Mobilization 2

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rmelvin
Posts: 252
Joined: Wed Apr 06, 2022 1:41 am
Location: Tucson, Arizona

Mobilization 2

Post by rmelvin »

Help explain Mobilization 2 for me. No German units in Paris
France at War with German. I going to Mobilization 3 as a work around.
I need to rethink all of Mobilization 2 at this last game.

{
#NAME= Spain Mobilization
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#DATE= 1939/09/01
; Mobilization increase towards Allies
#MOBILIZATION= [100,100] [2]
; France and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; German unit near Paris -> France control - statement fires .T.
#CONDITION_POSITION= 151,84 [0,0] [0,1] [1] [45]; [1]=.F.
;;;;;;;;test;;;;;;;;;;;;;;
; German unit near Paris -> France control - statement fires .T.
#CONDITION_POSITION= 151,84 [0,0] [0,0] [1] [45]; [1]=.F.
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [45]; [1]=.F.
;;;;;;;;test;;;;;;;;;;;;;;
; German unit near Paris -> France control - statement fires .F.
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [45]; [1]=.F.


NEED TO TEST

;;;;;;;;testing;;;;;;;;;;;;;;
; German unit near Paris -> German control
#CONDITION_POSITION= 151,84 [0,0] [0,0] [1] [45]; [1]=.T.
;;;;;;;;testing;;;;;;;;;;;;;;
; German unit near Paris -> German control
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [45]; [1]=.T.
;;;;;;;;testing;;;;;;;;;;;;;;
; German unit near Paris -> German control
#CONDITION_POSITION= 151,84 [0,0] [0,1] [1] [45]; [1]=.T.


;;;;;;;;testing;;;;;;;;;;;;;;
; Spain and not active
#VARIABLE_CONDITION= 99 [2] [0] [0]
; German unit near Paris -> France control
#CONDITION_POSITION= 151,84 [0,0] [0,1] [1] [45]; [1]=.F.
;;;;;;;;testing;;;;;;;;;;;;;;
; German unit near Paris -> France control
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [45]; [1]=.F.
;;;;;;;;testing;;;;;;;;;;;;;;
; German unit near Paris -> German control
#CONDITION_POSITION= 151,84 [0,0] [0,1] [1] [45]; [1]=.T.
;;;;;;;;testing;;;;;;;;;;;;;;
; German unit near Paris -> German control
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [45]; [1]=.T.
User avatar
BillRunacre
Posts: 6890
Joined: Mon Jul 22, 2013 2:57 pm
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Re: Mobilization 2

Post by BillRunacre »

I see that Lothos was helping you with this in the other thread where you posted this, so hopefully all is sorted now?

https://www.matrixgames.com/forums/view ... 1#p5142841
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User avatar
rmelvin
Posts: 252
Joined: Wed Apr 06, 2022 1:41 am
Location: Tucson, Arizona

Re: Mobilization 2

Post by rmelvin »

I found I was in error. Programmer into much coffee to long behind the screen mental block.
I just could not see it.
I what to use the excuse I got confused but excuses are not reasons.
I screw up.
User avatar
rmelvin
Posts: 252
Joined: Wed Apr 06, 2022 1:41 am
Location: Tucson, Arizona

Re: Mobilization 2

Post by rmelvin »

How does one delete this post. I screwed up.
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