New Scen for Testing - 2029.4 - SCS Island Seizure

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twwaxminer
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Joined: Sun May 01, 2016 4:09 pm

Re: New Scen for Testing - 2029.4 - SCS Island Seizure

Post by twwaxminer »

Hello, A few additional things I've found on the play throught that would make the scenario play smoother.

1. The LHA Bouginville is at full full capacity for aircraft. The result is that air facilities cycle aircraft very slowly. Making it difficult to organize efficient air operations. This is particularly painful since the longest range cargo assests and the F-35Bs are based on this ship.

2. Many of the ISO containers have only one loadout of certain ammunition or a mix that does not fit with a particular aircraft type. An example is one crate has meteor AAW and Harm Missles. I am not able to reload ammunition in the crates, so it impacts the basing options later in the game.

3. The patriot batteries headed to Rancudo don't have the radar system that allows them to be effectively used.
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TempestII
Posts: 229
Joined: Sat Oct 10, 2020 5:50 am

Re: New Scen for Testing - 2029.4 - SCS Island Seizure

Post by TempestII »

twwaxminer wrote: Fri Jan 12, 2024 6:33 pm Hello, A few additional things I've found on the play throught that would make the scenario play smoother.

1. The LHA Bouginville is at full full capacity for aircraft. The result is that air facilities cycle aircraft very slowly. Making it difficult to organize efficient air operations. This is particularly painful since the longest range cargo assests and the F-35Bs are based on this ship.

2. Many of the ISO containers have only one loadout of certain ammunition or a mix that does not fit with a particular aircraft type. An example is one crate has meteor AAW and Harm Missles. I am not able to reload ammunition in the crates, so it impacts the basing options later in the game.

3. The patriot batteries headed to Rancudo don't have the radar system that allows them to be effectively used.
Thanks!

The cargo issue I'll fix in the next update; I'll probably reduce the amount of weapons in Magazines at Darwin but increase the amount of weapons-filled crates that can be transported. I think when I originally made those crates, I filled the remaining space with whatever weapons would fit.

I must admit that I haven't noticed any issues with the LHA in that regard, and there probably isn't too much I can alter, except maybe moving some of the unmanned helos to other vessels and/or removing a couple of AH-1Zs. Deck space is at a premium so it might not make a huge difference.

I'll add a G/ATOR or something similar to the cargo load for the PAC-3 deployment in the next update.
twwaxminer
Posts: 23
Joined: Sun May 01, 2016 4:09 pm

Re: New Scen for Testing - 2029.4 - SCS Island Seizure

Post by twwaxminer »

I think the easiest and likely most accurate way to address the avation assests on the LHA Bouganville is to make a statement about rebasing the ability to base some of the unmanned units off Rancuando. That would makes sense withe story line as well. Using the ships to get assests into the area of operations and then rebasing them.
WillpowerDisturbance
Posts: 53
Joined: Sat Jan 15, 2022 5:15 pm

Re: New Scen for Testing - 2029.4 - SCS Island Seizure

Post by WillpowerDisturbance »

This isn't realistic, but you could add a few more parking posts to Bouginville in order to help AC cycle faster
magi
Posts: 1533
Joined: Sat Feb 01, 2014 1:06 am

Re: New Scen for Testing - 2029.4 - SCS Island Seizure

Post by magi »

TempestII wrote: Fri Jan 12, 2024 1:34 pm
magi wrote: Fri Jan 12, 2024 2:27 am i really like this so far.... however i maybe havimg problems with aaw missiles.......
Thanks for playing! What are the issues that you're having?
i backed out and restarted..... i believe i am okidokie now.......
haven't played in a couple years.... lots of new features.... lots of work.... trying to figure out how to use ATO...
thanks for asking......
you put a lot of work in this.... whata guy.....
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TempestII
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Re: New Scen for Testing - 2029.4 - SCS Island Seizure

Post by TempestII »

The opening post contains the the release of 0.68 which incorporates DB504 (which some noticeable updates to PLAN ships).
I've slightly increased USS Bougainville's Open Parking, and moved some of the MQ-8Cs to other ships.
I've ensured that both Ghosteye and MPQ-65 radars are available to transport to Rancudo Airfield.
The amount of weapons available to transport via Cargo has increased and, the containers are are more relevant as requested. It should now take more trips to move munitions, but no-one ever complained about having more firepower! To compensate for the increased weapons allocation, RAAF Darwin's Magazine weapons amounts have been reduced.
I've also changed to Mission Accomplished ending message to fit more in to where the scenario pack's storyline will lead.
On that note, both 2029.1 and 2029.2 are in various stages of build.

I'm about to start my play test of 0.68, so all being well, this scen is coming to the end of its beta testing.
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