my tank when it moves.
On the accuracy, I would think it's much easier to aim a continuous squirt at 50 meters than it is to aim a gun. Plus you don't even have to hit the other tank, just hit under it or right infront and behind and the crew will probably panic.
Frank V.
On the accuracy, I would think it's much easier to aim a continuous squirt at 50 meters than it is to aim a gun. Plus you don't even have to hit the other tank, just hit under it or right infront and behind and the crew will probably panic.
Frank V.
However it is sliced, one squirt from a flamethrower, into a wooded area did away with an entire squad of 11 men. In game terms I don't care if they are dead or alive. If they are no longer functional, they might as well be dead. I certainly don't get them back.Originally posted by Alexandra:
Just a quick note here - as Paul's said before every casualty's not dead. So, when that 11 man squad vanished, probably 2 or 3 were killed, maybe as many wounded, and the rest ran like rabbits. After all, fire is nasty - more so in woods!
I like the new flamethrowers - better this way than seeing them do nothing - and with limited ammo on, they only get 4 or 5 shots on average - flame tanks get more, of course, but tend to be easier to kill.
Alex
The point is, how in the world could a handheld flamethrower - German leg engineers - spray an entire wooded hex in one and only one shot. Is that realistic? All the talk about angles and muzzle velocity and so on is pertinent and good for the game. I would be the last one to criticize such discussion.
Seems like the obvious is overlooked however, at least in this case. If that is the way flamethrowers worked in the real world of WW2, infantry hardly had a chance. Can't buy it.
Bing
"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
From the 101st Airborne Division Association Website
It would have been wonderful if all the Marines in the Pacific were equipped with flamethrowers but there were never enough to go around. But in the game it is possible to make every infantry unit an engineer. The actual ratio of flamethrowing engineer to regular infantry was very low. The game places the flamethrower in slot three, thus giving the effect of one per squad, if I remember correctly this is also true for the flame tank making the vehical take a moral check before it can fire this weapon. I make it a rule to never buy more than one platoon of engineers in my core forces. If the AI is buying large numbers of engineers (which I have not seen) then the problem is that engineers are too cheap. The same applies to flame tanks. In human build seceneiro the designer made the choise of how many flamethrowers involved, based (I hope) on historical factors.
Yes flamethrowers as very nasty, just ask the Japanese. As for spraying a 50 yard hex we are talking jellied gasoline, it sprays, it sticks to everything, it burns. Fire is feared by humans more than anything else. Thus giving the flamethrowers an extreamly high psyologincal and physical threat. Remember that the men lost do not represent actual kills but troop that are unable to continue the fight for any reason (dead, running, hiding, sheer terror).
I don't like them myself (unless they are mine) but I do believe that they are well modeled in the context of the game.
Yes flamethrowers as very nasty, just ask the Japanese. As for spraying a 50 yard hex we are talking jellied gasoline, it sprays, it sticks to everything, it burns. Fire is feared by humans more than anything else. Thus giving the flamethrowers an extreamly high psyologincal and physical threat. Remember that the men lost do not represent actual kills but troop that are unable to continue the fight for any reason (dead, running, hiding, sheer terror).
I don't like them myself (unless they are mine) but I do believe that they are well modeled in the context of the game.
Let me see:
A squad of 11 shows up running at full speed (max. movement allowance)
It gets ambushed by undetected enemy unit (flamme engineer)
The engineers usualy have a higher experience
The engineers have shooting modifiers for shooting at running infantry
The engineers have modifiers by shooting and not moving that turn
As I see it, you can say bye-bye to that 11-men squad! Not 11 deads, but 11 people that are unable to fight anymore: a couple dead, 2-3 injured, 4-6 carrying their WIA comrades back to their lines and the others are running: demoralized soliers.
A squad of 11 shows up running at full speed (max. movement allowance)
It gets ambushed by undetected enemy unit (flamme engineer)
The engineers usualy have a higher experience
The engineers have shooting modifiers for shooting at running infantry
The engineers have modifiers by shooting and not moving that turn
As I see it, you can say bye-bye to that 11-men squad! Not 11 deads, but 11 people that are unable to fight anymore: a couple dead, 2-3 injured, 4-6 carrying their WIA comrades back to their lines and the others are running: demoralized soliers.
Sinner from the Prairy<br />"Thalassa! Thalassa!"
- Paul Vebber
- Posts: 5342
- Joined: Wed Mar 29, 2000 4:00 pm
- Location: Portsmouth RI
- Contact:
Folks, nothing pains me nmore than to see lots of argument over anecdotal info.
I've said this inumerable times before...If you get a result that seems out of teh ordinary, try to set up similar situations in a test and see how often it happens, befre you complain.
I ran a test of German engineers with high experience (typically around 80) against Russians in woods with low experience (around 60)
I shot 67 times with Flamethrower only withthe following casualty results"
0 47
1-2 10
3-4 5
5-6 1
7-8 1
9+ 3
Yes, if the target is bunched up and teh FT operator gets lucky, you can take out a whole squad, but that only occured 3 out of 67 times...Does this distribution of casualties look out to lunch??? Not to me...
PLEASE - do a litle exploration before you declare something broke...
I've said this inumerable times before...If you get a result that seems out of teh ordinary, try to set up similar situations in a test and see how often it happens, befre you complain.
I ran a test of German engineers with high experience (typically around 80) against Russians in woods with low experience (around 60)
I shot 67 times with Flamethrower only withthe following casualty results"
0 47
1-2 10
3-4 5
5-6 1
7-8 1
9+ 3
Yes, if the target is bunched up and teh FT operator gets lucky, you can take out a whole squad, but that only occured 3 out of 67 times...Does this distribution of casualties look out to lunch??? Not to me...
PLEASE - do a litle exploration before you declare something broke...
Fair enough, Paul. If I was shooting from the hip, and it wasn't accurate, my apologies. I should have set up a test similar to yours, next time I certainly will. Still seems strange, but I suppose stranger things HAVE happened.
Sorry to cause you extra work, I thought you were going on vacation????
Bing
Sorry to cause you extra work, I thought you were going on vacation????
Bing
"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
From the 101st Airborne Division Association Website
- Paul Vebber
- Posts: 5342
- Joined: Wed Mar 29, 2000 4:00 pm
- Location: Portsmouth RI
- Contact:
I stand corrected - well, I'll sit down it you all don't mind - the German Engineers with flamethrowers are not invincible. Must have had a run of extreme die rolls or the computer equivalent. Just played Battle #3 of the HH Campaign, the Ge flamed the US squad, they fell back and were not erased. They were also in woods. Heavy suppression - they were a gang of five IIRC - but they survived.
I will definitely test next time before I shoot off my big mouth.
Fifteen hours cutting grass?
Bing
I will definitely test next time before I shoot off my big mouth.
Fifteen hours cutting grass?
Bing
"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
From the 101st Airborne Division Association Website
I know how you feel Bing. Stuff happens. Just yesterday I hit a Cruiser MkI with 12 37mm ap rounds, 4 20mm ap rounds, and 1 47mm ap round... I damaged the turret 3 times, damaged the hull twice, destroyed the mast, and damaged the suspension. It did not die after all that, and special op fired 6 times on me killing 3 PzIIIE's, a PzJgr I, and immobilized 2 SdKfz 222's. Oh, this was from an average of 6 hexes away with most of the units (all the PzIIIe's) on an elevated area. This made me *want* to get up and run around the apartment breaking things... but I didn't. I got a decisive victory anyways... but boy those dice were against me. It happens.
Tomo
Tomo
Paul's spot on here. if anything the flamethrowers look to have been weakened a bit.
As for the 11man episode. I lost 12 men recently in one shot.
to MG fire.
ouch! that'll teach me to move across open ground at near full speed. That was the exception to the rule though but one to make one very careful in the future
As for the 11man episode. I lost 12 men recently in one shot.
to MG fire.
ouch! that'll teach me to move across open ground at near full speed. That was the exception to the rule though but one to make one very careful in the future
Laws of probability say you're gonna see those extreme die rolls every once in a while. I've occasionally seen AFVs take an unbelievable beating like Tomo mentioned, but the 'lottery hit' shot of the century happened to me last week, and in my favor. Had an entrenched GE sniper firing on a SO squad in the open at about 7 hexes and take out **8** with one shot, causing them to disperse. Guess they musta been lined up 






