Suggestions thread

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Cameraeye
Posts: 274
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Location: USA

RE: Suggestions thread

Post by Cameraeye »

I'm in a game right now where it took 2 years to go from lvl 3 tanks to lvl 4. Never experienced that before
PvtBenjamin
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RE: Suggestions thread

Post by PvtBenjamin »

The only way to figure it out is to put together a spreadsheet of how much research moves every turn for every research for a long period of time. Unless of course you discover something immediately.

I did 5-6 turns didn't see anything wrong but you need a lot more analysis than that.

Also make sure the turn lengths are ok, I think they are.

Duedman
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RE: Suggestions thread

Post by Duedman »

I'd love to see some levels of research just blocked until a certain date. A bit like with production start of heavy tanks. And actually not "some". Just Inf3 for soviets. If player beelines he always reaches it in 1942.
Thats just too early imho
Duedman
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RE: Suggestions thread

Post by Duedman »

And if this is the thread for suggestions for future installments in general:
I'd like to see a revamped rail transport system. Units change appearance to railyway carts analog to sea transport.
Long but limited range per turn. Logistics Research improves the range.

And what the Panzer Corps 1 Mod "Giant Europe" did:
Make units only upgradable in certain cities (inner Germany, Capitals, special Cities like Tobruk).

Finally having access to the long barrelled PanzerIV but having to pull out tankunits out of the already hard pressed front to shuffle them for refit was just a hell of an experience
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OxfordGuy3
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Re: Suggestions thread

Post by OxfordGuy3 »

The game doesn't limit the Regia Marina surface fleet from entering the Atlantic (nor the Kriegsmarine from entering the Mediterrean), other than making a bit risky to transit Gibraltar, which I think really breaks immersion. There is no way the Regia Marina would have sailed it's main battle fleet into the Atlantic in WW2, at least not whilst Gibraltar was still in Allied hands and Spain neutral. Quite apart from public fears of leaving the Italian mainland exposed, Italy just didn't have enough oil stockpiles to sail it's fleet in the Atlantic also it's ships were not designed to sortie into the Atlantic (unlike the Royal Navy), so were short-ranged (i.e. they had less fuel storage).

I've no problem with Axis subs transiting Gibraltar (which did happen in WW2), but there ought to be more consequences if Axis surface naval units do e.g. an MPP cost per naval unit (to represent them using more oil), at least for Italy and/or an increase in US mobilisation (I think it would have concerned the US if the Italian surface fleet was roaming in the Atlantic!) and/or only allowing Axis surface units to transit if Gibraltar and/or Tangier is in Axis hands. Has any of this been considered at all?
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
rmelvin
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Re: Suggestions thread

Post by rmelvin »

How would you suggest I do this. The final version out next week. Test version is out there for download now.
Not good at Dropbox, think I like that WeTransfer better.
This is not a standard WWII in Europe game. I use this platform and map to build a blitzkrieg type game. The game is all European Countries versus German. Made major changes to Units/Map/Scripts. This game is built around taking and/or holding Mines and Oil Fields hexes. Control these hexes wins the game, but are not the victory conditions. German needs to take all of Europe’s Mines and Oil Fields. Before the Allies out of reach, Mines and Oil Field comes on line overwhelming German MPP production. Campaign ends 1949/09/01 if no victory condition is met. Victory conditions for the most part is holding Major Capitals, plus Prague and Vienna.
Cameraeye
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Re: Suggestions thread

Post by Cameraeye »

Not sure if this is the right place to post ...but I would like to see "SC3 Assault On Communism" be part of the show! Everyone seems to love the eastern front
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ElvisJJonesRambo
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Re: Suggestions thread

Post by ElvisJJonesRambo »

Hartmann301 wrote: Sat Jan 20, 2024 9:03 pm Not sure if this is the right place to post ...but I would like to see "SC3 Assault On Communism" be part of the show! Everyone seems to love the eastern front
Agree, I'd buy it. Grand scenario, North America & European scenarios

Game would start in 1920s.
Occupations of Haiti, Dom Republic, Nicaragua
Polish/Russia events of 1920
Turkish/Middle events of 1920
Growth of the Nazi party.

Both sides would need to decide where to put influcen

Game really kicks into gear, on the Capitalist Stock Market crash of 1929

Would need 2 Eastern Capitals in USA: Washington DC., Philly, San Francisco (West). Commies would get Leaders from West Point & Naval Academy (also controlled in their starting positions. Existing bases also split by geography (Andrews, NorthEast Coast, California, San Diego, Lewis in Washington State).

Nationalists: Jacksonville, Fort Worth, Boise, with Leaders from Air Force Academy. Laughlin, McDill, etc.)

Split territories for savage action: Colorado, Arizona, Nevada, any rural vs city. West Virginia/Pennsylvania.

Intervention with abroad troops/units coming back home for the Nationalists, while U.N. lands/supports Communists. All the major rivers (Mississippi, Snake, Rio Grande, Columbia), Mountain ranges (Rockies, Appalachians, Blue, Sierra, etc.)
Cameraeye
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Re: Suggestions thread

Post by Cameraeye »

Don't see a need for all of that. SC2 Assault on Communism was just a very large scale detailed game covering the German-Russian war 41-45. Tons of fun but needs an upgrade badly
rmelvin
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Re: Suggestions thread

Post by rmelvin »

Have you all tried my Grand Scale game Kaser vs Europa? I am in the final clean up phase and in February will be out.
But what is out there is a good taste of what is to come.
Here is what is to come.
The Human player received minimal scripts assist. Some Human events in these Scripts; Convoy, Enter War, Partisan, National Morale, Territory, Unit, and Victory. Human must purchase the Unit events with MPP’s to receive these units. All other Scripts are for the AI player. Mobilization is all AI, so the Human Allied Player must use Chits to Mobilization countries.
Maybe exceed Convoy I was thinking of making a West vs East with no Human script.
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